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Mr.unpredictable.

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Everything posted by Mr.unpredictable.

  1. Maybe, edit texture mode in Zmodeler Lol why would i edit textures I think you meant collision, I did that but it was not working well, So i was asking if i can drive bike at little height from the surface, I didn't find any idea for that in wiki.
  2. Thanks I still didn't find any solution for this Is it possible to make the bike drive at little height from the surface or not?
  3. I was working on a new project, Started this project few days ago Bowling in Mta Screenshots: http://i.imgur.com/5qRel54.jpg http://i.imgur.com/DHf1eqq.jpg I still need to work alot on this project. I created this topic so that i can get suggestions from you people for this project. I will release this resource later when it's complete.
  4. Changing collision was making it look ugly so i asked about making bike drive at little height Here's is video of how my current work looks
  5. Its okay, aap Indian ho? Haan mai India hoon, Mujhe woh thoda hindi jaisa lagha.
  6. aap naye ideas pe kam kar sakthe hai. jaise mai ne Subway surfers, Call of duty aur bowling project pai kam kar raha hu.
  7. Par aap Hindi mai kyu bath kar rahe ho? Edit: delete
  8. function fart (fartPlayer) If player == GetElementsByType(Localplayer) then playsound(fart.mp3) end addCommandHandler("fart", fart)
  9. I've been trying to make the GUI window appear when you hit a client-sided marker and not on script start, but it's not working. Could you tell me how to make the GUI window appear only when the player hits the marker and not when the script starts? guiSetVisible make guiSetVisible false for onresourcestart and true for on marker hit.
  10. How to increase the height of the bike, I want to drive the bike at little height of the surface My moded bike is little bit under the ground
  11. Can you explain a bit what are you trying to do?
  12. RAM: 2.00 GB Hard Drive: 500 GB Processor: intel® core2 duo cpu e7300 @ 2.66ghz 2.66ghz Video: Intel
  13. type Start in the console. or use this command /start
  14. Add the skins in your resource folder and Use the Engine functions Ex: Client side function ironman() local txd = engineLoadTXD ( "yourtxdfilename.txd" ) -------- Your txd file name engineImportTXD ( txd, Id ) ----------------------------- Skin Id of the ped which you want to replace with local dff = engineLoadDFF ( "Yourdfffilename.dff", id ) ------------------- your dff file name and id engineReplaceModel ( dff, id ) ----------------- Id end addEventHandler("onClientResourceStart", getRootElement(), ironman) Meta: add these lines in your meta <file src="yourtxdfilename.txd"></file> <file src="yourdfffilename.dff"></file>
  15. Do you want to add extra passenger seat?
  16. You will need these set of functions do to that to create gui It's better you use R3mp's gui editor You will need these set of functions do to do what you want. createMarker onMarkerHit triggerClientEvent setElementPosition client Create gui using r3mp's editor onClientGUIClick triggerServerEvent this just an idea on how you can do.
  17. Create 3 projectiles at same point and set diffrent tragets for them.
  18. I manage to create the green effect but anyone know whats the font name?
  19. addCommandHandler("punishments",show) function () if ( getElementData ( localPlayer, "isPlayerLoggedin" ) ) then local playerID = exports.server:getPlayerAccountID ( localPlayer ) guiGridListClear ( accountPunishGrid ) guiGridListClear ( serialPunishGrid ) guiSetText( punishlogLabel1, "Accountname: " .. exports.server:getPlayerAccountName ( localPlayer ) .. " / Nickname: "..getPlayerName( localPlayer ) ) guiSetText( punishlogLabel2, "Serial: "..getPlayerSerial() ) triggerServerEvent ( "retrievePlayerPunishments", localPlayer, playerID ) end end
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