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Posts
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Everything posted by botder
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You never close the XML files after you opened them. xmlUnloadFile(xml) And you open the same file twice in one run.
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I corrected your meta.xml. @Fishy: Did you refresh your resources with /refresh (you can also write 'refresh' without the ' in the server console)
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function convertXP (account) setTimer( function (playeraccount, player) if ( playeraccount ) then outputChatBox("asd") local xp = getAccountData(playeraccount,"lvlsystem.xp") local currLevel = getAccountData (playeraccount, "lvlsystem.currLevel") triggerClientEvent ( player, "getLevel", player, "Level: " .. currLevel .. " xp: " .. xp .. "") if xp then if (xp) < 1000 then elseif (xp) > 1000 then local currLevel = getAccountData (playeraccount, "lvlsystem.currLevel") setAccountData(playeraccount,"lvlsystem.xp",xp - 1000) setAccountData(playeraccount,"lvlsystem.currLevel",currLevel + 1) -- level up message here -- end else setAccountData(playeraccount,"lvlsystem.xp",0) end end end, 2000, 1, account, source) end addEventHandler("onPlayerLogin",getRootElement(),convertXP)
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function getPlayerHealthColor(player) if not isElement(player) or getElementType(player) ~= "player" then return 255, 0, 0 end local health = math.max(0, getElementHealth(player)) local stat = getPedStat(player, 24) local maxhealth = math.max(1, 100 + (stat - 569) / 4.31) local f = math.max(0, math.min(1, health / maxhealth)) return math.min(255, (510 * (1-f))), math.min(255, 510 * f), 0 end
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function cmdType() addEventHandler("onClientRender", getRootElement(), DxMenu) showCursor(true) DxMenu = true -- You killed the function here, it doesn't exist anymore end
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gUserData = { } function resetPlayer(player) gUserData[player] = { id = false, admin = false, gender = 'm', skin = 0, mask = 0, money = 0, kills = 0, deaths = 0, } end addEventHandler("onPlayerJoin", root, function () resetPlayer(source) end ) addEventHandler("onPlayerQuit", root, function () -- Release the memory gUserData[source] = nil end ) addEventHandler("onResourceStart", resourceRoot, function () local playerlist = getElementsByType("player") for i = 1, #playerlist do resetPlayer(playerlist[i]) end end ) addEventHandler("onPlayerWasted", root, function (totalAmmo, killer) if isElement(killer) then gUserData[killer].kills = gUserData[killer].kills + 1 end gUserData[source].deaths = gUserData[source].deaths + 1 end )
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Show us the code in the current state.
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Use utfLen, because string.len only supports ASCII
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local msg = table.concat({...}, " ") if msg:find("/") == 1 and msg:len() > 1 then -- Command local cmd, params = msg:match("/(%S+)%s*(.*)") return executeCommandHandler(cmd, player, params) else -- Message -- ... end
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Both are variables, but with different types. (boolean and function) test = function() end
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Stop that nonsense. @Drakath: The ped should exist in that server tick, when you script runs the loop. You can always use a isElement check if you want to be 100% sure.
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local number = ("Vehicle (ID: 100)"):match("%d+") -- = "100"[string]
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Well, sorry for that, I never used that parameter 18.164 objects on one spot is very bad
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You are using the DxMenu variable for your function and then you overwrite it with your boolean. Change your variable name. function DxMenu() local DxMenu = false -- function DxMenu doesn't exist anymore
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Do you mean DirectX windows or GUI?
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That's not the amount of streamed in objects. Use this: count = 0 objects = getElementsByType("object") for i = 1, #objects do if isElementStreamedIn(objects[i]) then count = count + 1 end end outputChatBox("Number of streamed-in objects: ".. count .." / ".. tostring(#objects))
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function getVehicleHealthColor(vehicle) if (not isElement(vehicle)) then return end if (getElementType(vehicle) ~= "vehicle") then return end local health = getElementHealth(vehicle) local f = math.max(0, math.min(1, health / 1000)) return math.min(255, (510 * (1-f))), math.min(255, 510 * f), 0 end
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You could have used JSON.
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<author="Xwad" type="script"/> Missing a node name ==> <info author="Xwad" type="script"/>
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Find the texture name out. https://wiki.multitheftauto.com/wiki/Sh ... ture_names
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You have to disable "MovePlayerAway" (race_client). Possible explanation: The function moves the player's camera and player to a far position and then back, which causes the short black screen. Warning: I don't know what might break when you disable it.
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race_client.lua (line 169 for me) -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) end in function initRace (line 266 for me) fadeCamera( false, 0.0 ) later in the initRace function (line 284 for me) setTimer(fadeCamera, delay + 750, 1, true, 10.0) setTimer(fadeCamera, delay + 1500, 1, true, 2.0) race_server.lua (line 759 for me) addEventHandler('onGamemodeMapStop', g_Root, function(mapres) --Clear the scoreboard for i,player in ipairs(getElementsByType"player") do setElementData ( player, "race rank", "" ) setElementData ( player, "checkpoint", "" ) end fadeCamera ( g_RootPlayers, false, 0.0, 0,0, 0 ) gotoState('NoMap') unloadAll() end )
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Use a variable (boolean), which will tell the script, if the player is supposed to click on an element or not.
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Sounds like a long loop in the wrapper might be crashing the client.
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Everytime you click on your button you generate an event handler for onClientClick.