local marker = createMarker ( .... ) ----, ارقمنات الماركر
local vehicle = { }
local vehicles = { id, id, id } ----, ايدهات السيارات وبأمكانكـ اضافة ايدهات اخرى
local TeamName = "" ----, اسم التيم
addEventHandler ( "onMarkerHit", resourceRoot, function( element )
if ( source == marker ) then
if ( getElementType( element ) == "player" ) then
if ( isElement( vehicle[ element ] ) ) then destroyElement ( vehicle[ element ] ) vehicle[ element ] = nil end
if ( getPlayerTeam( element ) and getPlayerTeam( element ) == getTeamFromName( TeamName ) ) then
local iD = tonumber( vehicles[math.random(#vehicles)] )
vehicle[ element ] = createVehicle( iD, x, y, z )
if ( vehicle[ element ] ) then
warpPedIntoVehicle( element, vehicle[ element ] )
end
end
end
end
end )
addEventHandler( "onPlayerQuit", root, function( )
if ( vehicle[ source ] ) then
destroyElement( vehicle[ source ] )
vehicle[ source ] = nil
end
end )
addEventHandler( "onVehicleExplode", resourceRoot, function( )
setTimer( destroyElement, 2000, 1, source )
end )