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AboShanab

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Everything posted by AboShanab

  1. اخوي ميكرو هذي الاداة htop تجيب فقط مواصفات الرام ؟ + ممكن تعلمني كيف استخدمها ؟
  2. اتمنى م تخرجون من مسار الموضوع وتحرجوني معكم سبب البيع : عدم الفراغ مفجر ( ستيفن ) الصاحب الرئيسي مشغول وانا مشغول كمان يالله اطرحو سعرككم ي ششنبات # edit: # ملاحظة : طبعا المنتدى مع السيرفر بعد # المنتدى باقي له 6 اشهر وينتهي # راح نبيعه مع قواعد البيانات
  3. السسلام عليكم ورحمة الله وبركاتهه اليوم فكرنا نبيع سيرفر وناسة تايم الاصدار الثاني اللي طورته انا وطورته لـ افضل السكربتات طبعا السيرفر يوصل الى 100 زائر .. صور م يحتاج صور تبي فيديو تشوف المودات امسكك # طبعا باقي ع الخادم شهر كامل # وحنا مطفينه عشان نشوف كم يوصل السعر وراح نبيعه لـ افضل سعر راح ينزل # طبعا المودات ماهي مشفرة + السيرفر مع تسريع التحميل # # طبعا الدفع كاش يو للجادين فقط # تحياتي #
  4. ميكرو عندي لك سؤال هل بامكاني اخذ الخادم بدون اللوحة وينقص من السعر او معاه بالاساس هي ؟ السؤال الثاني هل بامكاني ازود الرام حق الخادم ويزيد السعر الشهري ؟ السؤال الثالث كيف اعرف الرام حق الخادم من دون الاستضافة يعني كود في الكونسل حق الخادم ؟
  5. ذا اصلا مو من تبع الكودات صح ؟ ي حبيبي هذا هو السكربت كامل
  6. شرايك نسوي السكربت بدالك ونعطيك الحقوق ؟ م ظنيت اخد يساعدك في سكربتك الطويل الا بـ مقابل او انه يسويه لكـ من جديد بـ مقابل
  7. function changeBlurLevel ( playerSource, command, blur ) blur = tonumber(blur) if not blur or blur > 255 or blur < 0 then outputChatBox ( "Enter a value between 0 - 255.", playerSource ) else setPlayerBlurLevel ( playerSource, blur ) outputChatBox ( "Blur level set to: " .. blur, playerSource ) end end addCommandHandler("blur", changeBlurLevel) this example of wiki. write in f8 ( console ) : blur ( number )
  8. -- # Client Side ! --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) guiSetAlpha ( aPlayerAdvanced, 0.7 ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.25, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.125, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) guiCreateHeader ( 0.25, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Bloodall", true, aTab1.Tab ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fixall", true, aTab1.Tab ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.85, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.90, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.90, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.BlurCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Blur Level: 36", true, aTab3.Tab ) aTab3.Blur = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "36", true, aTab3.Tab ) aTab3.BlurSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setblurlevel" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-255 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.65, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp = guiCreateButton ( 0.94, 0.92, 0.03, 0.06, "?", true, aTab5.Tab ) aTab6 = {} aTab6.Tab = guiCreateTab ( "Options", aTabPanel ) guiCreateHeader ( 0.03, 0.05, 0.10, 0.05, "Main:", true, aTab6.Tab ) aTab6.OutputPlayer = guiCreateCheckBox ( 0.05, 0.10, 0.47, 0.04, "Output player information to console on select", false, true, aTab6.Tab ) guiCreateLabel ( 0.08, 0.15, 0.40, 0.04, "This might be useful to copy player data", true, aTab6.Tab ) aTab6.AdminChatOutput = guiCreateCheckBox ( 0.05, 0.20, 0.47, 0.04, "Output admin messages to chat box", false, true, aTab6.Tab ) guiCreateHeader ( 0.03, 0.30, 0.47, 0.04, "Appearance:", true, aTab6.Tab ) guiCreateHeader ( 0.63, 0.05, 0.10, 0.05, "Account:", true, aTab6.Tab ) aTab6.AutoLogin = guiCreateCheckBox ( 0.65, 0.10, 0.47, 0.04, "Auto-login by serial", false, true, aTab6.Tab ) guiSetVisible ( aTab6.AutoLogin, false ) -- Not used guiCreateHeader ( 0.63, 0.15, 0.25, 0.05, "Change Password:", true, aTab6.Tab )
  9. درينا درينا انت شيخ العرب وعالم عالمي انزين والمطلوب الحين -_-'
  10. ي حبيبي توني شايفها في السعودية الاخبارية غدا المتمم لشعبان و يوم الاحد هو رمضان < مسوي راعي اخبار , ترى ابوي اللي يطالع مو انا -_-'
  11. -______________________________________________- لا يوجد شيء معبر مثل هذه العبارة وبس
  12. انا ابي اشترك .. من المملكة العربية السعودية
  13. انا حاط الرجل ع الارض ومنطبح ع الكرسي واكتب
  14. الاول منتهي الثاني مهايط وعنده عضلات ووخر عني
  15. يتحقق اذا هو في القروب اللي في الجدول ويقفل عليه الميؤت هو قال اكثر من قروب وسويته له جدول
  16. امم طيب شف انتقل من الادمنية لـ مكان الاسسلحة وصورها لنا .. لا هنت
