createMarker ( markerPosX, markerPosY, markerPosZ, "cylinder", 2.5 )
createVehicle ( int model, float x, float y, float z [, float rx, float ry, float rz, string numberplate, bool bDirection, int variant1, int variant2 ] )
end
createPed ( 252, 0, 0, 3 )
createVehicle ( 411, 4, 0, 3 )
warpPedIntoVehicle ( RacerPed, RaceVehicle )
end
root = getRootElement ()
destroyElement ( root )
end
function consoleGiveCash ( thePlayer, command, amount )
givePlayerMoney ( thePlayer, amount )
end