جـرب *
# Client Side
Window = guiCreateWindow(0,0,0,0,"",true)
Button = guiCreateButton(0,0,0,0,"Button",false,Window)
marker = createMarker( 0, 0, 0, "cylinder", 1.5, 255, 0, 0, 160 )
addEventHandler("onClientMarkerHit",marker,
function (player)
if (getElementType (player) == "player") and (player == localPlayer) then
showCursor(true)
guiSetVisible(wnd,true)
end
end
)
addEventHandler("onClientMarkerLeave",marker,
function (player)
if (getElementType (player) == "player") and (player == localPlayer) then
showCursor(false)
guiSetVisible(Window,false)
end
end
)
addEventHandler("onClientGUIClick", root, function ()
if source == Button then
triggerServerEvent("onVehicleHit", localPlayer)
end
end
)
# Server Side
local vehicle = {}
addEvent("onVehicleHit", true )
addEventHandler("onVehicleHit", root,
function ()
if ( isElement( vehicle[source] ) ) then destroyElement( vehicle[source] ) end
vehicle[source] = createVehicle(id, 0, 0, 0)
if ( vehicle[source] ) then
warpPedIntoVehicle ( source, vehicle[source] )
setTimer( destroyElement, 1800000, 1, vehicle[source] )
outputChatBox("Give My the Cars", root, 255, 0, 0 )
if ( getPlayerMoney( source ) >= 1500 ) then
takePlayerMoney( source, 1500 )
end
end
end
)