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kewiiNNN

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Everything posted by kewiiNNN

  1. Why this script wont work? META <meta> <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> <script src="paintjob.lua" type="client" /> <file src="shader.fx" /> <file src="paintjob/1.png" /> <file src="paintjob/2.png" /> <file src="paintjob/3.png" /> <file src="paintjob/4.png" /> <file src="paintjob/5.png" /> </meta> LUA GUIEditor = { button = {}, Yol = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA") GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA") GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA") GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA") GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA") GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA") GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA") GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA") GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") end ) function Hidewindow ( ) if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) else guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end addCommandHandler ( "evox", Hidewindow ) function close() guiSetVisible ( GUIEditor.window[1], false ) end addEventHandler("onClientResourceStart",root, function() close() end ) shader = dxCreateShader('shader.fx') texture1 = dxCreateTexture('evox/1.png') texture2 = dxCreateTexture('evox/2.png') texture3 = dxCreateTexture('evox/3.png') texture4 = dxCreateTexture('evox/4.png') texture5 = dxCreateTexture('evox/5.png') texture6 = dxCreateTexture('evox/6.png') texture7 = dxCreateTexture('evox/7.png') texture8 = dxCreateTexture('evox/8.png') texture9 = dxCreateTexture('evox/9.png') texture10 = dxCreateTexture('evox/10.png') texture11 = dxCreateTexture('evox/11.png') addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[1] then engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[2] then dxSetShaderValue( shader, "gTexture", texture1 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[3] then dxSetShaderValue( shader, "gTexture", texture2 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[4] then dxSetShaderValue( shader, "gTexture", texture3 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[5] then dxSetShaderValue( shader, "gTexture", texture4 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[6] then dxSetShaderValue( shader, "gTexture", texture5 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[99] then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end )
  2. Hats a whole different hud?
  3. kewiiNNN

    Speedometer

    Need this hud http://i.imgur.com/NFgTM.png
  4. kewiiNNN

    FIX HUDDD!

    works! thank you very much.
  5. kewiiNNN

    FIX HUDDD!

    The weapon Icons disapears what about minimap? it stays there? https://community.multitheftauto.com/ind ... s&id=12178
  6. kewiiNNN

    FIX HUDDD!

    Here is the code local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end )
  7. kewiiNNN

    FIX HUDDD!

    how to fix this : http://i.imgur.com/Xo6oMzN.jpg The old hud reapears when i die or something. when i reaload the hud and minimap then it disapears... PLEASE HELP
  8. kewiiNNN

    No editor ?

    Why there isnt an editor script included with install of mta sa 1.5?
  9. kewiiNNN

    HELP

    server.lua addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() end) function saveData(_ARG_0_) setAccountData(getPlayerAccount(source), "avatar", _ARG_0_) end addEvent("saveAvatar", true) addEventHandler("saveAvatar", getRootElement(), saveData) function onPlayerLogin(_ARG_0_, _ARG_1_) setElementData(source, "avatar", getAccountData(_ARG_1_, "avatar")) end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin)
  10. kewiiNNN

