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iMr.3a[Z]eF

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Everything posted by iMr.3a[Z]eF

  1. post the codes client side and server side
  2. """As i said above post the part when you trigger to client to show the gui?""" It's server: function bankHit(thePlayer) outputChatBox("Welcome to Zombie Island Bank system", thePlayer, 255, 0, 0) triggerClientEvent ("CLBankGUI", getRootElement()) end addEventHandler( "onMarkerHit", bank1, bankHit ) addEventHandler( "onMarkerHit", bank2, bankHit ) addEventHandler( "onMarkerHit", bank3, bankHit ) addEventHandler( "onMarkerHit", bank4, bankHit ) addEventHandler( "onMarkerHit", bank5, bankHit ) addEventHandler( "onMarkerHit", bank6, bankHit ) addEventHandler( "onMarkerHit", bank7, bankHit ) addEventHandler( "onMarkerHit", bank8, bankHit ) addEventHandler( "onMarkerHit", bank9, bankHit ) addEventHandler( "onMarkerHit", bank10, bankHit ) addEventHandler( "onMarkerHit", bank11, bankHit ) addEventHandler( "onMarkerHit", bank12, bankHit ) addEventHandler( "onMarkerHit", bank13, bankHit ) Client: I don't know use the function ClientSide guiSetVisible
  3. you just have a sound and you wanna change it? change your sounds name as in the floder then replace it with thembe sure that the sounds name as them
  4. you didn't check the scripts? it's just one marker i made..when i downloaded the script it was more than 5 i made it 1 as i wanted so it's leaked
  5. anyways why the labels are noted at the script?
  6. Ironically, contents of the scripts are different. he can Edit the first one and post the second post with the first one
  7. why you have to make it download this resource: https://community.multitheftauto.com/in ... ils&id=131
  8. did you made Client Side either?
  9. i was need to Examples before setPedAnimation(player,false) player: the player that you want to stop Animation.
  10. iMr.3a[Z]eF

    Gates

    the marker and the object what is the Interior or the Dimension?
  11. i dont know if you mean this setPedAimTarget
  12. iMr.3a[Z]eF

    Gates

    where you want the gates dimension?
  13. iMr.3a[Z]eF

    Gates

    iFahad you didn't removed the commands try this: local a51gate1 = createObject ( 980, 1940.04175 2215.40015 10.7225, 0, 0, 0 ) local a51col = createColCircle ( 1940.04175 2215.40015 10.7225, 7 ) function opena51gates(thePlayer) if string.find ( getPlayerName ( thePlayer ),'CZ' ) then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 1940.04175 2215.40015 10.7225 ) end end end addEventHandler( "onColShapeHit", a51col, opena51gates ) function closea51gates(thePlayer) if string.find ( getPlayerName ( thePlayer ),'CZ' ) then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 1930.04175 2215.40015 10.7225 ) end end end addEventHandler( "onColShapeLeave", a51col, closea51gates ) Edited!
  14. iMr.3a[Z]eF

    Gates

    is your skin at 287? and if you want find a name that had CZ in it, so anyone can change it to CZ and enter
  15. iMr.3a[Z]eF

    Gates

    as far as i know he mean if maybe before the player name is [CZ]-->iMr.Pres[T]ege then he is allow to moveObject
  16. iMr.3a[Z]eF

    Gates

    with commands will be easier local a51gate1 = createObject ( 980, 2060.96484375, 2437.982421875, 10.8203125, 0, 0, 0 ) local a51col = createColCircle ( 213.94564819336, 1875.40234375, 13.938992500305, 7 ) function opena51gates(thePlayer) if getElementType(thePlayer) == "player" then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 2060.96484375, 2437.982421875, 10.8203125 ) end end end addCommandHandler( "open", opena51gates) function closea51gates(thePlayer) if getElementType(thePlayer) == "player" then if getElementModel( thePlayer ) == 287 then moveObject (a51gate1, 5000, 2060.96484375, 2437.982421875, 5.8203125 ) end end end addCommandHandler( "close", closea51gates) Sorry Some mistakes edited!
  17. i dont think you can disable the animation it's all what i know
  18. any time and thanks to you too lol its ok to forget me you are welcome.
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