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Captain Cody

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Everything posted by Captain Cody

  1. Walid check again - I just realized my mistake
  2. Awesome 8 year bump veigac4tm
  3. For peds -- SkinIDs = {0, 1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312,9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304} function getSkinWithTexture(texture) local theTable = {} for _,v in pairs(SkinIDs) do for _, va in pairs(engineGetModelTextureNames(v)) do if texture == va then table.insert(theTable,v) end end end return theTable end for vehicles -- vehicleIDS = { 602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529, 592, 553, 577, 488, 511, 497, 548, 563, 512, 476, 593, 447, 425, 519, 520, 460, 417, 469, 487, 513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 485, 552, 431, 438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490, 432, 528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524, 423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534, 567, 535, 576, 412, 402, 542, 603, 475, 449, 537, 538, 570, 441, 464, 501, 465, 564, 568, 557, 424, 471, 504, 495, 457, 539, 483, 508, 571, 500, 444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458, 606, 607, 610, 590, 569, 611, 584, 608, 435, 450, 591, 594 } function getCarsWithTexture(texture) local theTable = {} for _,v in pairs(vehicleIDS) do for _, va in pairs(engineGetModelTextureNames(v)) do if texture == va then table.insert(theTable,v) end end end return theTable end Both of those functions return a table with a list of Ids that contain that texture (May be a bit laggy) Basicly it just runs through each ID, checks if it has that texture, if so adds it to table
  4. Oh sorry. Didn't ready that. Give me a bit and I'll make a new code.
  5. Please note, this will not work for world models (There might be a way but I'm unsure of it.) Also, it's untested. So I'm not sure if it will actually work.. function getModelsWithTexture(texture) local theTable = {} for _,v in pairs(getElementsByType("object")) do for _, va in ipairs(engineGetModelTextureNames(v)) do if texture == va then table.insert(theTable,v) end end end return theTable end usage -- local models = getModelsWithTexture(texture) returns a table with all of the models.
  6. Give me a bit and I'll have a code for you.
  7. function fixVehiclea() fixVehicle(source) end addEventHandler("onVehicleDamage", getRootElement(), fixVehiclea)
  8. You could use getDistanceBetweenTwoPoints and if the player is closer or equal to said distance, send the info client side of the ped. If that makes any sense.
  9. Well it doesn't seam like the script itself actually works any ways, there are a few messed up bits of it.
  10. I tested mine, it works just fine, unless you were holding a gun that cannot be shot in jetPack when getting the jet pack
  11. function engine ( thePlayer) local account = getPlayerAccount (thePlayer) local theVehicle = getPedOccupiedVehicle ( thePlayer ) local model = getElementModel(theVehicle) local skin = getElementModel (thePlayer) local iFaction = getAccountData(account, "Faction") or 0 if model == 431 then outputChatBox ("working", thePlayer) if tonumber(iFaction) == 7 then if skin == 71 then if getVehicleEngineState(theVehicle) == false then setVehicleEngineState ( theVehicle, true ) else setVehicleEngineState ( theVehicle, false ) end end end else outputChatBox ("wrong", thePlayer) end end addCommandHandler ("engine",engine) --- Car was undefined --- Source changed to thePlayer, (You're dropping another element over a predefined element) --- You need to get the vehicles model --- There's no reason for CMD if you're not going to use it. --- If you want to output to root, just remove root, but in this case it seams you want to output to local?
  12. As the person above was saying, add something below him that's invisible.
  13. Something such as that will not kill your CPU and bandwidth, unless you have a thosand timers going at the same time. But yes, it is a bit more unefficient then onClientRender, but I was just thinking of the sync there.
  14. Toady need's to improve on his gambling, $139,348 isn't it?
  15. turn down how fast the timer goes.
  16. Sorry noticed something I messed up on, here. invited = {} function Invitar (otherPlayer) local other = getPlayerFromPartialName(otherPlayer) if other then local favteam = getTeamFromName("D.S.K") if (favteam) then outputChatBox (getPlayerName(other) .. ' #00FF00Ha sido invitado a DSK', client, 255, 0, 0, true ) invited[other] = client end end end addEvent( "Invitar", true) addEventHandler( "Invitar", root, Invitar ) function Accept (player) if invited[player] then setPlayerTeam(player,getTeamFromName("D.S.K")) outputChatBox (getPlayerName(player).. ' #00FF00Se ha cambiado a DSK', invited[player], 255, 0, 0, true ) invited[player] = nil end end addCommandHandler ( "accept", Accept ) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end
  17. /accept to accept, the other one you said you were triggering from a panel correct?
  18. Captain Cody

    SOLVED!

