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Dutchman101 last won the day on November 23
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- MTA Anti-Cheat Team
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The Netherlands
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MTA AC team / Abuse department
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Kicked from game MACRO BOT TinyTask / vTask
Dutchman101 replied to MrElProfessor's question in Client
It's caused by ShadowProcessator.exe which they updated at Shadow.tech (Blade) cloud gaming, causing a false positive that's out of our control for now. Make sure that file isn't running and you'll be good to play -
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Buy top 20 position in the MTA server browser for 20 days
Dutchman101 replied to ccw's topic in News
It's on the roadmap to be redesigned, to address issues like that (caused by abuse from hosting companies/resellers). Due to manpower constraints it's not yet clear when this will happen, any backend changes can be quite an undertaking. -
For every aspect of things a cheat/lua injector can result in, there is specifically tailored ways to prevent it. Scripters with a good sense of security-by-design can do so much more than follow basic "Script security" guidelines that apply mostly to triggers and such. In case of player money, there should be a solid foundation (before anything else) that consists of not using GTA money as the truth/unit, but handle anything to do with money by yourself using your account system that operates through SQL database. At any time a player does anything that can lead to money increasing, being given or deposited, it has to happen through a trigger handling the event (context in which the player experiences a money change). Secure your triggers (also read https://wiki.mtasa.com/wiki/Script_security) and you're done. It's important to understand that as part of it, you are redefining money: i repeat, do not use GTA money. Use a field in your SQL database that defines the unit money, and it's an entire different virtual entity than GTA money. Obviously, also avoid using elementdata to store or update player money. Of course, even when you incorporate my suggestions on how to handle money different in an integral way, extra checking like explained by @IIYAMA is a good stick behind the door, in case someone manages to find and exploit a script security flaw in your triggers. @FlorinSzasz
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Пример вирусного файла в вашем случае: C:\ProgramData\Windows Tasks Service > winserv.exe infection details: https://malpedia.caad.fkie.fraunhofer.de/details/win.rms https://www.virustotal.com/gui/file/99fd9e75e6241eff30e01c5b59df9e901fb24d12bee89c069cc6158f78b3cc98/detection
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CTD when enter server after update nvidia drivers
Dutchman101 replied to Antaryy's question in Client
That crash is due to corrupt (collision) models loaded in a map, which can be the server's fault, or your GTA's fault if you have something modded in IDE/IPL, or a gta3.img vehicle (corrupt model) which is part of the maps that a server loads. And it could be a side effect of a small mistake in said update, that was already fixed, as it results in loading some GTA mods if you got mods, so that any corrupt ones can suddenly begin causing issues. To rule out this plays a role, do this: 1) update the game to this version: https://nightly.multitheftauto.com/?mtasa-1.6-latest or if you have Windows 7/8.1: https://nightly.multitheftauto.com/?mtasa_maetro-1.6-latest 2) After update, turn off "use modified GTA files" in MTA settings (main tab) 3) restart MTA and try to join @Antaryy -
^ The above post is because again, we know you're spreading false stories about MTA (AC team/me) and the TOP-GTA DayZ server owner samr46, besides that you have a lot of friends you're spreading it to as well, who may believe you on your word. This is the debunk, information to fight your disinformation, everyone should know you're a ** cheater. No one likes cheaters, and no, you will never play MTA again. Have a good evening!
