السسلام عليكم
كيفككم
ب اختصار هذا كود حفظ السسلاح و الخ تعديل ذا كلير يحفظ و زي العسسل بس المشكله لا طلع لاعب من السيرفر و دخل م يحفظ
يحفظ لا مات بس
اتركك الباقي لكمم
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
if not (isGuestAccount (getPlayerAccount (source))) then
local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
if (accountData) then
local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
setPlayerMoney (source, playerMoney)
setTimer (setElementHealth, 50, 1, source, playerHealth)
setTimer (setPedArmor, 50, 1, source, playerArmor)
setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted)
giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
end
end
end
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)
function onLogout ()
kickPlayer (source, nil, "Logging out is disallowed.")
end
addEventHandler ("onPlayerLogout", getRootElement(), onLogout)
function onQuit (quitType, reason, responsibleElement)
if not (isGuestAccount (getPlayerAccount (source))) then
account = getPlayerAccount (source)
if (account) then
local x,y,z = getElementPosition (source)
setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->)
setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->)
setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
end
end
end
addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
-------
addEventHandler("onPlayerWasted", root,
function()
local weapons = convertWeaponsToJSON(source)
setElementData(source,"tempWeapons",weapons)
end
)
addEventHandler("onPlayerSpawn", root,
function ()
local weapons = getElementData(source,"tempWeapons")
if (weapons) then
giveWeaponsFromJSON(source, weapons)
end
end
)
function convertWeaponsToJSON(player)
local weaponSlots = 12
local weaponsTable = {}
for slot=1, weaponSlots do
local weapon = getPedWeapon( source, slot )
local ammo = getPedTotalAmmo( source, slot )
if (weapon > 0 and ammo > 0) then
weaponsTable[weapon] = ammo
end
end
return toJSON(weaponsTable)
end
function giveWeaponsFromJSON(player, weapons)
if (weapons and weapons ~= "") then
for weapon, ammo in pairs(fromJSON(weapons)) do
if (weapon and ammo) then
giveWeapon(player, tonumber(weapon), tonumber(ammo))
end
end
end
end