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Everything posted by Captain Cody
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They replaced an unused object, then used attach-object..
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Reading the first few pages, do you want a code that automaticly changed regular GUI into dxDraw GUI?
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Usually animations do not allow you to shoot while the animation is going. But you could remove the animation and just set the player frozen
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G&T Mapping CustomWorld Beta V2.0 Public Test(Custom Models)
Captain Cody replied to Mudshovel's topic in Media
If you need any help you can contact me, what I showed wasn't by me but I can do similar -
Por favor, después de la sección española (Please post in spanish section)
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Make sure to set output format as TGA
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You need to define a texture dictonary, I'd recommend you just create a folder on your desktop and dump the textures in To do this go to Preferences -> Customize User paths -> External files, and just add a new one that leads to that dictionary.
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Ok so you go to Views (Top) - Show materials in view point as -- Standard display with maps (or what ever your second option is)
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http://gtaindonesia.blogspot.com/2014/0 ... actor.html And -- I forgot what it's called I'll load up 3ds max and tell you in a bit
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If you are modeling it in 3ds max, extract the txd to a folder, then set it to load textures in view point
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Oh wait I was wrong, txd name is not the same as DFF in most cases. Search up the model ID on here, and it will give you the TXD http://dev.prineside.com/en/gtasa_samp_model_id/
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the dff name is the same as the TXD name, look for it in GTA3.IMG
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Try this function RGBToHex(red, green, blue,) return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,0) end --Part from the code local rr, gg, bb= getPlayerNametagColor(g_Me) local hex = RGBToHex(rr,gg,bb) -- (255, 255, 0, 0) red color guiSetProperty( player.gui.mapBlip, "ImageColours", "0x"..hex )
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G&T Mapping CustomWorld Beta V2.0 Public Test(Custom Models)
Captain Cody replied to Mudshovel's topic in Media
Tails, if you want to improve your map alot; try prelighting it using this. http://www.gtagarage.com/mods/show.php?id=6052 Will add alot more detail and what not if done correctly. Example : -
Make sure it's set up correctly. And you need the files from (\resource-cache) in it
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What color is the picture you are using?
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guiSetProperty( player.gui.mapBlip, "ImageColours", "0x"..hex)
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Ah ok. Reason I was saying change it from serials is, soon as the player switches computer they lose everything.
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Really depends on how much you're willing to toss forth for something such as this.
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[REL] ModLoader 1.0 - Loads any mod without scripting!
Captain Cody replied to Deltanic's topic in Resources
it does not download after first download, You have to put the the XML file <download_priority_group>-1</download_priority_group> -
How change font text of "... is the final survivor" ?
Captain Cody replied to NicoXGg's topic in Scripting
Read what I said through skype. Nico -
Server is not online to the public at the moment due to it still being in development
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Bit more optimized and (May) be better suited for your attentions function lock(player,cmd) if getPedOccupiedVehicle(player) and getPedOccupiedVehicleSeat(player) == 0 then if (getElementData(getPedOccupiedVehicle(player),"locks") == true) then setElementData(getPedOccupiedVehicle(player),"lock",false) setElementData(getPedOccupiedVehicle(player),"locks",false) outputChatBox("Unlocked!",player,0,255,255) else setElementData(getPedOccupiedVehicle(player),"lock",getAccountName(getPlayerAccount(player))) setElementData(getPedOccupiedVehicle(player),"locks",true) outputChatBox("Locked!",player,0,255,255) end else outputChatBox("You are not the driver!",player,0,255,255) end end addCommandHandler("lock",lock) addEventHandler ("onPlayerJoin", root, function() bindKey (source, "k", "down", lock) end) addEventHandler ("onResourceStart", resourceRoot, function() local players = getElementsByType ("player") for k, player in ipairs (players) do bindKey (player, "k", "down", lock) end end) function enterVehicle(player,seat,jacked) if not (getElementData(source,"lock") == getAccountName(getPlayerAccount(player)) then if (getElementData(source,"lock") == false) then return else cancelEvent() outputChatBox("This is not your vehicle!",player,0,255,255) end end end addEventHandler("onVehicleStartEnter",root,enterVehicle) function inveh(player,seat,jacked) if not (getElementData(source,"locked") == getAccountName(getPlayerAccount(player))) then if seat == 0 then cancelEvent() outputChatBox("This is not your vehicle!",player,0,255,255) end end end addEventHandler("onVehicleStartEnter",root,inveh) function lockVeh(player,seat,jacked) setElementData(source,"locked",getAccountName(getPlayerAccount(player))) end addEventHandler("onVehicleEnter",root,lockVeh)
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It is possible, but it's a lag feast, if not done properly. Due to this, I don't think no one will give you a map such as that for free. If you're willing to pay I can make you one I have my own system.
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Simple, you forgot the include which dimension of hell he has to go through. (It's the 49394th.)