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You have been banned for using paid hacks in MTA, such as that you've been cheating throughout the entire past month. I know you're very upset now, because A) you are addicted to this game, and soon you'll find out that B) evading bans like this one (manual ban) isn't possible, adding to you being upset. Because you think AC team (through reviewing the serial of an alleged cheater) can't see they are cheating, while we really can, you are lying that you haven't been cheating and you began posting conspiracies, like "samr46 asked his friend Dutchman101 to ban Clory, and then he falsely banned me" in other MTA related discords, and your friend groups, who btw, we also know largely consist of paid hack users. For a long time, as we know, you managed to keep your hands clean while having a lot of cheaters in your personal circle, even getting "Cheater affiliation" bans on some servers. But then, you became a big cheater yourself. Bad decision. There is a separation between your bad behavior (such as spamming MTA discord with throwaway accounts, in order to harrass/target samr46) and the offense of cheating, which is exactly what led to your ban. The moment i noticed you are a paid hack user, was the moment we had enough to permanently ban you: paid hack users are at constant risk of being banned, you're no different. Fun fact: in our AC system, we can see exactly on which days you cheated, for how long, in which gaming sessions and servers, so on. That's how we know you don't always cheat, but toggle it depending on the server you'd like to cheat on. Fun fact 2: you targetted samr46 for being angry with him that you got banned on his servers.. for cheating (well, now we can see he was right in knowing you were a cheater before AC team confirmed it). Your misuse of MTA services, like the Discord spam, has drawn our attention to you, as we were originally planning to give you a short ban for said misuse.. but during that process, my eye went towards your cheating activity (aforementioned "AC system can see your cheats") that show you're a paid hack user. So you literally did it all to yourself - both for cheating, which you know is extremely bannable, and for being such a hothead that you made us put you under the loop and being caught for cheating. There is no one else to blame other than yourself.
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To take away some confusion, understand that the changes being announced here are mostly focussed on cutting out the 'community front' of AC team operations, so that we can optimize limited manpower and rebalance expectations for our users to accept there will be periods we can't make waves, if you were able to move yourself into our perspective on how people always want everything solved, fixed, sorted out immediately on their whim, and how persistent they are in that (and in most cases bring something misconceived/invalid, after which they can't even be convinced otherwise or that would take from our time disproportionally), you'd be straight out scared and quickly stressed out. OP was clarified by adding in this segment 1 day after the topic was made: We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts. You can see that this topic intends to lower your expectations and respect the amount of free time we (as volunteers) are able to invest, and get off our backs for things being different compared to some years ago. We're also OK to restrict ban appeals and player reports so we can delegate all of the manpower that's left on our new strategy, breaking cheats (patching them) and just preventing them from working to begin with, instead of permanently banning cheat users and having to deal with them "regretting" in ban appeals. We are also OK to restrict reporting cheaters as our focus shifts to breaking the cheats, and to get the required information to break one, we have our own methods and channels so much that we don't need any sort of reports. Due to the state of anticheat and heuristics, we always have a good picture of abnormalities and what cheats are doing, so the main limiting factor is manpower to get to work with what we have & know. After all, cheating on MTA will not be left alone, and AC team will disrupt it and raise the border even more whenever manpower allows it to do so. Cheaters should realize that their fun may come to an end at any unexpected moment, and that if they're too used to being able to cheat, they will be very upset to have to adapt to playing normally for as long it takes the cheat devs to catch back up to us again.
