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Patrick

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Patrick last won the day on September 10

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Community Answers

  1. https://forum.multitheftauto.com/forum/180-ban-appeals/
  2. https://wiki.multitheftauto.com/wiki/SpawnPlayer
  3. Hey, Ren712 shared a resource on community, you just have to modify it a little bit: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18643
  4. Hey, there is a missing / in line 219 <file src="toyota/impreza.dff" type="client">
  5. Hi. Thanks for your feedback. Please try with the latest version: https://github.com/Patrick2562/mtasa-pDownloader
  6. Wrong language/section, moved to Russian section.
  7. Hi! The idea is really good and would be awesome to have something like that in MTA, since .luac doesn't provide full protection (ofc). But... I think we don't have it for good reasons, just like bytecode isn't safe and the Lua VM can be exploited "easily". Thats why Roblox removed bytecode support in 2012: https://blog.roblox.com/2012/08/bye-bye-bytecode/ Could these vulnerabilities be fixed or exists at all with your method of compiling directly to machine-code?
  8. Wrong language, moved to Portuguese section.
  9. Welcome! Troubleshooting steps for collisions 1) Export collision at 0,0,0 XYZ coordinates. 2) Ensure the rotations and scale values are at their defaults. If they aren't, you can reset the values through Hierarchy tab on your right side -> Reset scale/transforms. 3) Ensure the dimensions are less than 256 +/- on each axis, within a 512m cube. 4) Ensure the model topology is clean and has no isolated edges or vertices, as these can cause invisible walls. 5) While a collision can contain 32k vertices, it's strongly recommended to stay below 5k. 6) For invisible walls, install Goldfish's edition of Kam's scripts and run CST exporter. Export .cst -> import into Steve M's Collision Editor -> save as single .col file. Goldfish's Kam's scripts: https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/
  10. Hi, it's not possible because one overwrite the other. You have to handle this inside one function. function Output(...) -- "magic parameter" for all local args = {...} -- put them into a table local length = #args if length == 1 then -- 1 parameter passed to function local text = args[1] elseif length == 2 then -- 2 parameter passed to function local text, player = args[1], args[2] elseif length == 5 then -- 5 parameter passed to function local text, player, colorR, colorG, colorB = unpack(args) -- or you can use unpack instead of indexing table one by one end end
  11. You can read about that here https://github.com/multitheftauto/mtasa-blue/issues/1370
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