    580-590 function addPlayerStats (player,data,value) if data == "food" then local current = tonumber(getElementData(player,data)) or 0 if current + tonumber(value) > 100 then setElementData(player,data,100) elseif current + tonumber(value) < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+tonumber(value)) end elseif data == "thirst" then local current = tonumber(getElementData(player,data)) or 0 if current + tonumber(value) > 100 then setElementData(player,data,100) elseif current + tonumber(value) < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+tonumber(value)) end elseif data == "blood" then local current = tonumber(getElementData(player,data)) or 0 if current + tonumber(value) > 12000 then setElementData(player,data,12000) elseif current + tonumber(value) < 1 then setElementData(player,data,0) else setElementData(player,data,current+tonumber(value)) end elseif data == "temperature" then local current = tonumber(getElementData(player,data)) or 0 if current + tonumber(value) > 41 then setElementData(player,data,41) elseif current + tonumber(value) <= 31 then setElementData(player,data,31) else setElementData(player,data,current+tonumber(value)) end elseif data == "humanity" then local current = tonumber(getElementData(player,data)) or 0 if current + tonumber(value) > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+tonumber(value)) end end end 580 local blood = getElementData(player,"blood") or 0 setElementData(player,"blood",blood-math.random(50,120)) 590 local blood = tonumber(getElementData(player,"blood")) or 0 setElementData(player,"blood",blood-math.random(50,120)) humanity stuff function checkHumanity() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logged_in") then local humanity = tonumber(getElementData(player,"humanity")) or 0 if humanity < 2500 then addPlayerStats (player,"humanity",30) if humanity > 2000 then setElementData(player,"bandit",false) end end end end end setTimer(checkHumanity,60000,0) last problem same thing from above? local humanity = tonumber(getElementData(player,"humanity")) or 0 if humanity < 2500 then
  19. Not tested - invited = {} function Invitar (otherPlayer) local other = getPlayerFromPartialName(otherPlayer) if other then local favteam = getTeamFromName("D.S.K") if (favteam) then outputChatBox (getPlayerName(other) .. ' #00FF00Ha sido invitado a DSK', client, 255, 0, 0, true ) invited[other] = client end end end addEvent( "Invitar", true) addEventHandler( "Invitar", root, Invitar ) function Accept (player) if invited[player] then setPlayerTeam(player,getTeamFromName("D.S.K")) outputChatBox (otherPlayer.. ' #00FF00Se ha cambiado a DSK', invited[player], 255, 0, 0, true ) invited[player] = nil end end addCommandHandler ( "accept", Accept ) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end
  20. Captain Cody

    SOLVED!

    function addPlayerStats (player,data,value) if data == "food" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end
  21. Captain Cody

    SOLVED!

    Try this function addPlayerStats (player,data,value) if data == "food" then local current = tonumber(getElementData(player,data)) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = tonumber(getElementData(player,data)) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = tonumber(getElementData(player,data)) if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = tonumber(getElementData(player,data)) if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = tonumber(getElementData(player,data)) if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end
  22. But if you want to scroll, replace E and Q with mouse_wheel_up and mouse_wheel_down
  23. Here -- E to slot forward, Q to slot backwards. function NextWeapon (player) if doesPedHaveJetPack (player) then local slot = getPedWeaponSlot(player) if slot == 12 then setPedWeaponSlot (player,0) else setPedWeaponSlot (player,slot+1) end end end function PreWeapon (player) if doesPedHaveJetPack (player) then local slot = getPedWeaponSlot(player) if slot == 0 then setPedWeaponSlot (player,12) else setPedWeaponSlot (player,slot-1) end end end function BindKeys () for i,v in pairs(getElementsByType("player")) do bindKey ( v, "e", "down", NextWeapon ) bindKey ( v, "q", "down", PreWeapon ) end end addEventHandler ( "onResourceStart", resourceRoot, BindKeys ) function BindKeys2 () bindKey ( source, "e", "down", NextWeapon ) bindKey ( source, "q", "down", PreWeapon ) end addEventHandler ( "onPlayerJoin", getRootElement(),BindKeys2)
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