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Everything posted by shwaeki
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local Marker = createMarker (X, Y, Z, "cylinder", 1.5, 0, 255, 0, 255) addEventHandler("onClientMarkerHit",Marker, function( player ) if ( player == localPlayer and getElementType(player) == "player" ) then guiSetVisible(windowName,true) showCursor(true) end end)
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جرب كلنت addEventHandler("onClientGUIClick",root, function() if ( source == b20) then if (getElementData (localPlayer,"Iron") or 0) >= 1 then if (getElementData (localPlayer,"Copper") or 0) >= 1 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 1 then triggerServerEvent ("weaponRemove",localPlayer) end end end elseif ( source == b40) then if (getElementData (localPlayer,"Iron") or 0) >= 2 then if (getElementData (localPlayer,"Copper") or 0) >= 2 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 2 then triggerServerEvent ("weaponRemove2",localPlayer) end end end elseif ( source == b60) then if (getElementData (localPlayer,"Iron") or 0) >= 3 then if (getElementData (localPlayer,"Copper") or 0) >= 3 then if (getElementData (localPlayer,"Gunpowder") or 0) >= 3 then triggerServerEvent ("weaponRemove3",localPlayer) end end end end end) سيرفر addEvent("weaponRemove",true) addEventHandler("weaponRewmove",root, function() giveWeapon(source,24,20) giveWeapon(source,26,20) giveWeapon(source,27,20) giveWeapon(source,29,20) giveWeapon(source,31,20) giveWeapon(source,34,20) giveWeapon(source,39,20) giveWeapon(source,26,20) giveWeapon(source,25,20) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 1) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 1) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 1) end) addEvent("weaponRemovew",true) addEventHandler("weaponRewmovew",root, function() giveWeapon(source,24,40) giveWeapon(source,26,40) giveWeapon(source,27,40) giveWeapon(source,29,40) giveWeapon(source,31,40) giveWeapon(source,34,40) giveWeapon(source,39,40) giveWeapon(source,26,40) giveWeapon(source,25,40) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 2) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 2) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 2) end) addEvent("weaponRemovee",true) addEventHandler("weaponRewmovee",root, function() giveWeapon(source,24,60) giveWeapon(source,26,60) giveWeapon(source,27,60) giveWeapon(source,29,60) giveWeapon(source,31,60) giveWeapon(source,34,60) giveWeapon(source,39,60) giveWeapon(source,26,60) giveWeapon(source,25,60) setElementData(source, "Iron", (getElementData (source,"Iron") or 0) - 3) setElementData(source, "Copper", (getElementData (source,"Copper") or 0) - 3) setElementData(source, "Gunpowder", (getElementData (source,"Gunpowder") or 0) - 3) end)
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setTimer(function ( ) guiSetProperty(Button, 'NormalTextColour', string.format ( "%.2X%.2X%.2X%.2X", 255, math.random ( 255 ), math.random ( 255 ), math.random ( 255 ) ) ) end, 250, 0) لو دورت في المنتدى لو لقيت
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اخوي شغال + وين ملف سيرفر ؟
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giveweaponsniper مو معرف root بسطر 1 ب GUIEditor.button[1] استبدل
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جرب و شوف اذا ناقص شي عشين عدلت عليه سيرفر addEvent("spawnPlayer", true) addEventHandler("spawnPlayer", root, function ( X, Y, Z ) spawnPlayer (source , X, Y, Z ) end) addEventHandler("onPlayerLogin", root, function() setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) triggerClientEvent(source,"open3",source) end ) كلنت GUIEditor = { button = {} } addEventHandler("onClientResourceStart", resourceRoot, function() warpcj = guiCreateButton(483, 514, 200, 84, "", false) guiSetAlpha(warpcj, 0.00) warparmy = guiCreateButton(797, 514, 200, 84, "", false) guiSetAlpha(warparmy, 0.00) end ) local sx,sy = guiGetScreenSize() function Dx() dxDrawRectangle(0, 411, 232, 35, tocolor(0, 0, 0, 180), false) dxDrawLine(1039, 179 - 1, 439 - 1, 179 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(439 - 1, 612, 1039, 612, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(1039, 612, 1039, 179 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(439, 179, 600, 433, tocolor(24, 13, 169, 135), false) dxDrawText("اختر المكان الذي تريد الانتقال الية ", 437 - 1, 179 - 1, 1039 - 1, 221 - 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "center", "center", true, true, false, true, false) dxDrawText("اختر