Jump to content

N3xT

Retired Staff
  • Posts

    2,490
  • Joined

  • Days Won

    18

Everything posted by N3xT

  1. راجع اللغة العربية بسكربتاتك القادمة, لأن تقريباً نص كلماتك خطأ :\
  2. N3xT

    مساعدة

    بعطيك طريقة أفضل وأضمن من اللي فوق, سوي تحقق أن المركبة خالية من اللاعبين وبعدين سوي له وارب
  3. addEventHandler( 'onClientMarkerHit', root, function ( hitElement ) for i, v in ipairs( Markers ) do local marker = createMarker( v[1], v[2], v[3], "cylinder", 1.2, 200, 150, 50 ) if ( source == marker ) then if ( hitElement == localPlayer and getElementDimension( hitElement ) == 0 ) then local x, y, z = getElementPosition( hitElement ) if ( z <= 7.25465 ) then guiGridListSetSelectedItem( list_buyplace, 0, 1 ) local Sel = guiGridListGetSelectedItem( list_buyplace ) if ( Sel == -1 ) then return end local Data = guiGridListGetItemData( list_buyplace, Sel, 1 ) local x1, y1, z1, x2, y2, z2 = unpack( Data ) fadeCamera( false ) setTimer( fadeCamera, 1500, 1, true ) setTimer( setCameraMatrix, 1500, 1, x1, y1, z1, x2, y2, z2 ) if ( isElement( viewvehicle ) ) then if ( getElementModel( viewvehicle ) ) == guiGridListGetItemData( list_buyplace, Sel, 2 ) then return end destroyElement( viewvehicle ) end triggerServerEvent( 'VehiclesSystem;createViewVehicle', hitElement, guiGridListGetItemData( list_buyplace, Sel, 2 ), x2, y2, z2, 'view' ) setTimer( guiSetVisible, 1500, 1, buyplace, not guiGetVisible( buyplace ) ) setTimer( showCursor, 1500, 1, not isCursorShowing( ) ) end end end end end, false ) ما أتوقع الكود اللي فوق بيشتغل معك لأنك لازم تضيفه بحدث تشغيل السكربت عشان يسوي لوب للجدول عالعموم جربه وشوف
  4. موجوده بقراند 5 و اللي قبله 4 يامقلد
  5. العب بيد سوني او اكس بوكس افضل لك والعب اونلاين مب اوفلاين :]
  6. تقارن اللعبة ذي والجرافيكس والانميشن والاضافات اللي فيها بحقت اف اف اس؟
  7. حذفت الكود الجوال خرب ام امه
  8. معليش وانا اخوك بس الواحد يطلب شيء معقول, ذا الطلب روح عند المصممين يسوونه لك
  9. ملاحظة: أتوقع عبداللطيف جميل بنفسه ماعنده طلبك ذا ههههههههههههههههههههههههههه
  10. الرجال يحسب اننا فاتحين معرض عبداللطيف جميل هنا
  11. بس ترا حنا مسوينها بفكرة أفضل يعني انت تحط صورة لبروفايلك من المنتدى وتنحفظ لك بالسيرفر
  12. يا حرامي ولك وجه تعترف بعد يب ترا فكرة صورة البروفايل فيه سيرفرات كثير مسويتها قبلك, سيرفر الكلان حقي مسويها
  13. N3xT