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Hello, Effective immediately it's no longer possible to: - Report players to AC team - Appeal any global bans Please do not attempt to report players to MTA staff team, or appeal any bans. A) If you need to report a player, please contact admins on the server they are playing on. Server admins should pay the amount of attention that staff in other multiplayer games (with hosted servers) typically pay, and owners should be mindful of script security and scripted anti-cheat solutions to fill in some cracks that started to be created over the past few years, and continue to do so as a result of lowered manpower within the MTA AC team. B) Appealing bans is no longer needed as permanent bans have been removed last month, and any of the handful of cases not covered aren't meant to ever be appealed, without exception. Temporary bans were never meant to be appealed, although some staff member's intepretation of that (while redirecting users) has varied - if you got a temporary ban, wait for it to expire and surely you got a feeling of what not to do/not to run next time while MTA is opened, to avoid getting banned again. AC team is actively monitoring the reliability & integrity of standard detections that may lead to temporary bans, that's one of the things its manpower still allows it to do, so you can see why we're confident to go this route - any leakage of appeals in places they don't belong/users contacting MTA about their bans anyways, our experience has learned is 99.9% users that know why they got banned but won't accept it and are persistent.. as before, all such inquiries won't lead anywhere, but especially now we said "No appeals anymore" there will be zero interaction and certain behaviors may also lead to removal from the respective platforms where inquiries are made in a persistent or disruptive fashion. We don't want to come across as rude, but there was simply too much spam and people not accepting no for an answer. Finally, regarding cheaters - the level of sophistication that our AC has reached due to years of playing a cat mouse game with cheaters, is a hugely raised border for cheats to be made and will continue to do so (as methods that were used in the past were patched as per the spoilered text in this topic, so they can't be re-used). However, with the loss of dedicated AC developers within AC team, comes that we can no longer keep up as before, this situation has existed for the past 2 years so as of this post nothing is abruptly changing, it's just the point of admitting we won't be tryharding as much as in the past to be known as totally cheater-free game, a reputation we held for long. If you look around in the gaming industry, you'll see that we held up pretty well in comparison, but the cheating industry (due to toxicity demand) has also hardened, and after 20 years we are low on manpower which is fully understandable. We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts. You can see that this topic intends to lower your expectations and respect the amount of free time we (as volunteers) are able to invest, and get off our backs for things being different compared to some years ago. We're also OK to restrict ban appeals and player reports so we can delegate all of the manpower that's left on our new strategy, breaking cheats (patching them) and just preventing them from working to begin with, instead of permanently banning cheat users and having to deal with them "regretting" in ban appeals. We are also OK to restrict reporting cheaters as our focus shifts to breaking the cheats, and to get the required information to break one, we have our own methods and channels so much that we don't need any sort of reports. Due to the state of anticheat and heuristics, we always have a good picture of abnormalities and what cheats are doing, so the main limiting factor is manpower to get to work with what we have & know. Enjoy the game, and remember that player desires make the market for servers - so if you see too many cheaters, ask server owners to invest their time in training server admins to be on the lookout for cheaters and ban them, script protection/alert systems, and after all, have some peace of mind because cheating in MTA will always be a raised border and still won't be as common as in directly competing projects. // Note: using the bug bounty program for security bugs remains possible, end user security will always be among MTA team's top priorities. The program has been frozen for cheats, though, and documentation will soon reflect that.
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Thanks, and it's one of the reasons i have additional faith in those that we unban. Because they are the people that experienced how strong our systems are, and in how much trouble they have found themselves after getting banned. I know how many of them have spent weeks to months trying to bypass the ban, because they were sure that if they succeeded, they wouldn't repeat their mistakes as they dont want to go there again. Many of them like the cheat developers, also found how easily it was to get such a harsh ban for a complete failure of being able to write a cheat for MTA (due to the general state of AC), so its not even a good risk-reward ratio for them. The fear that we have embedded in many cheaters, cheat devs and badly behaved people throughout the years, pays off and now is a deterrent to those that were forgiven. I also hope that they will spread the word about what happens if someone does what they did in the past.
