Jump to content

Search the Community

Showing results for tags 'fightingstyle'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 2 results

  1. I need help I try to make a ped fight like a boxer using setPedcontrolstate with aim_weapon and enter_exit, but not works, what i did wrong? Sorry for my bad english
  2. Buenas, recién estoy aprendiendo a scriptear y hay cosas que no entiendo (aparte de tener un inglés muy malo) y quisiera saber si me pueden ayudar a hacer que al spawnear o entrar al server el jugador adquiera un estilo de pelea y forma de caminar en específico. Esto lo he sacado de la wiki pero no le he entendido nada y he intentado con los addEventHandler pero no sé como poner un estilo en específico. style = {STYLE_KUNG_FU, 6} function joinFight ( thePlayer ) if thePlayer and style then -- If player and ID are specified setPedFightingStyle ( thePlayer, style ) -- set the fighting style end end addEventHandler ('onPlayerSpawn', joinFight) -------------------------------------------------------------------------------------------------------------------------------------------------- walkStyles = { {"Old Fat Man", 123 }, } function onClientResourceStart(localPlayer) setPedWalkingStyle(localPlayer, 0) end addEventHandler("onPlayerSpawn",resourceRoot, onClientResourceStart)
×
×
  • Create New...