-
Posts
862 -
Joined
-
Last visited
Everything posted by iMr.3a[Z]eF
-
post the codes client side and server side
-
"""As i said above post the part when you trigger to client to show the gui?""" It's server: function bankHit(thePlayer) outputChatBox("Welcome to Zombie Island Bank system", thePlayer, 255, 0, 0) triggerClientEvent ("CLBankGUI", getRootElement()) end addEventHandler( "onMarkerHit", bank1, bankHit ) addEventHandler( "onMarkerHit", bank2, bankHit ) addEventHandler( "onMarkerHit", bank3, bankHit ) addEventHandler( "onMarkerHit", bank4, bankHit ) addEventHandler( "onMarkerHit", bank5, bankHit ) addEventHandler( "onMarkerHit", bank6, bankHit ) addEventHandler( "onMarkerHit", bank7, bankHit ) addEventHandler( "onMarkerHit", bank8, bankHit ) addEventHandler( "onMarkerHit", bank9, bankHit ) addEventHandler( "onMarkerHit", bank10, bankHit ) addEventHandler( "onMarkerHit", bank11, bankHit ) addEventHandler( "onMarkerHit", bank12, bankHit ) addEventHandler( "onMarkerHit", bank13, bankHit ) Client: I don't know use the function ClientSide guiSetVisible
-
you just have a sound and you wanna change it? change your sounds name as in the floder then replace it with thembe sure that the sounds name as them
-
As Castillo says.
-
you didn't check the scripts? it's just one marker i made..when i downloaded the script it was more than 5 i made it 1 as i wanted so it's leaked
-
and how many markers you made?
-
anyways why the labels are noted at the script?
-
Ironically, contents of the scripts are different. he can Edit the first one and post the second post with the first one
-
use /customize command without opening the admin panel.
iMr.3a[Z]eF replied to Fella's topic in Scripting
i dont understand any words explain me. -
don't post double -,-
-
why you have to make it download this resource: https://community.multitheftauto.com/in ... ils&id=131
-
did you made Client Side either?
-
is it Client side?
-
i was need to Examples before setPedAnimation(player,false) player: the player that you want to stop Animation.
-
the marker and the object what is the Interior or the Dimension?
-
i dont know if you mean this setPedAimTarget
-
where you want the gates dimension?
-
iFahad you didn't removed the commands try this: local a51gate1 = createObject ( 980, 1940.04175 2215.40015 10.7225, 0, 0, 0 ) local a51col = createColCircle ( 1940.04175 2215.40015 10.7225, 7 ) function opena51gates(thePlayer) if string.find ( getPlayerName ( thePlayer ),'CZ' ) then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 1940.04175 2215.40015 10.7225 ) end end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) if string.find ( getPlayerName ( thePlayer ),'CZ' ) then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 1930.04175 2215.40015 10.7225 ) end end end addEventHandler( "onColShapeLeave", a51col, closea51gates ) Edited!
-
is your skin at 287? and if you want find a name that had CZ in it, so anyone can change it to CZ and enter
-
as far as i know he mean if maybe before the player name is [CZ]-->iMr.Pres[T]ege then he is allow to moveObject
-
with commands will be easier local a51gate1 = createObject ( 980, 2060.96484375, 2437.982421875, 10.8203125, 0, 0, 0 ) local a51col = createColCircle ( 213.94564819336, 1875.40234375, 13.938992500305, 7 ) function opena51gates(thePlayer) if getElementType(thePlayer) == "player" then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 2060.96484375, 2437.982421875, 10.8203125 ) end end end addCommandHandler( "open", opena51gates) function closea51gates(thePlayer) if getElementType(thePlayer) == "player" then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 2060.96484375, 2437.982421875, 5.8203125 ) end end end addCommandHandler( "close", closea51gates) Sorry Some mistakes edited!
-
i dont think you can disable the animation it's all what i know
-
any time and thanks to you too lol its ok to forget me you are welcome.
-
any time