المكان الذي تريد الانتقال الية ", 437 + 1, 179 - 1, 1039 + 1, 221 - 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "center", "center", true, true, false, true, false) dxDrawText("اختر المكان الذي تريد الانتقال الية ", 437 - 1, 179 + 1, 1039 - 1, 221 + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "center", "center", true, true, false, true, false) dxDrawText("اختر المكان الذي تريد الانتقال الية ", 437 + 1, 179 + 1, 1039 + 1, 221 + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "center", "center", true, true, false, true, false) dxDrawText("اختر المكان الذي تريد الانتقال الية ", 437, 179, 1039, 221, tocolor(17, 236, 166, 135), 2.50, "default-bold", "center", "center", true, true, false, true, false) dxDrawLine(436, 230, 1039, 230, tocolor(177, 6, 6, 135), 5, false) dxDrawText(" _ _ For Player _ _", 509 - 1, 239 - 1, 973 - 1, 269 - 1, tocolor(0, 0, 0, 255), 2.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText(" _ _ For Player _ _", 509 + 1, 239 - 1, 973 + 1, 269 - 1, tocolor(0, 0, 0, 255), 2.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText(" _ _ For Player _ _", 509 - 1, 239 + 1, 973 - 1, 269 + 1, tocolor(0, 0, 0, 255), 2.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText(" _ _ For Player _ _", 509 + 1, 239 + 1, 973 + 1, 269 + 1, tocolor(0, 0, 0, 255), 2.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText(" _ _ For Player _ _", 509, 239, 973, 269, tocolor(24, 13, 169, 135), 2.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawImage(464, 306, 252, 193, "10.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(777, 305, 238, 195, "11.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawLine(480 - 1, 515 - 1, 480 - 1, 598, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(683, 515 - 1, 480 - 1, 515 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(480 - 1, 598, 683, 598, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(683, 598, 683, 515 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(480, 515, 203, 83, tocolor(90, 163, 18, 255), false) dxDrawLine(797 - 1, 515 - 1, 797 - 1, 598, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(1000, 515 - 1, 797 - 1, 515 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(797 - 1, 598, 1000, 598, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(1000, 598, 1000, 515 - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(797, 515, 203, 83, tocolor(215, 240, 4, 255), false) dxDrawText("Warp", 478 - 1, 514 - 1, 683 - 1, 598 - 1, tocolor(0, 0, 0, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText("Warp", 478 + 1, 514 - 1, 683 + 1, 598 - 1, tocolor(0, 0, 0, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText("Warp", 478 - 1, 514 + 1, 683 - 1, 598 + 1, tocolor(0, 0, 0, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText("Warp", 478 + 1, 514 + 1, 683 + 1, 598 + 1, tocolor(0, 0, 0, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText("Warp", 478, 514, 683, 598, tocolor(225, 18, 18, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) dxDrawText("Warp", 795, 514, 1000, 598, tocolor(73, 22, 220, 255), 3.00, "default-bold", "center", "center", false, false, false, true, false) end ---------------------------------------------- addEventHandler ( "onClientGUIClick", root, function ( ) if source == warpcj then triggerServerEvent("spawnPlayer", localPlayer , 2507, -1655.8, 13.6 ) Close ( ) elseif source == warparmy then triggerServerEvent("spawnPlayer", localPlayer , 204.3, 1867.3, 13.2) Close ( ) end end ) function Close ( ) removeEventHandler("onClientRender",root,Dx) guiSetVisible(warparmy,false) guiSetVisible(warpcj,false) setCameraTarget( localPlayer ) fadeCamera( true ) showCursor(false) end addEvent("open3", true) addEventHandler("open3", root, function () addEventHandler("onClientRender",root,Dx) guiSetVisible(warparmy,true) guiSetVisible(warpcj,true) showCursor(true) end)
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كودك هيك بصير addEventHandler('onMarkerHit',root, function ( element ) if ( source == MissionR ) then if ( getElementType ( element ) == 'player' ) then if not getElementData (MissionR,"NoPrize") then if playerMission [ element ] then givePlayerMoney ( element , tonumber ( missionReward ) ) for player,_ in pairs ( playerMission ) do killPed ( player ) playerMission [ player ] = nil exports["TopBarChat"]:sendClientMessage(""..getPlayerName(element).." has won the RC-Mission and "..missionReward.."$ !", player, 255, 170, 0 ) end setElementData (MissionR,"NoPrize",true) end end end end end ) isPlayerInMission انساك منه استبدلته ب if playerMission [ element ] then