    مساعدة

    أقصد يستعمل كودك Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
  14. N3xT

    مساعدة

    استعمل الكود اللي فوق يب وملاحظة بسيطة, التحقق من الفلوس بالكلنت ممكن يرجع قيم وهمية يفضل استعمال السيرفر سايد
  15. تفتح اللوحة وتضغط على القريد ليست, كذا انت حددت شخصية رقم 1
  16. I won't recommend you to use data with onClientRender event, If you can use variables will be better. Wiki: it can generate a lot of network traffic and consume server CPU.
  17. did you put the source code of the useful functions?
  18. first, delete your Gang's database then try this: function gangCreate(player, commandname, gangname, ...) gangname = gangname:lower() if arg.n == 0 and gangname then local playerAccount = getPlayerAccount(player) if not getAccountData(playerAccount, "gang") then local dbName = "WSSgang_" .. gangname .. "_members" local existingGangsWithName = executeSQLQuery("SELECT * FROM `WSSgangdb` WHERE `gangname` = ?", gangname) local existingGangsWithName2 = executeSQLQuery("SELECT * FROM sqlite_master WHERE type='table' AND name=?", gangname) if existingGangsWithName[1] or existingGangsWithName2[1] then exports.WSScommands:sendMessage("Çete Adı Zaten kullanılıyor.", 255, 255, 0, player) else local query = executeSQLQuery("CREATE TABLE ? (accountname TEXT, lastname TEXT, lastlogin NUMERIC, warnings NUMERIC, level NUMERIC)", dbName ) if query then executeSQLQuery("INSERT INTO WSSgangdb VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", gangname, 0, "Default home screen text, change me using the button below!", 5, 5, 5, 5, 5, 0, 5, 5) local realTime = getRealTime() local month = tostring(realTime.month + 1) local monthday = tostring(realTime.monthday) if #month == 1 then month = "0" .. month end if #monthday == 1 then monthday = "0" .. monthday end local timestamp = realTime.year + 1900 .. "-" .. month .. "-" .. monthday executeSQLQuery("INSERT INTO ? VALUES(?, ?, ?, ?, ?)", dbName, getAccountName(playerAccount), getPlayerName(player), timestamp, 0, 5) setAccountData(playerAccount, "gang", gangname) setElementData(player, "gang", gangname) exports.WSScommands:sendMessage(getPlayerName(player) .. " artık bu çetede " .. gangname .. ".", 0, 255, 0, root) exports.WSScommands:sendMessage("çete başarılı bir şekilde kuruldu. .", 0, 255, 0, player) else exports.WSScommands:sendMessage("Bu isimde bir çete zaten var.", 255, 255, 0, player) end end else exports.WSScommands:sendMessage("Yeni bir çete oluşturmak için mevcut olandan çık", 255, 255, 0, player) end else exports.WSScommands:sendMessage("Geçersiz bağımsız değişkenler. Çete adı boşluk içeremez.", 255, 255, 0, player) end end addCommandHandler("create", gangCreate) function gangPanel(player) local playerAccount = getPlayerAccount(player) if getAccountData(playerAccount, "gang") then triggerClientEvent(player, "displayPanel", player) populateGangPanel(player) else exports.WSScommands:sendMessage("Çeten yok /create yazarak oluşturabilirsin.", 255, 255, 0, player) end end addCommandHandler("gang", gangPanel) addCommandHandler("squad", gangPanel) addCommandHandler("company", gangPanel) function populateGangPanel(player) local playerAccount = getPlayerAccount(player) local gangname = getAccountData(playerAccount, "gang") local dbName = "WSSgang_" .. gangname .. "_members" local ganginfo = executeSQLQuery("SELECT * FROM `WSSgangdb` WHERE `gangname` = ?", gangname) local memberinfo = executeSQLQuery("SELECT * FROM ?", dbName) for i,v in ipairs(memberinfo) do local account = getAccount(v['accountname']) if account then local lastLogin = getAccountData(account, "lastlogin") or v['lastlogin'] local lastNick = getAccountData(account, "lastnick") or v['lastname'] local player = getAccountPlayer(account) local online = false if player then online = true end memberinfo[i]['lastname'] = lastNick memberinfo[i]['lastlogin'] = lastLogin memberinfo[i]['online'] = online end end triggerClientEvent(player, "populatePanel", player, ganginfo[1], memberinfo, getAccountName(getPlayerAccount(player))) end function getPlayerLevel(player) local playerAccount = getPlayerAccount(player) local playerAccountName = getAccountName(playerAccount) local gangname = getAccountData(playerAccount, "gang") if gangname then local dbName = "WSSgang_" .. gangname .. "_members" local playerinfo = executeSQLQuery("SELECT * FROM ? WHERE `accountname` = ?", dbName, playerAccountName) return playerinfo[1]["level"] else return false end end function getPlayerGang(player) local playerAccount = getPlayerAccount(player) local gangname = getAccountData(playerAccount, "gang") return gangname end function getGangInfo(gangname) local ganginfo = executeSQLQuery("SELECT * FROM `WSSgangdb` WHERE `gangname` = ?", gangname) if ganginfo[1] then return ganginfo[1] else return false end end -- ALL THE HANDLER FUNCTIONS ARE HERE! function saveMOTD(motd) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['motdperm']) then executeSQLQuery("UPDATE `WSSgangdb` SET `hometext` = ? WHERE `gangname` = ?",motd, getPlayerGang(source)) populateGangPanel(source) end end end addEvent("_saveMOTD", true) addEventHandler("_saveMOTD", getRootElement(), saveMOTD) function levelPlayer(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['levelperm']) then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then if playerlevel > (tonumber(playerTo[1]['level']) + 1) and tonumber(playerTo[1]['level']) < 5 then local newlevel = tonumber(playerTo[1]['level']) + 1 executeSQLQuery("UPDATE ? SET `level` = ? WHERE `accountname` = ?", dbName, newlevel, accountname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't touch players equal to/over your level.") end else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_levelPlayer", true) addEventHandler("_levelPlayer", getRootElement(), levelPlayer) function unlevelPlayer(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['levelperm']) then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then if playerlevel > tonumber(playerTo[1]['level']) and tonumber(playerTo[1]['level']) > 0 then local newlevel = tonumber(playerTo[1]['level']) - 1 executeSQLQuery("UPDATE ? SET `level` = ? WHERE `accountname` = ?", dbName, newlevel, accountname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't touch players equal to/over your level.") end else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_unlevelPlayer", true) addEventHandler("_unlevelPlayer", getRootElement(), unlevelPlayer) function warnPlayer(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['levelperm']) then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then if playerlevel > tonumber(playerTo[1]['level']) and tonumber(playerTo[1]['warnings']) < 5 then local newwarn = tonumber(playerTo[1]['warnings']) + 1 executeSQLQuery("UPDATE ? SET `warnings` = ? WHERE `accountname` = ?", dbName, newwarn, accountname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't touch players equal to/over your level.") end else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_warnPlayer", true) addEventHandler("_warnPlayer", getRootElement(), warnPlayer) function unwarnPlayer(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['levelperm']) then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then if playerlevel > (tonumber(playerTo[1]['level'])) and tonumber(playerTo[1]['warnings']) > 0 then local newwarn = tonumber(playerTo[1]['warnings']) - 1 executeSQLQuery("UPDATE ? SET `warnings` = ? WHERE `accountname` = ?", dbName, newwarn, accountname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't touch players equal to/over your level.") end else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_unwarnPlayer", true) addEventHandler("_unwarnPlayer", getRootElement(), unwarnPlayer) function depositMoney(money) if tonumber(money) > 0 then if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['depositperm']) then local newmoney = tonumber(ganginfo['money']) + tonumber(money) if getPlayerMoney(source) >= tonumber(money) then executeSQLQuery("UPDATE `WSSgangdb` SET `money` = ? WHERE `gangname` = ?", newmoney, getPlayerGang(source)) exports.WSScommands:takeMoney(source, tonumber(money)) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You don't have enough money.") populateGangPanel(source) end end end end end addEvent("_depositMoney", true) addEventHandler("_depositMoney", getRootElement(), depositMoney) function withdrawMoney(money) if tonumber(money) > 0 then if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['withdrawperm']) then local newmoney = tonumber(ganginfo['money']) - tonumber(money) if tonumber(ganginfo['money']) >= tonumber(money) then executeSQLQuery("UPDATE `WSSgangdb` SET `money` = ? WHERE `gangname` = ?", newmoney, getPlayerGang(source)) exports.WSScommands:giveMoney(source, tonumber(money)) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: There isn't enough money in the gang account.") populateGangPanel(source) end end end end end addEvent("_withdrawMoney", true) addEventHandler("_withdrawMoney", getRootElement(), withdrawMoney) function inviteStart() if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['inviteperm']) then local playas = getElementsByType("player") local ganglessnubs = {} for i, v in ipairs(playas) do if not getAccountData(getPlayerAccount(v), "gang") then table.insert(ganglessnubs, getPlayerName(v)) end end triggerClientEvent(source, "displayInvite", source, ganglessnubs) end end end addEvent("_invitePlayer", true) addEventHandler("_invitePlayer", getRootElement(), inviteStart) function inviteStep2(playa) if getPlayerGang(source) then local playa = getPlayerFromName(playa) local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['inviteperm']) then if playa and isElement(playa) and getElementType(playa) == "player" and not getAccountData(getPlayerAccount(playa), "gang") then triggerClientEvent(playa, "inviteReceive", source, getPlayerGang(source)) end end end end addEvent("_inviteStep2", true) addEventHandler("_inviteStep2", getRootElement(), inviteStep2) function inviteFin(sender, gangname) local sender = getPlayerFromName(sender) local ganginfo = getGangInfo(getPlayerGang(sender)) local playerAccount = getPlayerAccount(source) if not getAccountData(playerAccount, "gang") then local realTime = getRealTime() local month = tostring(realTime.month + 1) local monthday = tostring(realTime.monthday) if #month == 1 then month = "0" .. month end if #monthday == 1 then monthday = "0" .. monthday end local timestamp = realTime.year + 1900 .. "-" .. month .. "-" .. monthday local dbName = "WSSgang_" .. gangname .. "_members" executeSQLQuery("INSERT INTO ? VALUES(?, ?, ?, ?, ?)", dbName, getAccountName(playerAccount), getPlayerName(source), timestamp, 0, 0) setAccountData(playerAccount, "gang", gangname) setElementData(source, "gang", gangname) exports.WSScommands:sendMessage(getPlayerName(source) .. " artık bu çetede " .. gangname .. ".", 0, 255, 0, root) populateGangPanel(source) if isElement(sender) then populateGangPanel(sender) end else triggerClientEvent(source, "errorDisplay", source, "Error: You're already in a gang.") end end addEvent("_inviteFin", true) addEventHandler("_inviteFin", getRootElement(), inviteFin) function leaveGang() if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local gangname = ganginfo['gangname'] local playerlevel = getPlayerLevel(source) if playerlevel < 5 then local dbName = "WSSgang_" .. gangname .. "_members" local accName = getAccountName(getPlayerAccount(source)) executeSQLQuery("DELETE FROM ? WHERE `accountname`=?", dbName, accName) setAccountData(getPlayerAccount(source), "gang", false) setElementData(source, "gang", false) exports.WSScommands:sendMessage(getPlayerName(source) .. " çeteden çıktı " .. gangname .. ".", 255, 255, 0, root) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't leave if you are the leader. You must give leadership to someone else first.") end end end