  17. -- # Server Side ! local MarkerJoin = {} local MarkerQuit = {} local Blip = {} local MarkerJoinData = { { 1368.99939, -1279.69312, 13.54688, 0, 0 }, } local MarkerQuitData = { { 1367.48328, -1280.02319, 13.54688, 2, 0 }, } addEventHandler("onResourceStart", resourceRoot, function () for k,v in ipairs ( MarkerJoinData ) do MarkerJoin [ k ] = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ], "cylinder", 2.0, 0, 0, 255, 255 ) setElementInterior ( MarkerJoin [ k ], v [ 4 ] ) setElementDimension ( MarkerJoin [ k ], v [ 5 ] ) setElementData ( MarkerJoin [ k ], "MarkerJoin_", true ) Blip [ k ] = createBlipAttachedTo ( MarkerJoin [ k ], 6 ) end for k,v in ipairs ( MarkerQuitData ) do MarkerQuit [ k ] = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ], "cylinder", 2.0, 0, 0, 255, 255 ) setElementInterior ( MarkerQuit [ k ], v [ 4 ] ) setElementDimension ( MarkerQuit [ k ], v [ 5 ] ) end end ) addEventHandler("onMarkerHit", resourceRoot, function ( element ) if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then if ( getElementData ( source, "MarkerJoin_" ) == true ) then setElementDimension ( element, 0 ) setElementInterior ( element, 2, 285.36450, -40.75896, 1001.51563 ) else setElementDimension ( element, 0 ) setElementInterior ( element, 0 ) setElementPosition ( element, 285.46732, -41.80194, 1001.51563 ) end end end )
  18. الاسطر اللي تعدل عليها { x, y, z, interior, dimension }, + setElementInterior ( element, 2, x, y, z ) + setElementPosition ( element, x, y, z )
  19. -- # Server Side ! local MarkerJoin = {} local MarkerQuit = {} local Blip = {} local MarkerJoinData = { { x, y, z, interior, dimension }, } local MarkerQuitData = { { x, y, z, interior, dimension }, } addEventHandler("onResourceStart", resourceRoot, function () for k,v in ipairs ( MarkerJoinData ) do MarkerJoin [ k ] = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ], "cylinder", 2.0, 0, 0, 255, 255 ) setElementInterior ( MarkerJoin [ k ], v [ 4 ] ) setElementDimension ( MarkerJoin [ k ], v [ 5 ] ) setElementData ( MarkerJoin [ k ], "MarkerJoin_", true ) Blip [ k ] = createBlipAttachedTo ( MarkerJoin [ k ], 6 ) end for k,v in ipairs ( MarkerQuitData ) do MarkerQuit [ k ] = createMarker ( v [ 1 ], v [ 2 ], v [ 3 ], "cylinder", 2.0, 0, 0, 255, 255 ) setElementInterior ( MarkerQuit [ k ], v [ 4 ] ) setElementDimension ( MarkerQuit [ k ], v [ 5 ] ) end end ) addEventHandler("onMarkerHit", resourceRoot, function ( element ) if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then if ( getElementData ( source, "MarkerJoin_" ) == true ) then setElementDimension ( element, 0 ) setElementInterior ( element, 2, x, y, z ) else setElementDimension ( element, 0 ) setElementInterior ( element, 0 ) setElementPosition ( element, x, y, z ) end end end ) الشرح -- [ Table MarkerJoinData ] -- -- [ جدول MarkerJoinData ] -- { x, y, z, interior, dimension }, x, y, z = الاحداثيات interior = الانتور حق ماركر الدخول dimension = العالم الوهمي للماركر حق الدخول -- [ Table MarkerQuitData ] -- -- [ جدول MarkerQuitData ] -- { x, y, z, interior, dimension }, x, y, z = الاحداثيات interior = الانتور حق ماركر الخروج dimension = العالم الوهمي للماركر حق الخروح -- [ Event onMarkerHit ] -- -- [ افينت onMarkerHit ] -- شرح م تحت سطر التحقق if ( getElementData ( source, "MarkerJoin_" ) == true ) then setElementDimension ( element, 0 ) setElementInterior ( element, 2, x, y, z ) # 0 = العالم الوهمي # 2 = الانتور # x, y, z = الاحداثيات داخل الانتور الشررح م تحت سطر else طبعا هذي حق الخروج من محل الاسلحة setElementDimension ( element, 0 ) setElementInterior ( element, 0 ) setElementPosition ( element, x, y, z ) # setElementDimension | 0 | العالم الوهمي # setElementInterior | 0 | الانتور # setElementPosition | x, y, z | الاحداثيات اللي ينزل فيها الاعب بعد الخروج جربهه ورد لي خبر #
  20. عذرآ ع الخشششة الغلط ضض1 بسس شسمه وش تبي تسوي ؟
  21. أمم ذا اضنه الكود حقي .. اذا السكربت حقي فهو صحيح .. لو تبي تطفيه اكتب .. xStop false لو تبي تشغله اكتب .. xStop true -- # [ Edit ] ! اظنه حق شباب المملكة اللي مسويه لهم
  22. local HouseRob = createMarker ( 2024.5205078125, 1545.6474609375, 9.81995010376, "cylinder", 10, 255, 0, 0, 150) function Destruir(hElement) if hElement == localPlayer then destroyElement (source) triggerServerEvent ( "Destruyelo", localPlayer) end end addEventHandler ("onClientMarkerHit", HouseRob, Destruir) function Warehouse() Warehouse = createMarker ( 2040.5205078125, 1545.6474609375, 9.81995010376, "cylinder", 10, 255, 0, 0, 150) end addEventHandler ("onClientElementDestroy", HouseRob, Warehouse) function Money(hElement) if ( hElement == localPlayer ) then givePlayerMoney (hElement, 6000) end end addEventHandler ("onClientMarkerHit", Warehouse, Money)
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