Anubhav
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Everything posted by Anubhav
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I am trying to say that if he typed /ignore playerName then it will ignore him. If he sended him you can canel the event or return and output to who send to him.
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function setAlpha() local vehi = createVehicle(arguments) if getElementAlpha( vehi ) == 150 then setElementAlpha(vehi,255) else setElementAlpha(vehi,155) end end addCommandHandler("toggle",setAlpha) If you type toggle it will create a vehicle. you need to fill it. Then it will check if its alpha if its 155 it will set vehicle's alpha to 255 else it will set vehicle's alpha 150.
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Try using return or cancelEvent()
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addEvent("onPlayerRequestVehicle",true); addEventHandler("onPlayerRequestVehicle",getRootElement(), function(carID) local vehicleSpawnCounter = {} local vehicleSpawnLimit = 2 if getElementType(source) == "player" then for i,v in ipairs (disallowedVehicles) do if (v[1] == carID) then outputChatBox("This is disallowed vehicle!",source,255,0,0) return false end end if vehicleSpawnCounter[source] <= vehicleSpawnLimit then playerX,playerY,playerZ = getElementPosition(source) vehicle = createVehicle(carID,playerX + 2,playerY +2, playerZ) vehicleSpawnCounter[source] = vehicleSpawnCounter[source] + 1 else outputChatBox("Vehicle Spawn Limit Reached!",source,255,0,0) end end end )
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GUIEditor.edit[1] = guiCreateEdit(116, 286, 149, 28, "", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(276, 278, 95, 46, "Buy wine", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", GUIEditor.button[1], function ( ) num = tonumber ( GUIEditor.edit[1] ) if not num then outputChatBox ( "Invalid number.", 255,0,0 ) return elseif num > 50000 then return outputChatBox ( "Maximum time is 50000 (50 secs)", 255,0,0 ) end triggerServerEvent ( "onbuywine", localPlayer ) end) You used > instead of <. If you would use it will output it because it will be less.
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addEvent("onPlayerRequestVehicle",true); addEventHandler("onPlayerRequestVehicle",getRootElement(), function(carID) if getElementType(source) == "player" then for i,v in ipairs (disallowedVehicles) do if (v[1] == carID) then outputChatBox("This is disallowed vehicle!",source,255,0,0) return false end end playerX,playerY,playerZ = getElementPosition(source) vehicle = createVehicle(carID,playerX + 2,playerY +2, playerZ) end end )
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addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, player in ipairs ( getElementsByType ( "player" ) ) do -- Loop all the players. bindKey ( player, "U", "down", "chatbox", "gangChat" ) -- Bind the key "U" to the "GangChat" command. end end ) addEventHandler ( "onPlayerJoin", root, function ( ) bindKey ( source, "U", "down", "chatbox", "gangChat" ) -- Bind the key "U" to the "GangChat" command. end ) function gangChat ( thePlayer, _, ... ) local isInvited = getElementData ( thePlayer, "invited" ) or false if ( isInvited ) then local text = table.concat ( { ... }, " " ) if ( #text > 0 ) then outputChatBox ("#FF32AA (GANG) "..getPlayerName(thePlayer)..": #FFFFFF" ..text, thePlayer, 255, 255, 255, true ) end end end addCommandHandler ( "gangChat", gangChat ) function invitePlayer ( thePlayer, _, playerName ) if not playerName then return end local playerToInvite = getPlayerFromName(playerName) if ( isElement ( playerToInvite ) ) and getElementType( argument ) == "player" then setElementData ( playerToInvite, "invited", true ) outputChatBox ( "You have been invited to the chat.", playerToInvite) else outputChatBox ( "There is no such a player!", thePlayer ) end end addCommandHandler ( "invite", invitePlayer ) If he would type any element then it will accept it. It must be player.
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I think so. Try using SQL or Mysql.
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function initGUI( ) -- Create our button button = guiCreateButton(311, 254, 162, 19, "Rules", false) GUIEditor.window[1] = guiCreateWindow(166, 127, 540, 359, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.memo[1] = guiCreateMemo(9, 22, 521, 327, "/n button not working", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), initGUI ) function onClick() guiSetVisible(GUIEditor.memo[1],true) end addEventHandler ( "onClientGUIClick", button, onClick )
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[lua] engineLoadDFF engineLoadTXD[/lua
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Same error. Bad Argument @ 'addCommandHandler' [Expected function at argument 2, got nil]
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Realy LOL? It gives me 1 more error.
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Its not much. There must 3 or it will give error. 1 for if. 1 for else. 1 for function.
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function bri (client,command) local accName = getAccountName ( getPlayerAccount ( client ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( "Moderator" ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( "Super Moderator" ) ) then setPlayerTeam(client,"Staff") setElementModel ( client, 217 ) outputChatBox("[sTAFF TOOLS] Welcome to the Staff Team!",client,255,0,0) else outputChatBox("[sTAFF TOOLS] You are not a staff.",client,255,0,0) end end end addCommandHandler("gostaff", bri ) It got error that: Bad Argument @ 'addCommandHandler' [Expected function at argument 2, got nil] Please fix it i need it a lot!
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If you need circular radar theN: [lua] dxDrawPartialCircle [/lua
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function SetPlayerTeam(prev, acc, auto) OnlineTable[source] = source local acc = getPlayerAccount(source) if getAccountData(acc, "Played") ~= false then outputChatBox(" Player "..string.gsub(getPlayerName(source), "#%x%x%x%x%x%x", "").. " Logged in", getRootElement(), TextColour.R, TextColour.G, TextColour.B) if player == client then executeCommandHandler("gui23456") end end end
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If you mean that you want to change it (WITHOUT BIND KEY) use onPlayerChat event. See the wiki's example. You can make say chat to global and alll...
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LOOOL. Its is to create new events. Have you seen some resources it has events. (NOT EXPORTS). I have seen one . Its something of Bank system.