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iMr.3a[Z]eF

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Everything posted by iMr.3a[Z]eF

  1. can you capture the screen of the problem?
  2. A sample of increasing hp with a hp limit. local healthUpdate = 10 local maxHealth = 100 addCommandHandler("testhealth", function(player) local currentHealth = getElementHealth(player) local newHealth = currentHealth+healthUpdate if newHealth < maxHealth then setElementHealth (player,newHealth) elseif currentHealth ~= maxHealth then -- data transfer saver. setElementHealth (player,maxHealth) end end) what is the "player" type?
  3. do you mean you want to set it random colours when he entered the car or spawn him?
  4. what function you are changing it event?
  5. getElementHealth do it yourself
  6. bindKey setPedAnimation playSound or playSound3D And the item you have to create by yourself https://community.multitheftauto.com/in ... ls&id=2540
  7. addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local zombiekills = getAccountData(account,"Zombie kills") or 0 if (zombiekills == 100) then outputChatBox ( "You have killed 100zombies!!!", source, 255, 255, 255 ) end end )
  8. NO NEED to spawnPlayer while using setElementPosition
  9. createMarker "onMarkerHit" -- event setElementPosition setElementDimension setElementInterior
  10. and who is the player in if ( player == source ) then
  11. https://community.multitheftauto.com/in ... ils&id=761
  12. getPedWeapon is this what you need?
  13. it's a lot try this one https://community.multitheftauto.com/in ... ls&id=5491
  14. What font? the MTA fonts? you can put font whenever you want guiCreateFont
  15. will i think you'll use dxDrawText then check of the player interior as @Ab-47 said Ex: function getHisInterior(thePlayer) local i = getElementInterior(thePlayer) local dxDrawText("he is in ".. i .." interior !",815,125,988,188, tocolor(0, 200, 0, 255), 1, "default-bold", "left", "top", false, false, false) end addEventHandler( "onClientResourceStart", resourceRoot, getHisInterior)
  16. replace outputChatBox ( source.."has got the Hunter", getRootElement(), 255, 255, 255, true ) with outputChatBox ( " " ..source.. " has got the Hunter", getRootElement(), 255, 255, 255, true ) not tested...
  17. iMr.3a[Z]eF

    Scores?

    Over here i think Scores
  18. You don't have to use setTimer because you can set timer at moveObject function Ex: local object = createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) moveObject ( object, 3000, 5540.6654, 1020.55122, 4338.268 ) *3000 = is the timer
  19. the errors from the markers the aren't defined
  20. in Other words: where are the other makers?.
  21. ServerSide: no Tested GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Window[1] = guiCreateWindow(0.4324,0.5246,0.3469,0.237,"Bank",true) guiWindowSetMovable(GUIEditor_Window[1],false) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Label[1] = guiCreateLabel(11,23,50,15,"Amount",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) GUIEditor_Edit[1] = guiCreateEdit(63,22,229,20,"",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(9,48,93,21,"Deposit",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(110,48,93,21,"Withdraw",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(11,77,75,15,"Bank balance: ",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[2],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[2],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[2],"left",false) GUIEditor_Label[3] = guiCreateLabel(11,96,81,15,"Cash in hands: ",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[3],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[3],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[3],"left",false) --[[GUIEditor_Label[4] = guiCreateLabel(93,77,203,17,"[bANK]",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[4],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[4],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[4],"left",false)--]] --[[GUIEditor_Label[5] = guiCreateLabel(95,96,202,15,tostring(kasa),false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[5],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[5],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[5],"left",false)--]] GUIEditor_Button[3] = guiCreateButton(214,48,78,21,"Close",false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1], false) addEvent("CLBankGUI", true) addEvent("DepozytBank", true) addEvent("WyplacBank", true) addEvent("potrzebujeBankBalance", true) addEvent("otoBalans", true) addEvent("bankBalanceChat", true) function dzingi () guiSetVisible(GUIEditor_Window[1], true) triggerServerEvent("potrzebujeBankBalance", getLocalPlayer()) --setElementData(bankUser, "bankCash", GUIEditor_Label[4]) --setElementData(bankUser, "HandsCash", GUIEditor_Label[5]) end addEventHandler( "CLBankGUI", getRootElement(), dzingi ) function createLabelDzingi (balans) destroyElement(GUIEditor_Label[4]) destroyElement(GUIEditor_Label[5]) local BANKBALANCE = tostring(balans) local bankUser = getLocalPlayer() local HandsCash = getPlayerMoney(bankUser) GUIEditor_Label[4] = guiCreateLabel(93,77,203,17,tostring(BANKBALANCE),false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[4],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[4],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[4],"left",false) GUIEditor_Label[5] = guiCreateLabel(95,96,202,15,tostring(HandsCash),false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[5],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[5],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[5],"left",false) end addEventHandler( "otoBalans", getRootElement(), createLabelDzingi ) function BankGUI() guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEventHandler( "CLBankGUI", getRootElement(), BankGUI ) function Depozyt(thisPlayer,button,state) local thisPlayer = getLocalPlayer() local money = getPlayerMoney(thisPlayer) local amount = guiGetText(GUIEditor_Edit[1]) if( tonumber(money) >= tonumber(amount)) then triggerServerEvent ("DepozytBank", getLocalPlayer(), amount) else outputChatBox("Do you wanna deposit more than you have?", 255, 0, 0) end end addEventHandler("onClientGUIClick", GUIEditor_Button[1], Depozyt, false) function Wyplac(button,state) local amount = guiGetText(GUIEditor_Edit[1]) triggerServerEvent ("WyplacBank", getLocalPlayer(), amount) end addEventHandler("onClientGUIClick", GUIEditor_Button[2], Wyplac, false) function Zamknij(button,state) guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[3], Zamknij, false) function chatBank ( ) triggerServerEvent ("chatBank", getLocalPlayer()) end addCommandHandler ( "bank", chatBank ) function BankChatBalance(balans) local theplayer = getLocalPlayer() local playerName = getPlayerName(theplayer) outputChatBox( playerName .. "'s bank balance: $" .. balans .. "!", 255, 255, 0 ) end addEventHandler( "bankBalanceChat", getRootElement(), BankChatBalance )
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