_giveWeapon = giveWeapon
restrictedWeapons = { [69] = true }
function giveWeapon(player, weapon, ...)
if ( hasObjectPermissionTo(player, "general.hardWeapons") ) and restrictedWeapons[weapon] then
giveWeapon(player, weapon, ...)
else
outputChatBox("This weapon is restricted for Admins", player, 255, 0, 0)
end
end