Здравствуйте форумчани, нашел один скрипт который добавляет звуки для оружии, поставил все четко пашет, но если взять дигл или простой пистолет, звук проигрывается ak-47 или rifle, открыл скрипт посмотрел, там проверка по названию оружии, можно ли сделать не по названию а по id?
function disableSounds()
setAmbientSoundEnabled( "gunfire", false )
end
addEventHandler("onClientResourceStart",root,disableSounds)
local function playGunfireSound()
local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source)
local px, py, pz = getElementPosition ( source )
local weapon = getElementData(localPlayer,"currentweapon_1")
local weapon1 = getElementData(localPlayer,"currentweapon_2")
if not weapon then return end
if not weapon1 then return end
weapon = tostring ( weapon )
weapon1 = tostring ( weapon1 )
if weapon == "М4А1 CCO" then
local sound = playSound3D("sounds/M4.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "CZ550" then
local sound = playSound3D("sounds/Sniper.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "Винчестер 1866" then
local sound = playSound3D("sounds/Shotgun.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "SPAZ-12 Combat Shotgun" then
local sound = playSound3D("sounds/Combat Shotgun.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "Sawn-Off Shotgun" then
local sound = playSound3D("sounds/Sawed-Off.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "AK-74" then
local sound = playSound3D("sounds/AK-47.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon == "Lee Enfield" then
local sound = playSound3D("sounds/Rifle.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
elseif weapon1 == "Револьвер" then
local sound = playSound3D("sounds/Deagle.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
end
end
addEventHandler("onClientPlayerWeaponFire", root, playGunfireSound)
РЕШЕНИЕ:
function disableSounds()
setAmbientSoundEnabled( "gunfire", false )
end
addEventHandler("onClientResourceStart",root,disableSounds)
local function playGunfireSound()
local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source)
local weapon = getPedWeapon(getLocalPlayer())
if weapon == 31 then
local sound = playSound3D("sounds/M4.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 34 then
local sound = playSound3D("sounds/Sniper.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 25 then
local sound = playSound3D("sounds/Shotgun.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 27 then
local sound = playSound3D("sounds/Combat Shotgun.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 26 then
local sound = playSound3D("sounds/Sawed-Off.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 30 then
local sound = playSound3D("sounds/AK-47.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 33 then
local sound = playSound3D("sounds/Rifle.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 22 then
local sound = playSound3D("sounds/Colt45.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 23 then
local sound = playSound3D("sounds/Silenced.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 28 then
local sound = playSound3D("sounds/UZI.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 29 then
local sound = playSound3D("sounds/MP5.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
elseif weapon == 24 then
local sound = playSound3D("sounds/Deagle.mp3", muzzleX, muzzleY, muzzleZ, false)
setSoundMaxDistance(sound, 40)
setSoundVolume(sound, 0.7)
end
end
addEventHandler("onClientPlayerWeaponFire", root, playGunfireSound)