addEvent("_leaveGang", true) addEventHandler("_leaveGang", getRootElement(), leaveGang) function kickPlayer(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) local gangname = ganginfo['gangname'] if playerlevel >= tonumber(ganginfo['kickperm']) then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then if playerlevel > (tonumber(playerTo[1]['level'])) then local kickedAccount = getAccount(accountname) setAccountData(kickedAccount, "gang", false) if getAccountPlayer(kickedAccount) then setElementData(getAccountPlayer(kickedAccount), "gang", false) end executeSQLQuery("DELETE FROM ? WHERE `accountname` = ?", dbName, accountname) exports.WSScommands:sendMessage(playerTo[1]['lastname'] .. " çeteden çıktı " .. gangname .. ".", 255, 255, 0, root) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: You can't kick players equal to/over your level.") end else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_kickPlayer", true) addEventHandler("_kickPlayer", getRootElement(), kickPlayer) function transferLeadership(accountname) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local playerlevel = getPlayerLevel(source) local gangname = ganginfo['gangname'] if playerlevel == 5 then local dbName = "WSSgang_" .. ganginfo['gangname'] .. "_members" local playerTo = executeSQLQuery("SELECT * FROM ? WHERE `accountname`=?", dbName, accountname) if playerTo[1] then local tranferAccount = getAccount(playerTo[1]['accountname']) executeSQLQuery("UPDATE ? SET `level` = 4 WHERE `accountname` = ?", dbName, getAccountName(getPlayerAccount(source))) executeSQLQuery("UPDATE ? SET `level` = 5 WHERE `accountname` = ?", dbName, accountname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: Can not find player.") populateGangPanel(source) end end end end addEvent("_transferLeadership", true) addEventHandler("_transferLeadership", getRootElement(), transferLeadership) function deleteGang() if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local gangname = ganginfo['gangname'] local playerlevel = getPlayerLevel(source) if playerlevel >= tonumber(ganginfo['deleteperm']) then local dbName = "WSSgang_" .. gangname .. "_members" local accName = getAccountName(getPlayerAccount(source)) local players = executeSQLQuery("SELECT * FROM ?", dbName) for i, v in ipairs(players) do local thisAccount = getAccount(v['accountname']) setAccountData(thisAccount, "gang", false) if getAccountPlayer(thisAccount) then setElementData(getAccountPlayer(thisAccount), "gang", false) exports.WSScommands:sendMessage(v['lastname'] .. " çeteden çıktı " .. gangname .. ".", 255, 255, 0, root) end executeSQLQuery("DELETE FROM `WSSgangdb` WHERE `gangname` =?", gangname) executeSQLQuery("DROP TABLE ?", dbName) end end end end addEvent("_deleteGang", true) addEventHandler("_deleteGang", getRootElement(), deleteGang) function saveSettings(inviteperm, warnperm, kickperm, levelperm, depositperm, withdrawperm, motdperm, deleteperm) if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local gangname = ganginfo['gangname'] local playerlevel = getPlayerLevel(source) if playerlevel == 5 then if inviteperm >= 0 and inviteperm <= 5 and warnperm >= 0 and warnperm <= 5 and kickperm >= 0 and kickperm <= 5 and levelperm >= 0 and levelperm <= 5 and depositperm >= 0 and depositperm <= 5 and withdrawperm >= 0 and withdrawperm <= 5 and motdperm >= 0 and motdperm <= 5 and deleteperm >= 0 and deleteperm <= 5 then executeSQLQuery("UPDATE `WSSgangdb` SET `inviteperm`=?,`warnperm`=?,`kickperm`=?,`levelperm`=?,`depositperm`=?,`withdrawperm`=?,`motdperm`=?,`deleteperm`=? WHERE `gangname`=?",inviteperm, warnperm, kickperm, levelperm, depositperm, withdrawperm, motdperm, deleteperm, gangname) populateGangPanel(source) else triggerClientEvent(source, "errorDisplay", source, "Error: Only numbers between 0 and 5 are allowed.") end end end end addEvent("_saveSettings", true) addEventHandler("_saveSettings", getRootElement(), saveSettings) -- Extra functions function onLoginInformation() if getPlayerGang(source) then local ganginfo = getGangInfo(getPlayerGang(source)) local gangname = ganginfo['gangname'] local dbName = "WSSgang_" .. gangname .. "_members" local playerName = getPlayerName(source) local playerAccount = getPlayerAccount(source) local accName = getAccountName(source) local realTime = getRealTime() local month = tostring(realTime.month + 1) local monthday = tostring(realTime.monthday) if #month == 1 then month = "0" .. month end if #monthday == 1 then monthday = "0" .. monthday end local timestamp = realTime.year + 1900 .. "-" .. month .. "-" .. monthday executeSQLQuery("UPDATE ? SET lastname=?,lastlogin=? WHERE `accountname`=?", dbName, playerName, timestamp, accName) end end addEvent("onPlayerLoginSuccess", true) addEventHandler("onPlayerLoginSuccess", getRootElement(), onLoginInformation) -- Clanchat function onPlayerClanchat(player, command, ...) if getPlayerGang(player) then local ganginfo = getGangInfo(getPlayerGang(player)) local gangname = ganginfo['gangname'] local dbName = "WSSgang_" .. gangname .. "_members" local message = table.concat(arg, " ") local gangmembers = executeSQLQuery("SELECT * FROM ?", dbName) for i,v in ipairs(gangmembers) do local accname = v['accountname'] local acc = getAccount(accname) if getAccountPlayer(acc) then outputChatBox("*ClanChat*" .. getPlayerName(player) .. ": " .. message, getAccountPlayer(acc), 255, 100, 0, true) end end end end addCommandHandler("cc", onPlayerClanchat)
  19. جرب ذا ماجربته, اذا جبت 10 قتلات وفوق يطلع لك الصورة killWasted = guiCreateStaticImage(1113, 298, 243, 239, "pack/gold_package.png", false) killCount = 0 addEventHandler( "onClientPlayerWasted", root, function ( killer ) if ( killer == localPlayer ) and ( getElementType(source) == "player" ) then killCount = killCount + 1 outputChatBox("Kills Count: "..killCount) if ( killCount =< 10 ) then guiSetVisible ( killWasted, true ) outputChatBox("You've got a gold package") end end end )
  20. Ohhhhhh man, Posted March 12, 2011
  21. N3xT

