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xeon17

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Everything posted by xeon17

  1. I no have skype , i mean it's bugged destroyed. can we talk on facebook?
  2. First sorry if i posted this topic on the wrong place. Yesterday i created a forum for my freeroam server , i found a realy cool skin but i no know how to manage skin ( to change logo , buttons , etc etc ) i mean , i no know CSS. so can anyone who know CSS help me , or tell me how i can example the URL of some button. etc etc. i use IP.Board 3.4.5 a picture :: http://prikachi.com/images.php?images/654/7430654P.png
  3. xeon17

    Question

    How i can count players with a elementdata in chat ? example : There are 10 players in event , that players have elementdata ''evento''
  4. I tested the code no work.
  5. I edited the code , the code should work now?
  6. I wanted to create a script that respawn vehicles when they explode , and that respawn when are unused i mean. If 2 minutes nobody use the car , should respawn. function before (vehicle) if_used = getPedOccupiedVehicle (vehicle) if ( if_used ) then outputChatBox("",vehicle,255,255,255,true) else respawnVehicle ( vehicle ) end end function respawnMoveVehicle() setTimer(before, 100000, 1, source) end addEventHandler("onVehicleExit", getRootElement(), respawnMoveVehicle) function respawnExplodedVehicle() setTimer(respawnVehicle, 5000, 1, source) end addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle) The part with un-used vehicles no work , bug on line 2 > bad ''ped'' pointer
  7. xeon17

    ID and Armor

    Tell me the bugs you get with this script.
  8. xeon17

    ID and Armor

    addEvent( 'downloadEnd', true ) addEventHandler( 'downloadEnd', getRootElement( ), function( ) createPlayerID( source ) end ) WHAT ?
  9. I wanna create a infernus in play gamemode but with shooter rockets. how?
  10. xeon17

    Adminnick

    You stealed my message
  11. I want to buy a gang system , everything about the gang system i'll write via private message on forum. It's a gang system by normall MTA:SA TEAM Functions without GUI. i'll pay with paypal , who interested contact me via private message on forum
  12. xeon17

    Not working.

    Yeah , working perfect now thank you
  13. xeon17

    GangWar projekat

    Pravim GangWar server i Community. -> [LimitGames] Ako ima zainteresovanih da pomognu u projektu ( scripter , mapper , dizajner ) za sada cemo imati samo jedan server a u buducnosti vise MTA Servera ( Race , Multigamemode , RPG , DayZ , Tactics ) Trenutno je jedan server upaljen > ( Freeroam ) Imam 2 VPS-a u USA , a planiram uskoro da napravim sajt, forum i facebook grupu. Server GangWar bice drugaciji od drugih GangWar servera , mozes da napravis bandu , da budes Lider da zoves ljude u bandu i onda idete u osvajanja teritorija , kupujete Baze, borite se sa ostalim bandama za teritorije , sela itd. Za sad sam zavrsio 50% servera ali treba mi pomoc mappera , jer pojma nemam da napravim mapu , baze itd. a moram da zavrsim i teritorije, sistem bandi i dosta stvari , a nisam tako dobar scripter. Za sada nisam planirao da platim nikoga , vec ce dobiti svoje mjesto u Community i Serveru > ( Moderator , Administator ) Dali ce Community biti uspjesna ? naravno da hoce , ovaj gamemode koji planiram da napravim jedinstven je u MTA i sigurno ce imati 100-500 igraca svaki dan online. Ako ima zainteresovanih , kontaktirajte me privatnom porukom na forumu jer nemam skajp samo fejsbuk. Project Canceled / Projekt otkazan
  14. xeon17

    Not working.

    There is a bug at line 235 and 156.
  15. xeon17

    Not working.

    Now when i enter my server , there isn't a skin selector. nothing show.
  16. xeon17

    Not working.

