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HerculePoirot

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  1. Lets say I have a lua file and I copy its content using file functions. Now how can I run that code for a specific client I want from the variable in which the string is saved ( the code of that file).
  2. Great!!
  3. Great job
  4. Thank you. Great work
  5. can triggerEvent be used client sided to trigger a client sided event on a different client than the client where the triggerEvent was used?
  6. Great Tutorial. Good job
  7. You can use:- interpolateBetween The examples are good to understand how it works.
  8. No error is shown
  9. Not Working, now the GUI is also not opening.
  10. Not Working
  11. Here are the scripts:- The label doesn't shows the rank and deliveries. Server:- function bindRankInfo(player) local accountPlayer = getPlayerAccount(player) local rank = getAccountData(accountPlayer, "Rank") if (rank) then else setAccountData(accountPlayer, "Rank", "Novice") end local deliveries = getAccountData(accountPlayer, "deliveries") if (deliveries) then else setAccountData(accountPlayer, "deliveries", "0") end local team = getPlayerTeam(player) local teamName = getTeamName(team) if ( teamName == "Freight") then triggerClientEvent("rankShow", player, deliveries, rank) end end function binding() bindKey(source,"F5", "up", bindRankInfo) end addEventHandler("onPlayerJoin", getRootElement(), binding) Client :- function jobRankInfo(arg1, arg2) guiSetVisible(GUIEditor.window[2], not guiGetVisible(GUIEditor.window[2])) guiSetText(GUIEditor.label[1], "Your Current Deliveries are :-"..arg1.." You Rank:-"..arg2) guiSetInputEnabled(not guiGetInputEnabled) showCursor ( not isCursorShowing ()) end addEvent("rankShow", true) addEventHandler("rankShow", getRootElement(), jobRankInfo)
  12. Thanks Soldsnake14, I didn't knew about that. Thanks Mr.Pres[T]ege, it worked.
  13. I defined it in the server side script to create the ped
  14. Its not working
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