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Everything posted by Dimos7
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use Client Side setElementData or Server SIde setAccountData
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you have save them to a nother script the locations?
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give us your code so we help you
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wired
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function onWasted(totalAmmo, killer, killerWeapon, bodypart , stealth) if not isGuestAccount(getPlayerAccount(source)) then local theWeapon = getPedWeapon(source) local weaponAmmo = getPedTotalAmmo(source) fadeCamera(source, false) setTimer(spawnPlayer, 1000, 1 , source, 2485, -1665, 13.5, 0, getPedSkin(source), 0 ,0) setTimer(setCameraTarget, 1250, 1, source, source) setTimer(fadeCamera, 2000, 1, source, true) setTimer(giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted)
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any errors?
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function onWasted(totalAmmo, killer, killerWeapon, bodypart , stealth) if not isGuestAccount(getPlayerAccount(source)) then local theWeapon = getPedWeapon(source) local weaponAmmo = getPedTotalAmmo(source) fadeCamera(source, false) setTimer(spawnPlayer, 1500, 1 , source, 2485, -1665, 13.5, 0, getPedSkin(source), 0 ,0) setTimer(fadeCamera, 1500, 1, source, true) setTimer(setCameraTarget, 2000, 1, source, source) setTimer(giveWeapon, 2000, 1, source, theWeapon, weaponAmmo) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted)
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function onWasted(totalAmmo, killer, killerWeapon, bodypart , stealth) if not isGuestAccount(getPlayerAccount(source)) then fadeCamera(source, false) setTimer(spawnPlayer, 1500, 1 , source, 2485, -1665, 13.5, 0, getPedSkin(source), 0 ,0) setTimer(fadeCamera, 1500, 1, source, true) setTimer(setCameraTarget, 2000, 1, source, source) setTimer(takeAllWeapons, 2000, 1, source) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted)
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Where you want spawn when player die?
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function donatorL1() local accName = getAccountName(getPlayerAccount(source)) if isObjectInACLGroup("user."..accName, aclGetGroup("DL1")) then outputChatBox("Welcome To Your Donator Level 1", source, 60, 255, 0) end end addEventHandler("onPlayerLogin", getRootElement(), donatorL1) its server side not client so for that not work
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Question: Demolition Derby or Destruction Derby?
Dimos7 replied to [XP]~Cnosi~>'s topic in Scripting
Destruction Derby -
Eny errors on /debugscript 3?
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with that you have whoiam will show unknow the greece for example or need write every country has?
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for example i want make it if its from germany say the germany in chat so i need do is if getPlayerCountry(player) == "germany"?
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Hello guys for fix a chat where only a country see on chat and player on that country can see only i need is getPlayerIP ?
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hable ingles in el aqui
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for get the palyer ponsition use getElementPosition(localPlayer) if its client or player if its server side
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function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local playerWanted = getAccountData(theCurrentAccount, "s.wantedlevel") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setTimer(setElementHealth, 500, 1, source, playerHealth) setTimer(setPedArmor, 500, 1, source, playerArmor) setTimer(setPlayerWantedLevel, 1500, 1, source, playerWanted) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) function onLogout() kickPlayer(source, nil, "disallowed logout.") end addEventHandler("onPlayerLogout", getRootElement(), onLogout) function onQuit(quitTupe, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account, "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.wantedlevel", getPlayerWantedLevel(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, 8)) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, 8)) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onWasted(killer, weapon, ammo, bodypart) if not (isGuestAccount(getPlayerAccount(source))) then fadeCamera(source, false) setTimer(spawnPlayer, 1500, 1, source, x, y, z, , getPedSkin(source), 0, 0) setTimer(fadeCamera, 2000, 1, source, true) setTimer(setCameraTarget, 2000, 1, source, source) takeAllWeapons(source) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted) in x, y, z and rot put there you want spawn onWasted
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for take player money is takePlayerMoney(8888) not give
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give us the exacly locaction a newbie wnat to spawn
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function onQuit(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, ) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, ) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin)
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use me code works fine
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function onLogout(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, ) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, ) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin)
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edit: not saw it