    I want when a player click to spawn , he spawn there where he quit last time on my server , with same weapons , money , weapon skill and other but with the skin witch he choosen in skin-selector , but it dosen't work. SERVER : function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) local spawnLocations = { {2171.90625, 1392.59765625, 10.8203125}, {2265.3674316406, 2398.3068847656, 10.8203125}, {2361.689453125, 2070.2077636719, 10.671875}, {2087.9260253906, 1448.8768310547, 10.8203125}, {2000.55, 1526.25, 14.6171875}, {1607.35, 1816.54, 10.82} } StartMoney = 2500 CashForKill = 2500 PayNSprayCost = 100 playerSkin = {} Garages = {0,1,2,3,4,5,6,7,8,9,10, 11,12,13,14,15,16,17,18,19,20, 21,22,23,24,25,26,27,28,29,30, 31,32,33,34,35,36,37,38,39,40, 41,42,43,44,45,46,47,48,49,50, 51,52,53,54,55,56,57,58,59,60} function SpawnPlayer(thePlayer,skin,r,g,b , thePreviousAccount, theCurrentAccount, autoLogin) local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) spawnPlayer ( thePlayer, playerX, playerY, playerZ +1, 90.0, skin ,playerInt, playerDim ) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) createBlipAttachedTo(source,0,2,r,g,b) setPlayerMoney(thePlayer,playerMoney) playerSkin[thePlayer] = {skin,r,g,b} setElementData(thePlayer,"Score",0) setPlayerNametagShowing ( thePlayer, false) end addEvent( "onClientWantsToSpawn", true ) addEventHandler( "onClientWantsToSpawn", getRootElement(), SpawnPlayer ) addEventHandler ( "onPlayerQuit", getRootElement(), function() local attachedElements = getAttachedElements ( source ) if ( attachedElements ) then for k,v in ipairs ( attachedElements ) do if ( getElementType ( v ) == "blip" ) then destroyElement(v) else end end end end) function PlayerDied(ammo,killer) if killer and getElementType ( killer ) == "player" then setPlayerMoney(killer,getPlayerMoney(killer)+CashForKill) local Score = getElementData(killer,"Score") setElementData(killer,"Score",Score+1) end setTimer(PlayerRespawn,1000,1,source) end addEventHandler("onPlayerWasted",getRootElement(),PlayerDied) function PlayerRespawn(diedPlayer) if not diedPlayer then else toggleAllControls(diedPlayer,true) setPlayerMoney(diedPlayer,StartMoney) local chosenSpawnLocation = math.random(1,#spawnLocations) spawnPlayer(diedPlayer,spawnLocations[chosenSpawnLocation][1],spawnLocations[chosenSpawnLocation][2],spawnLocations[chosenSpawnLocation][3],90,playerSkin[diedPlayer][1]) setCameraTarget (diedPlayer, diedPlayer) end end function FixPlayerVehicle(hitElement,number) local money = getPlayerMoney(hitElement) if money < PayNSprayCost then outputChatBox("*PM: You don't have enought cash.",hitElement,170,0,0,true) else if getPedOccupiedVehicle(hitElement) then local vehicle = getPedOccupiedVehicle(hitElement) fixVehicle(vehicle) playSoundFrontEnd(hitElement,16) toggleAllControls(hitElement,false) setPlayerMoney(hitElement,money-PayNSprayCost) local vehicle = getPedOccupiedVehicle(hitElement) setElementFrozen(vehicle,true) setTimer(function() toggleAllControls(hitElement,true) setCameraTarget (hitElement, hitElement) setElementFrozen(vehicle,false) end,2500,1) if number == 1 then setCameraMatrix(hitElement,1032.7685546875,-1039.337890625,45.220012664795,1030.095703125,-1027.6357421875,40.220008850098) elseif number == 2 then setCameraMatrix(hitElement,489.150390625,-1728.8310546875,31.169326782227,488.6884765625,-1734.04296875,21.179261207581) elseif number == 3 then setCameraMatrix(hitElement,2076.5859375,-1831.4208984375,18.546875,2072.626953125,-1831.361328125,18.546875) else end end end end addEvent( "onBoughtWeapon", true ) addEventHandler( "onBoughtWeapon", getRootElement(), function(thePlayer,id,cash) setPlayerMoney(thePlayer,getPlayerMoney(thePlayer)-cash) if id == 500 then setPedArmor ( thePlayer, 100 ) else giveWeapon ( thePlayer, id, 120 ) end end) addEvent( "onBoughtBurger", true ) addEventHandler( "onBoughtBurger", getRootElement(), function(thePlayer,cash) setPlayerMoney(thePlayer,getPlayerMoney(thePlayer)-cash) setElementHealth(thePlayer,getElementHealth(thePlayer)+cash) if