local Marker1 = createMarker (X, Y, Z, "cylinder", 1.5, 0, 255, 0, 255)
local Marker2 = createMarker (X, Y, Z, "cylinder", 1.5, 0, 255, 0, 255)
addEventHandler("onClientMarkerHit", resourceRoot,
function( player )
if source == Marker1 or source == Marker2 then
if ( player == localPlayer and getElementType(player) == "player" ) then
guiSetVisible(windowName,true)
showCursor(true)
end
end
end)