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Hello, All global bans have been removed, everyone is unbanned * Legend: "global ban" = Manual ban for bad activity or AntiCheat "Banned by MTA" MTA wishes everyone a happy new year. To show our good intentions and willingness to forgive those in which we previously lost faith, everyone that received a global ban in the past 15 years has been given a final chance to be a normal player, and redeem themselves. This is not a joke, we removed all bans (except for a handful of the worst cases, up to 20 users), and will only happen once in MTA's lifetime. Everyone that used paid hacks, or was a cheat developer, can play again. We are extra confident in this because we recently patched (detected, blocked) the major paid hacks on MTA, unbanning paid hack users in this scenario was our traditional approach which we however shifted away from. Everyone that did basic malicious activity against MTA, its users or a server, can play again. Of course, except for the absolute worst of cases, which is unlikely to include you. So for a bit of context, besides giving everyone a chance to redeem themselves (if they had previously insisted they realized their mistakes and wouldn't repeat.. but got rejected as we have different experiences with such users), we realized that the system used was prone to false positive bans that accumulate during periods of lowered AC Team manpower. Even when manpower went up, it was a huge leap to catch up with the growing so-called technical debt to fix up on false positives, leading to, as I must admit, a bunch of unfairly banned people with appeals that wouldn't be attended to. This is the compassionate move. - Those that know what they did to get banned, should know that this is their final chance, and that should you draw AC team's attention again you are done for. You are certainly one of those that fully realize the strength of our anti-ban evade measures to which point you can't do anything to evade bans, as when you get such a manual ban not even spoofers will work to evade.. so, don't make the same mistake again, don't put yourself in the same situation of being defeated, AC team will really come after you if you repeat. You can consider the ban amnesty as a peace offering, as long you are willing to be a normal user from now on. Not a toxic cheat developer, hacker, DDoS attacker or so on, whatever behavior got you banned. Redeem yourself, learn from your past mistakes, and make a fresh start. - Those that know they are innocent and were caught in the crossfire of their appeals not being handled in a timely manner or at all, we extend our deepest apologies to you, and reassure you that 99% of all measures (intended for other banned users) which could lead to such a false positive ban are now removed along with the Ban Amnesty. You are cleared and very much welcome back to play MTA: San Andreas. I am well aware how many dreams of past players were ruined by unfortunate mistakes. Disclaimer: Anyone that notices they are still banned after today, is one of the up to 20 people in the list of exceptions, and shouldn't bother to appeal. It has been double checked that only intended remaining bans still exist, there is no such thing as a 'mistake' to be reconsidered. Community bans (Discord/Forums) are also not included other than on a case by case basis such as through the use of our Discord Ban Appeals board, unless otherwise stated in the near future. At last, if you have any friends that are permanently banned, please inform them about the good news, but caution them to behave this time, because like I wrote at the top, this is an extremely rare event that won't occur in MTA's future, as it has never done so in the past 15 years.
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I'm not getting to log in to any server help me
Dutchman101 replied to joaovictormenezessila's topic in Ban appeals archive
If you didn't realize we know who you are.. Appeal was already denied at https://forum.multitheftauto.com/topic/138852-i-would-like-to-revoke-my-unfair-ban-i-love-this-game-if-you-can-look-at-my-des/ and posting additional appeals with other forum accounts won't change a thing. You are banned for cheating, and its not something you'll evade just like that. @joaovictormenezessila -
I received several bans and I don't use any hacks.
Dutchman101 replied to mrodrigueszz's topic in Ban appeals archive
You only got 2 bans.. 1 for using an abuse macro tool (don't be trying to play in unfair ways..) and the second one for trying to serial change in order to evade the first ban. Everything that happened is your own fault, stop this bs and be a normal player. It's that simple. Temporary bans cant be appealed -
Ignoring appeals is a legitimate strategy for those that won't accept our decision and are known to always post new appeals/use different accounts for that. This case is no different.. you know why you're banned, and we know you are YUS4. The outcome of your appeal at https://forum.multitheftauto.com/topic/136051-trainer-ban/ isn't going to change by trying to evade constantly and appeal with different forum accounts. Learn that no is no. @K4YGISIZ
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Letter to Official Multi Theft Auto Anti-Cheat™
Dutchman101 replied to Mickthomi's topic in Ban appeals archive
Not only did you use a paid hack for which each banned cheater gets a permanent ban without exception, you also made grand threats to the server owner (Avalin RPG, where you were cheating).. first claiming you made the hack (trying to appear more dangerous than you really are) and then threathening to do more harm, keep coming back, and sell the hack to his players. No, you won't be unbanned, let alone with that included. This ban cannot be appealed again @Mickthomi- 1 reply
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