getElementHealth > 100 then setElementHealth(thePlayer,100) end end) --server addEventHandler ( "onPlayerLogin",root ) function a () triggerClientEvent(source,"TriggerClient",root) end end CLIENT: local x, y = guiGetScreenSize() SkinMusic = "data/music/SkinSelectMusic.mp3" SkinAnims = {"dnce_M_b","DAN_Left_A","DAN_Down_A","DAN_Loop_A"} StartSkin = 0 NewSkin = false --client addEvent("TriggerClient",true) function SelectSkin () setElementInterior ( getLocalPlayer(), 0, 0,0,0 ) setCameraMatrix( 2745.8266601563,-2231.1694335938,62.25520324707, 3999.9999499991,-2607.4000244141,16.1) skin = createPed ( StartSkin, 2749.7502441406,-2232.7170410156,61.727611541748,60 ) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) fadeCamera( true, 10) setTime(0,0) SkinSelectMusic = playSound(SkinMusic,true) bindKey("arrow_r","down",NextSkin) bindKey("arrow_l","down",LastSkin) bindKey(".","down",SpawnPlayer) addEventHandler("onClientRender",getRootElement(),AnnounceSkinJob) guiSetVisible(lnextskin,true) guiSetVisible(rnextskin,true) guiSetVisible(spawnskin,true) showCursor(true) showChat(false) showPlayerHudComponent ( "radar", false ) end addEventHandler("TriggerClient",root,SelectSkin) function SpawnPlayer() local r,g,b = math.random(0,255),math.random(0,255),math.random(0,255) triggerServerEvent ( "onClientWantsToSpawn", getLocalPlayer(), getLocalPlayer(),StartSkin,r,g,b ) unbindKey("arrow_r","down",NextSkin) unbindKey("arrow_l","down",LastSkin) unbindKey("lshift","down",SpawnPlayer) setTime(12,0) stopSound(SkinSelectMusic) removeEventHandler("onClientRender",getRootElement(),AnnounceSkinJob) showCursor(false) showChat(true) showPlayerHudComponent ( "radar", true ) guiSetVisible(lnextskin,false) guiSetVisible(rnextskin,false) guiSetVisible(spawnskin,false) setElementData(getLocalPlayer(),"red",r) setElementData(getLocalPlayer(),"green",g) setElementData(getLocalPlayer(),"blue",b) end function NextSkin() if StartSkin == 312 then StartSkin = -1 elseif StartSkin == 2 then StartSkin = 8 end StartSkin = StartSkin + 1 setElementModel(skin,StartSkin) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) SkinJobTextColor() end function LastSkin() if StartSkin == 0 then StartSkin = 313 elseif StartSkin == 9 then StartSkin = 3 end StartSkin = StartSkin - 1 setElementModel(skin,StartSkin) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) SkinJobTextColor() end lnextskin = guiCreateButton(x-x/1.30,y/1.22,x/5,y/20,"<<<",false) guiSetProperty(lnextskin,"PushedTextColour","FFFFFF00") guiSetFont(lnextskin,"sa-header") rnextskin = guiCreateButton(x-x/2.90,y/1.22,x/5,y/20,">>>",false) guiSetProperty(rnextskin,"PushedTextColour","FFFFFF00") guiSetFont(rnextskin,"sa-header") spawnskin = guiCreateButton(x-x/1.80,y/1.22,x/5,y/20,"Play",false) guiSetProperty(spawnskin,"PushedTextColour","FFFFFF00") guiSetFont(spawnskin,"sa-header") guiSetVisible(lnextskin,false) guiSetVisible(rnextskin,false) guiSetVisible(spawnskin,false) addEventHandler( "onClientGUIClick", getRootElement(), function() if source == lnextskin then LastSkin() elseif source == rnextskin then NextSkin() elseif source == spawnskin then SpawnPlayer() end end) ------PEDS function FreezeBots() local Bots = getElementsByType("ped") for k,v in ipairs(Bots) do setElementFrozen(v,true) end end function loadMansion () outputChatBox("[bem-Vindo Ao Server]", getRootElement(), 255, 0, 0,true ) end addEventHandler("onClientResourceStart", getResourceRootElement(), loadMansion)
  17. xeon17

    SOLVED

    SOLVED ADMIN PLEASE DELETE OR CLOSE.
  18. xeon17

    Pomoc oko scripte

    Hvala , napokon nego da pomogne na ovom forumu
  19. xeon17

    Question

    Finally someone helped me , thanks dude Now the damage on weapons is good
  20. xeon17

    Pomoc oko scripte

    Vidi ovo , jednostavna stvar ali jos niko ne pomaze viewtopic.php?f=91&t=76623
  21. xeon17

    Question

    No work still takes a lot damage , i want just it takes ex: 30% of player armour or health with sawed off , tec , uzi..
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