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John Smith

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Everything posted by John Smith

  1. So simply overriding default functions in main script file to my needs will send the overriden functions via loadstring(e.g playSound) instead of default functions?
  2. is it possible in some way to unload a code which was injected with loadstring? as far as i see, only solution to this would be restarting the resource which has loadstring in it's code any other (perhaps better) solutions?
  3. dxDrawText clip = true wordBreak = true dxDrawText(jugar, 19, 96, 781, 468, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", true, true, true, false, false)
  4. local file = fileOpen("texts/Jugar.txt", true) local jugar = fileRead(file, fileGetSize(file)) dxDrawText(jugar, 19, 96, 781, 468, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false)
  5. I have a feeling that MTA:Eir will get implemented after a very very long time
  6. good job guys! finally the update came
  7. Whats wrong with having a little more advanced tutorial? In my opinion, it's lame to have hundreds of easy tutorials
  8. Make sure that in acl.xml file in group Everyone all rights are set to false
  9. Don't act like some good righteous guy, you're doing the same thing he is doing Impersonating FO? Lets be serious.I wont Team FO in my server.Lock Not impersonating FO, but the whole server
  10. Then take legal actions against the DDoS-er
  11. Don't act like some good righteous guy, you're doing the same thing he is doing
  12. you can get and set element data for every single element as long as it is valid and existent element
  13. how about you show us a video of the bug?
  14. I've never encountered this error without me making a mistake, and i am not really sure why is this happening to you, maybe because script starts checking if file exists before they got loaded from meta?Other than that, i dont know what could be the issue
  15. There are some bugs on windows 10 when running mta, but mta will provide support for windows 10 after 29th of july(when windows 10 officially releases) because there could be some changes in code of windows 10 until that date, so fixing mta now for windows 10 is pointless until it officially comes out
  16. You either die a noob or live long enough to become a hacker
  17. this is already posted on bugs.mtasa.com but hasn't been fixed yet
  18. nevermind, i've found the setVehicleHandling function
  19. hello, is there any way to apply custom handlings to a vehicle model depending on something? like if we had 2 gamemodes in server and in one infernus was supposed to be very fast, and in other one infernus supposed to have default handling how could this be done? setModelHandling seems to apply to every car with certain id no matter what..
  20. Only thing you use this forum for is to get all your resources fixed You don't even bother to learn anything about scripting.
  21. You could make this if you have 2 servers for example (but it's impossible without disconnecting the players) e.g when server 1 restarts, before it restarts it redirects players to server 2 with redirectPlayer function and when server fully restarts, server 2 gets notified about it and redirects players back to server 1 though above method may be complicated and i wouldn't use it
  22. Thanks a lot dude! To be honest, I've never actually noticed those optional arguments..
  23. hey umm so if a map has however i wanted to ask something is some resource creating those objects and stuff from map file or by default? is there some way to change object,vehicle,ped,etc's dimension when it gets created? im asking all of this because i've made my custom client side map loader, but besides my map loader creating objects, mta creates them in (most likely 0 dimension) and i don't want that is there some way to prevent this without removing
  24. Why don't you instead stop copying Grafuroam server? (i have to say this even though i dislike grafuroam)
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