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Posts
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Everything posted by vx89
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Kind of afraid of CEF intergration for performance reasons. However, I hope we can use spotify web player (as the usual API is only for premium) (not sure if it needs Flash or no).
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Also check what warpPedIntoVehicle returns (true or false)
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Should the folder include the file extension, or you might have multiple files with same name, but different prefix (e.g bla.dff and bla.txd and want them in directory bla)?
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When I started in my server the Tetris Wall, all of the player see the message: Press Right-Shift to start. Thanks! Should be fixed in 0.1.6 (didn't think onClientMarkerHit event catches event from non-local players as well)
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Thank you for the positive feedback, everybody. Platin - xNikoXD, could you clarify which bugs have occurred for you?
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Hey, I released Technical Preview 0.1 of Tetris Wall. Comments welcome. Tetris in controllable, running state Tetris in non-controllable, paused state.
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If you downloaded it from internet, search for 1.0 crack (if using correct one, then should not need patching afterwards). If bought from Steam, patching should work out of the box.
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I might suggest IntelliJ IDEA Community Edition with Lua plugin (can download plugin through IDEA itself). Might be a bit overkill, and takes up quite a lot of resources, but if you're planning to create some bigger lua mode/script then can be considered.
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You will have to use this: https://wiki.multitheftauto.com/wiki/SetElementData but I doubt you understand the language
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offtopic: what application that popup in your right bottom corner belongs to? Btw, an implementation using shader is this one (made by ccw): https://community.multitheftauto.com/in ... ls&id=3361
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If you have NVIDIA: http://gaming.stackexchange.com/a/136451
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Theoretical 100 Mbit/s 30€/month with TV: Speedtested on WIFI. Best offer currently in Estonia is 400 Mbit/s though (31€/month).
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C'mon, my idea about the alphabet was much better.
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Another bright car drove elegantly, frightening guided hookers in jail. "Keep lying" - men nitpicked originally. Persistent questioning, restless speaking, took up very wavy Xamarin - yet zeroed.
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So you have an idea to make a market place for non-free resources, right?
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There's even a binary for jit branch: https://nightly.multitheftauto.com/ but for server only.
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HostFFS.com - 0,02 EUR/slot - 1024 slots - 13,50 EUR!
vx89 replied to TheOriginalFTW's topic in Hosting solutions
25 slots* Btw, your website scrolling is really slow in chrome in 1080p maximized window. Quick fix is to remove background-size: cover from #content. Where are your available server locations and what is the available bandwidth per month? Also, in your ToS you have: Do you monitor it actively or you're just saying, that if somebody complains, you are right and client is wrong? By that I mean, that resources and maps use a lot of images and songs without having copyright (well, illegally), but it hasn't been a problem yet, because MTA is not that popular, and isn't done by a company. -
Do you really want a database, or just to log players?
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It kind of loads, if you right click and select "Open image in new tab"
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If you are using the default race gamemode, you could set maximum racing time in race resource settings (not sure about map overrides).
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First find out the reason: 1) Is the server CPU and memory usage ok? 2) Do some resources send too much information between the server and the client? 3) Do everybody lag? If not everybody, then do these players who do, have too high ping? What ping other players have? (e,g you) 4) Is it lag (e.g players/vehicles are not moving smoothly) or does your client have performance issues? Meaning your local player and vehicle stutters. You can log in to the web console, and check out performancebrowser for CPU/RAM usage per resource and numbers of network packets as well.
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I wonder how do you debug that trace. // feeling stupid
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setAmbientSoundEnabled is probably correct for the background shooting noise, actually. setWorldSoundEnabled seems to manage sounds for real gunshooting.