    HELP

    it cant be fixable?
  11. kewiiNNN

    HELP

    i dont get it
  12. kewiiNNN

    HELP

    so what i have to do?
  13. kewiiNNN

    HELP

    Whats wrong here? script wont load. addEventHandler("onClientRender", root, function() if not getElementData(localPlayer, "screenmod") and not getElementData(localPlayer, "toghud") then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) if getPlayerWantedLevel() ~= 0 then if getPlayerWantedLevel() == 1 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 2 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 3 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 4 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 5 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 6 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) end end dxDrawImage(_UPVALUE2_ - 295 - 10, 82, 293, 46, "images/interface/bg2.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawImage(_UPVALUE2_ - 290 - 10, 5, 294, 101, "images/interface/bg.png", 0, 0, 0, tocolor(255, 255, 255, 250)) if getPedOxygenLevel(getLocalPlayer()) < 1000 or isElementInWater(getLocalPlayer()) then dxDrawText(math.floor(getPedOxygenLevel(getLocalPlayer()) / 10) .. "%", _UPVALUE2_ - 118 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 178 - 10 + 100, 65, 29, 26, "images/interface/oxygen.png", 0, 0, 0, tocolor(255, 255, 255, 250)) end dxDrawImage(_UPVALUE2_ - 235 - 10 + 100, 65, 29, 26, "images/interface/colete.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText(math.ceil((math.floor(getPedArmor(getLocalPlayer())))) .. "%", _UPVALUE2_ - 175 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 295 - 10 + 100, 65, 29, 26, "images/interface/vida.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText(math.ceil((math.floor(getElementHealth(getLocalPlayer())))) .. "%", _UPVALUE2_ - 232 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 412 - 10 + 182, 23, 118, 64, "images/weapon/" .. getPedWeapon(getLocalPlayer()) .. ".png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText((10 > getRealTime().hour and "0" .. getRealTime().hour or getRealTime().hour) .. ":" .. (10 > getRealTime().minute and "0" .. getRealTime().minute or getRealTime().minute) .. ":" .. (10 > getRealTime().second and "0" .. getRealTime().second or getRealTime().second), _UPVALUE2_ - 338 - 12 + 278, 18, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) if getPedWeapon(getLocalPlayer()) == 0 or getPedWeapon(getLocalPlayer()) == 1 or getPedWeapon(getLocalPlayer()) == 2 or getPedWeapon(getLocalPlayer()) == 3 or getPedWeapon(getLocalPlayer()) == 4 or getPedWeapon(getLocalPlayer()) == 5 or getPedWeapon(getLocalPlayer()) == 6 or getPedWeapon(getLocalPlayer()) == 7 or getPedWeapon(getLocalPlayer()) == 8 then dxDrawText("M\195\163os", _UPVALUE2_ - 462 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) else dxDrawText(getPedAmmoInClip(getLocalPlayer()) .. "/" .. math.ceil((getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer())) / tonumber(getWeaponProperty(getPedWeapon(getLocalPlayer()), "poor", "maximum_clip_ammo") or 1)), _UPVALUE2_ - 468 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) end if 10 > getPlayerMoney(getLocalPlayer()) then elseif 100 > getPlayerMoney(getLocalPlayer()) then elseif 1000 > getPlayerMoney(getLocalPlayer()) then elseif getPlayerMoney(getLocalPlayer()) < 10000 then elseif getPlayerMoney(getLocalPlayer()) < 100000 then elseif getPlayerMoney(getLocalPlayer()) < 1000000 then elseif getPlayerMoney(getLocalPlayer()) < 10000000 then elseif getPlayerMoney(getLocalPlayer()) < 100000000 then elseif getPlayerMoney(getLocalPlayer()) < 1000000000 then elseif getPlayerMoney(getLocalPlayer()) < 10000000000 then end dxDrawText("#acd373€#FFFFFF#acd373" .. getPlayerMoney(getLocalPlayer()), _UPVALUE2_ - 160 - 10, 43, _UPVALUE2_ - 332 - 10 + 315, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE5_, "right", "top", false, false, false, true) end end) function dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_, _ARG_5_) XY = { guiGetScreenSize() } _ARG_4_ = _ARG_4_ or getCursorPosition() * XY[1] _ARG_5_ = _ARG_5_ or getCursorPosition() * XY[2] if _ARG_0_ <= _ARG_4_ and _ARG_4_ <= _ARG_0_ + _ARG_2_ and _ARG_1_ <= _ARG_5_ and _ARG_5_ <= _ARG_1_ + _ARG_3_ then return true else return false end end addEventHandler("onClientResourceStart", resourceRoot, function() for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do showPlayerHudComponent(_FORV_4_, false) end end) addEventHandler("onClientResourceStop", resourceRoot, function() for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do showPlayerHudComponent(_FORV_4_, true) end end) function kikapcshud() Bekapcsol = not Bekapcsol if not Bekapcsol then elseif Bekapcsol then end end function isInSlot(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_) if isCursorShowing() then XY = { guiGetScreenSize() } if dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, getCursorPosition() * XY[1], getCursorPosition() * XY[2]) then return true else return false end end end
  14. no i dont need infernus handling i need more cars to replace...
  15. if there a way to put more modded cars to a infernus? to it will be 5 modded cars on infernus?
  16. Ok stop spam wtf?
  17. Look why i want decompile. One script is half english half brazil language. Thats why i want to change jezus people.
  18. Yes but there isnt for upgrades..
  19. kewiiNNN

    Spawn Map

    A spawn point where players would spawn so its good nice decorated and stuff
  20. What can i do else? Non help fix me things or help me with server they only help if payed and yeah
  21. lol
  22. Can someone help me?
  23. How to decompile luac files?
  24. When i restarted mta it worked. But then did int work.
  25. i imported vehicle mod with upgrades and this is how it looks: http://i.imgur.com/Zm0VDLI.jpg Meta <meta> <info type="misc" name="Car replacement for: Elegy" author="Unknown" description="" version="1" /> <file src="exh_a_l.dff" /> <file src="exh_c_l.dff" /> <file src="fbmp_a_l.dff" /> <file src="fbmp_c_l.dff" /> <file src="rbmp_a_l.dff" /> <file src="rbmp_c_l.dff" /> <file src="rf_a_l.dff" /> <file src="rf_c_l.dff" /> <file src="spl_a_l_b.dff" /> <file src="spl_c_l_b.dff" /> <file src="wg_l_a_l.dff" /> <file src="wg_l_c_l.dff" /> <file src="wg_r_a_l.dff" /> <file src="wg_r_c_l.dff" /> <file src="562.txd" /> <file src="562.dff" /> <script type="client" src="replace.lua" /> </meta> Lua txd = engineLoadTXD("562.txd") engineImportTXD(txd, 562) dff = engineLoadDFF("562.dff", 562) engineReplaceModel(dff, 562) dff = engineLoadDFF("fbmp_a_l.dff", 1171) engineReplaceModel(dff, 1171) dff = engineLoadDFF("fbmp_c_l.dff", 1172) engineReplaceModel(dff, 1172) dff = engineLoadDFF("exh_a_l.dff", 1034) engineReplaceModel(dff, 1034) dff = engineLoadDFF("exh_c_l.dff", 1037) engineReplaceModel(dff, 1037) dff = engineLoadDFF("rbmp_a_l.dff", 1148) engineReplaceModel(dff, 1148) dff = engineLoadDFF("rbmp_c_l.dff", 1149) engineReplaceModel(dff, 1149) dff = engineLoadDFF("rf_a_l.dff", 1035) engineReplaceModel(dff, 1035) dff = engineLoadDFF("rf_c_l.dff", 1038) engineReplaceModel(dff, 1038) dff = engineLoadDFF("wg_l_a_l.dff", 1036) engineReplaceModel(dff, 1036) dff = engineLoadDFF("wg_l_c_l.dff", 1039) engineReplaceModel(dff, 1039) dff = engineLoadDFF("wg_r_a_l.dff", 1040) engineReplaceModel(dff, 1040) dff = engineLoadDFF("wg_r_c_l.dff", 1041) engineReplaceModel(dff, 1041) dff = engineLoadDFF("spl_a_l_b.dff", 1146) engineReplaceModel(dff, 1146) dff = engineLoadDFF("spl_c_l_b.dff", 1147) engineReplaceModel(dff, 1147) So whats wrong?
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