local r, g, b
local blip
function onSpawn ( )
takeAllWeapons ( source )
giveWeapon ( source, 24, 100 )
local playerTeam = getPlayerTeam(source)
if (playerTeam) then
r, g, b = getTeamColor(playerTeam)
blip = createBlipAttachedTo ( source, 0 , 2 , r,g,b )
setPedStat ( source, 73, 1000 )
setPedStat ( source, 75, 1000 )
setPedStat ( source, 71, 1000 )
setPedStat ( source, 75, 1000 )
giveWeapon ( source, 26, 100 )
setPedStat ( source, 77, 1000 )
setPedStat ( source, 78, 1000 )
giveWeapon ( source, 32, 100 )
giveWeapon ( source, 31, 150 )
giveWeapon ( source, 46, 200 )
givePlayerMoney ( source, 5000 )
else
r,g,b = 255,255,255
blip = createBlipAttachedTo ( source, 0 , 2 , r,g,b )
end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), onSpawn )
function onPlayerQuit ()
destroyElement ( blip )
end
function onPlayerWasted ( )
destroyElement ( blip )
end
addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuit )