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Everything posted by Bilal135
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Notice: Zombie Apocalypse Gamemode has been uploaded to community! Download link added to topic. Now you don't need to start every resource, just type in console, /start apocalypse and all resources in the .zip will be started. Updates: • Added /rp (Repair) Command For Admins. • Playerblips Included. Upcoming: • Zombie Vaccination (Type of godmode so zombies can't kill you). Come and visit my server too! IP: 49.50.76.204:22003 Thanks.
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Community Upload Problem - Help.
Bilal135 replied to Bilal135's topic in Site/Forum/Discord/Mantis/Wiki related
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Hello, I'm trying to upload my zombie apocalypse gamemode on community, but it gives me an error. This is what it says, if you want to see what type of files my resource has, you can download it at https://www.mediafire.com/?du1pby911fil01c
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Good luck and good job
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As you may know that I've released the first version of Zombie Apocalypse Gamemode, so I decided that there should be some vaccination against zombies so players can get some type of godmode on marker hit. I'm not getting any error in debugscript or console. My Code: local theMarker = createMarker(-292.40191650391, 1170.1153564453, 20.00,"cylinder",1.3, 255, 255, 255) addEventHandler( "onMarkerHit",theMarker, function (Player,mD) if getElementType (Player) == "player" and mD then if isPedInVehicle (Player) then return false end setElementData(Player, "invincible", true) outputChatBox("You're Now Vaccinated Against Zombies!", Player) end end) function onWasted(Player) if getElementData(Player, "invincible", true) then setElementData(Player, "invincible", false) end end addEventHandler("onPlayerWasted", root, onWasted) addEventHandler("onPlayerSpawn", root, onWasted) I've tried this too in the code but it doesnt work too... if getElementData(Player, "invincible", false) then setElementData(Player, "invincible", true) -- Near line 9 & 10 in upper code Please can anybody tell me what I'm doing wrong?
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Koi bhi online translator ya software exact roman urdu nahi likh sakta, yahan tak ke google translator bhi real urdu sahi tarha nahi likhta.
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The objective is just simple, you need to stay alive for as much time as you can and fight the zombies. This is just a basic zombie apocalypse gamemode. You've to add zombie missions or anything you want by your self. This is just a starting for people who want to make some zombie apocalypse gamemode. Note: I do not have time to update this resource, if you can't see player blips, please add this in any resource meta.xml in the .zip. <include resource="playerblips"/></include> If you wan't to decrease zombie level, please go to admin panel > resources > search "zombies" > click it > settings > max zombies > the number you want to set. (Suggested is 2) Thanks.
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Thanks.
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Zombie Apocalypse Gamemode has released! Zombie script bugs have been fixed. New download link added in the topic. Thanks.
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Is it scratch? Btw good luck doing it Slothman Zombies Script is not from scratch. It's the ZDay zombie script from community. But its too much buggy and I am trying to fix it.
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Description: Hi guys, today I'm here to present a new gamemode created by me from scratch. It's the Zombie Apocalypse Gamemode where we fight the zombies to live. We spawn at a hill with some guns, you can say a small village, where we can get our own car (Patriot), we're actually an army member in this gamemode. Features: • Custom Spawning (3 Places In The Village). Done • Custom Spawn Skins. Done • Patriot Vehicle Creator (Marker). Done • Spawning Skin (287). Done • Spawning Guns (Deagle, Shotgun & Ak-47). Done • Custom Kill Messages (Very Simple). Done • Slothman Zombies Script. Bugs Fixed (Done) Upcoming: • Zombie Vaccination (Type of godmode so zombies can't kill you). Gamemode Progress: Pictures: Change Log: Download: https://community.multitheftauto.com/index.php?p= ... s&id=10392 Thanks.
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Well basically, its already blocked for group "Everyone"....
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Please explain in detail.
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This is my resource, but please delete it. I have updated its description. https://community.multitheftauto.com/index.php?p= ... s&id=10327 DONE
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MTA Vehicle System / Commands Description: This resource is basic but very useful. This resource can make your car engine turn off or on, you can turn your vehicle handbrake on / off, this resource also outputs one message to the player when he enters the vehicle. When the player enters the vehicle, the vehicle's engine automatically gets off. Usage / Instructions (Cmds): • /engineon - Turns player's vehicle engine on. • /engineoff - Turns player's vehicle engine off. • /handbrake - Turns player's vehicle handbrake on. • /handbrakeoff - Turns player's vehicle handbrake off. Upcoming (Cmds): • Car Locks • Some other things. Notice: This script will be frequently updated with new commands. Stay updated with the thread. Download: https://community.multitheftauto.com/index.php?p= ... s&id=10361 Please post any bugs if you find any. Thanks.
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Sorry, I didn't get what you wanted to say.
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function myPlayer(Player) bindKey(Player, "z", "down", jumpFunction) end function jumpFunction() local vehicle = getPedOccupiedVehicle(source) local sx,sy,sz = getElementVelocity(vehicle) setElementVelocity(vehicle ,sx, sy, sz+0.7) end Doesn't give any errors, but when I press z, my car doesn't jump. I've tried the same with addCommandHandler which works perfectly. function jumpFunction(player) local vehicle = getPedOccupiedVehicle(player) local sx,sy,sz = getElementVelocity(vehicle) setElementVelocity(vehicle ,sx, sy, sz+0.7) end addCommandHandler("jump", jumpFunction) I think I'm doing something wrong with bindKey?
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It doesn't show any error now, but still when I press "z", my car does not jump. function myPlayer(Player) bindKey(Player, "z", "down", "jump") local vehicle = getPedOccupiedVehicle(Player) if (isVehicleOnGround(vehicle) == true) then local sx,sy,sz = getElementVelocity(vehicle) setElementVelocity(vehicle ,sx, sy, sz+0.4) end end addEvent("onSpecialEvent", true) addEventHandler("onSpecialEvent", root, myPlayer)
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A: I'll make some plan and escape from the prison somehow. Q: Idk what to ask.
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function myPlayer(Player) bindKey(source, "z", "down", "jump") local vehicle = getPedOccupiedVehicle(Player) if (isVehicleOnGround(vehicle) == true) then local sx,sy,sz = getElementVelocity(vehicle) setElementVelocity(vehicle ,sx, sy, sz+0.4) end end addEvent("onSpecialEvent", true) addEventHandler("onSpecialEvent", root, vehicleJump) Error: Expected function at argument 3 got nil.
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Hi guys, I was making a script, that when we press button "z" our vehicle jumps. But I got one error. My code: function vehicleJump() bindKey(source, "z", "down", "jump", local vehicle = getPedOccupiedVehicle(source) if (isVehicleOnGround(vehicle) == true) then local sx,sy,sz = getElementVelocity(vehicle) setElementVelocity(vehicle ,sx, sy, sz+0.4) end end ) addEvent("onSpecialEvent", true) addEventHandler("onSpecialEvent", root, vehicleJump) Error: vehiclejump\vehjump.lua:3: unexpected symbol near 'local' I can't understand what's the error, please tell me what wrong I did.
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A. I'll say sorry to my mother. Q. What if you are Bill Gates?