
Anubhav
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Everything posted by Anubhav
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I know, I am new in HUD. But I will update it soon!
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thik hein
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Thanks for the comment! Rate 5 please!
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https://community.multitheftauto.com/ind ... s&id=10194 One more upload again from A-TEAM! THANKS FOR 100+ DOWNLOADS! Now this is a car locker! -- VERSIONS -- v 0.0.1 ( old ) [*] You enter a car if you locked it and unlock it! [*] You can unlock a car! [*] You can lock a car! v 0.0.2 ( old ) [*] Bug fixed! v 0.0.3 ( old ) [*] One more bug fixed! v 0.0.4 ( old ) [*] K added as bind key v 1.0.0 ( old ) [*] Bug fix v 1.5.0 ( old ) [*] Bug fix v 2.0.0 ( old ) [*] On vehicle explode the lock will be removed. v 3.0.0 ( old ) [*] Added sounds! v 3.5.0 ( old ) [*] Made it so when you enter the car the alarm rings and when original owner enters it gets closed. v 4.0.0 ( old ) [*] Added export functions! -> isVehicleLocked -> setVehicleLocked v 4.5.0 ( old ) [*] Added dx draws instead of output -> Unlock -> lock -> Fades [*] Fixed typo's -> Exported function name in meta.xml -> in script getElementTypr was typed [*] Now sound added for unlocking! v 4.5.1 ( release ) [*] Fixed sound bug -> Sound locations were bugged. -- Exported functions: bool isVehicleLocked( element vehicle ) what does this do: Checks if a vehicle is locked returned value: if yes returns true else returns false ( it also returns false if there were invalid arguements! Be carefull!) vehicle: A element which is vehicle bool setVehicleLocked( element vehicle, bool state, element player) what does this do: Sets a vehicle to its locked state! vehicle: A element which is vehicle state: Can be true or false ( true for locking, false for no locking ) player: A element who will lock the vehicle and have keys! returns: True if it was successfully done else false
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Did you had to post this thing in resources section? - WASTE. Anyways you're being jerk, and I know you will regret the thing afterwards when you know the real thing happend after you got a timeout!
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[A-TEAM] One more upload comes from A-TEAM! This is the best resource I guess from A-TEAM! -- Current features -- [*] You can create a ticket [*] You can open the ticket window by using /windowt [*] Admins can delete a ticket [*] You can answer a ticket [*] You can close the window [*] Your name changes when you change your name in gridlist! ---- -- VERSIONS -- v 0.0.1 ( OLD ) [*] You can create a ticket [*] You can open the ticket window by using /windowt [*] Admins can delete a ticket [*] You can answer a ticket [*] You can close the window [*] Your name changes when you change your name in gridlist! v 0.0.2 ( OLD ) [*] Remove the annoying messages! v 0.0.3 ( OLD ) [*] All in 0.0.1 [*] Cannot reply yourself in ticket [*] Anti-spam of tickets! v 0.5.0 ( RELEASE ) [*] Whenever you close the window now every window gets closed! https://community.multitheftauto.com/ind ... s&id=10191
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Delete it mod. This guy will fight, I realy talked him on skype he got scared and ran away. He only snatches other's hard work, idc anymore.
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All of you din't see the arguments. Go to wiki instead of timer seconds = 5 -- set your seconds setPedAnimation(source, "VENDING", "VEND_Drink2_P", seconds*1000, false, false, nil, false)
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Pagal! NGC ita acha nahi jitna socha tha. Mein DEV team join kar sak ta tha likin budhoa hein -.-
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Any admin, just set the author to me. This guy is being kid from yesterday and making me fight on forums ( which I won't continue. ). He removed me from author because I told him noob in scripting which is true. These people don't accept the truth..
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my god lampard yeha pa bhi hein! :O'ed! lampard mujha pahachana na? Mein indian hu likin firbhi yahi pa post karna padage koy aur jaga nahi hein kyu ki koy hindi board per post nahi karta lampard <3
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I din't answer, Actually I want it.
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function globalMessage(thePlayer, cmd, ...) local message = table.concat ( { ... }, " " ); local name = getPlayerName(thePlayer); local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox("#FF0000#00FF00"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return else outputChatBox("#FF0000#00FF00"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return end local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Moderator")) then outputChatBox("#FF0000#00FF00"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return else outputChatBox("#FF0000#00FF00"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return end end addCommandHandler("global", globalMessage); addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for index,player in pairs(getElementsByType("player")) do bindKey(player,"x", "down", "chatbox", "global"); end end)
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Actually he edited v 0.5.0 which I gave him. I am releasing v 1.0.0 ( source code ) today.! v 0.5.1 has no errors. He had permission
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players = {} for k,v in ipairs(getElementsByType("player")) do players[v] = v; end -- removing part: players[getPlayerFromName("someNmae")] = nil
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local myMarker = createMarker(1358.8127441406,1679.6812744141,9.8203125, 'cylinder', 2.0, 255, 0, 0, 150) local myBlip = createBlip( 1358.8127441406,1679.6812744141,9.8203125 ) GUIEditor = { button = {}, window = {} } function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) GUIEditor.window[1] = guiCreateWindow (237, 146, 149, 206, "Aeroporto Las Venturas", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) outputChatBox('Object Created !',255,255,0) GUIEditor.button[1] = guiCreateButton(9, 29, 130, 28, "Ilha Perdida", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", GUIEditor.button[1], click1, false ) guiSetFont(GUIEditor.button[1], "default-bold-small") GUIEditor.button[2] = guiCreateButton(9, 72, 130, 28, "New City", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") showCursor ( true ) end addEventHandler( "onClientMarkerHit", myMarker, MarkerHit ) function click1 ( button ) guiSetVisible ( janela, false ) showCursor ( false ) setElementPosition ( localPlayer 1, 1, 1 ) end addEventHandler ( "onClientGUIClick", buttonName, click1 )
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Can you tell use /debugscript 3 ? My should work actually. Show us your meta.xml!
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See.. Always read it. And map cannot be nil @ Blinker As I said before or it will return false! Contact me on skype for more help @ anubhav.agarwal87
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WAIT? If you just put the resource name then it won't work. See the source code ( i just saw ). It will return FALSE ALWAYS if you see mapmanager_exports.lua ( line 173 ). It doesn't get a resource name. # ZA7F, It only gives a name not a RESOURCE DATA. You've more to learn. Last time you did the same mistake with player element. exports.mapmanager:changeGamemodeMap (getResourceFromName("gamemodename") ,getReasonFromName("mapname",true) Map name cannot be nil and it must be compatiable with it.