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كلنت local Marker = createMarker (114.19709,1341.90759,9.5, "cylinder", 1.5, 255, 255, 0, 170 ) wwindow = guiCreateWindow(191, 111, 428, 357, "", false) guiWindowSetSizable(wwindow, false) guiSetVisible(wwindow,false) create = guiCreateButton(119, 64, 186, 61, "Create Weapon", false, wwindow) edit = guiCreateEdit(46, 193, 319, 85, "", false, wwindow) closeb = guiCreateButton(304, 310, 101, 28, "Close", false, wwindow) addEventHandler("onClientMarkerHit",Marker, function( player ) if ( player == localPlayer and getElementType(player) == "player" ) then guiSetVisible(wwindow,true) showCursor(true) end end) addEventHandler("onClientGUIClick",root, function() if (source == create) then local Amount = tonumber(guiGetText(edit)) if ( type(Amount) == "number" and ( getElementData(localPlayer,"Iron") or 0 ) >= Amount ) then triggerServerEvent("createWeapon",localPlayer, Amount ) end elseif (source == closeb) then guiSetVisible(wwindow,false) showCursor(false) end end) سيرفر addEvent("createWeapon",true) addEventHandler("createWeapon",root, function( Amount ) giveWeapon( source, 30, tonumber ( Amount / 2 ) ) setElementData(source,"Iron", ( getElementData(source,"Iron") or 0 ) - Amount ) end)
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سيرفر addEvent("warpcj", true) addEventHandler("warpcj", root, function ( ) spawnPlayer (source , 2044.44934, 1558.27783, 10.67188) triggerClientEvent(client,"open1",client) end) -------------------------- addEvent("warparmy", true) addEventHandler("warparmy", root, function ( ) spawnPlayer (source , 2045.67749, 1553.62354, 10.67188) triggerClientEvent(client,"open2",client) end) -------------------------- addEventHandler("onPlayerLogin", root, function() triggerClientEvent(source,"open3",source) end ) في حدث تسجيل الدخول لازم سورس مو كلنت client المشكله كانت انكم حاطين
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مدري ما فهمت قصدك بس اذا تقصد مود اطلاق ار من المركبة فهذا هو مود موجود مع المودات الاساسية اسمه realdriveby
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v == true لازم تاخذ المتغير الاول pairs بتصير ipairs و بصير هيك for v,k in pairs ( playerMission ) do تقدر تختصرة ب if playerMission [ player ] then
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لول كنت اقصد 1 ض تسلم على النتبيه
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createPickup او من الماب ايديتور
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كمل عليه playerMission= { } local MissionM = createMarker ( 268.5104675293,1954.3046875,17, "cylinder", 1.5, 255, 255, 0, 170 ) local missionReward = 5000000 function getTimeLeft(Timer) if isTimer(MissionTimer) then ms = getTimerDetails(MissionTimer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." min(s) and "..s.." sec(s))" end function StartMission() MissionTimer = setTimer(function() for i, v in pairs( playerMission ) do toggleAllControls ( i, true ) outputChatBox( "RC-Mission is started, nobody can join it anymore", i, 255, 170, 127 ) end end,305000,1) StartTimer = setTimer(function() local remaining = getTimerDetails(MissionTimer) if (remaining <= 300000) then outputChatBox( "RC-Mission is about to start, to join ; go to yellow dragon blip at the main base", root, 255, 170, 127 ) outputChatBox( "Money reward : "..missionReward.."$", root, 255, 212, 42 ) killTimer( StartTimer ) end end,50,0) end StartMission() addEventHandler ("onMarkerHit",resourceRoot, function ( player ) if getElementType(player) == "player" and not playerMission[ player ] then if source == MissionM then local remaining = getTimerDetails(MissionTimer) if (remaining <= 300000) then -- setElementPosition (player,3383.1069335938,-2346.1005859375,1.1000000238419) toggleAllControls ( player, false ) outputChatBox( "You have been succesfully entered the RC-Mission.", player, 255, 0, 0 ) playerMission[ player ] = true else outputChatBox( "RC-Mission is not about to start yet, time left ; "..getTimeLeft(Timer).." ", player, 255, 0, 0 ) end end end end )
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عشين تضيف فيه الاعبين للمهمة و تشيلهم تقدر تستبدله بتيم او تقدر تحط للاعب داتا
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--Server table createMarker setTimer "onMarkerHit" isTimer setElementPosition addCommandHandler getTimerDetails outputChatBox setElementData --Client getElementData dxDrawText