    Rotation

    Use this: setElementRotation
  22. He doesn't need to shutdown his server everytime editing the ACL. Stop your admin panel /stop admin. Edit & Save your edited ACL Use aclReload function then start your admin panel again /start admin Wiki example: function reloadACL ( source, command ) -- Check if they're an admin... if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( "Admin" ) ) ) then local reload = aclReload() -- Reload the ACL if ( reload ) then -- Check it was reloaded successfully outputChatBox ( "ACL was successfully reloaded.", source, 255, 0, 0 ) -- If so, output it else -- If not, output it (line below) outputChatBox ( "An unknown error occured. Please check the ACL file exists.", source, 255, 0, 0 ) end else -- If they're not an admin, output it (below) outputChatBox ( "You must be an admin to use this command!", source, 255, 0, 0 ) end end addCommandHandler ( "reloadACL", reloadACL )
  23. try that, If doesn't work perfectly screenshot please. function Draw() local vehs = getElementsByType("vehicle") for k,v in ipairs(vehs) do dxDrawTextOnElement (v, getVehiclePlateText(v), 0.75, _, _, _, _, _, 2) local x, y, z = getElementPosition (v) local width = 100 local hight = 50 dxDrawRectangle3D (x, y, z+, width, hight, tocolor(255, 0, 0, 0)) end local players = getElementsByType("player") for k,v in ipairs(players) do if v ~= localPlayer then dxDrawTextOnElement (v, getPlayerName(v), _, _, _, _, _, _, 1) end end end addEventHandler ("onClientRender", getRootElement(), Draw)
×
×
  • Create New...