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فاّرس

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Everything posted by فاّرس

  1. الحين كود بآين صحيح, وش تبي بعد؟
  2. سوي مآركر مخفي واذا دخل هالمكان سو شرط if (weapon = ID ) then عرف weapon في الفنكشن وسوي كآنسل آيفنت cancelEvent
  3. الحين, انت تبي اول ماركر يكون ظاهر والسيارة الاولى, واذا دخل الماركر الاول تنسحب السيارة الاولى ويختفي الماركر الاول ويظهر الماركر الثاني والسيارة الثآنيه؟
  4. مازبط .. addEventHandler("onClientGUIClick",root, function () if source == btn then local text = guiGetText(Edit) guiSetText(Memo,text) end end,false)
  5. addEventHandler("onClientGUIClick", btn, function() local text = guiGetText(GUIEditor.edit[1]) guiSetText(GUIEditor.memo[1], text) end, false ) مزبوط ؟ ايه مزبوط, addEventHandler("onClientGUIClick", btn, -- اذا ضغط على زر btn function() -- وظيفة local text = guiGetText(gui_edit) -- نجيب الاديت guiSetText(gui_memo, text) -- نربط الميمو بالاديت end, false -- اغلاق ) -- اغلاق
  6. يقولك وظيفه في كيل مسج تقولي ويكي؟
  7. Lol = setTimer( function () outputChatBox("#ff0000x|#ffff00 Welcome To Server ^^#ff0000|x",root,0,0,0,true) if isTimer(Lol) then killTimer(Lol) end end,10000,0)
  8. تقدر, 'onPlayerWasted' -- اذا مات يطلع الوظيفه بالشآت outputChatBox -- نربطها بالموت 'onPlayerDamage' -- اذا تدمج اللاعب
  9. فاّرس

    local

    الزبده يكون شيء محلي يعني لكود محدد, local money = getPlayerMoney(source) يعني راح يكون للكود نفسه, بالضبط مثل resourceRoot تكون للمود نفسه,
  10. اصلا انا مو فاهم وش تبي بالاصل,
  11. مشكلته ما يحاول يبي كل شيء جاهز,
  12. يعني انت تبي السيارة الاولى تكون ظاهره هي والماركر الاول , واذا لمس الماركر الاول تختفي السيارة وتطلع سيارة ثانيه ويطلع الماركر الثآني وكذآ ؟ جرب, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[1] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Vehicle[3], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then if Vehicle[2] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[3] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Vehicle[2], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
  13. جرب كذآ , Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
  14. مم الكود ملخبط, جرب كذآ, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], source, true) setElementVisibleTo(Blip[1], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[2], source, true) setElementVisibleTo(Blip[2], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Marker[3], source, true) setElementVisibleTo(Blip[3], source, true) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[1]) destroyElement(Marker[1]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[2]) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(Vehicle[2]) destroyElement(Marker[2]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[3]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[3]) destroyElement(Marker[3]) destroyElement(Blip[5]) destroyElement(Blip[6]) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
  15. طيب متى تبيه يسوي السيارات؟ اذا لمس الماركر؟
  16. موو هذا اللي صاير يَ خيييه بسس مو زابط وش صاير معك الحين؟ اشرح لنا وش بتسوي ؟
  17. في وحده اسمها car2 والثانيه car2 خل الثانيه car3 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) -- s elseif (vehicle == car2) and not car2Marker then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) -- s elseif (vehicle == car3) and not car3Marker then car3Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car3Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car3Marker, root, false) setElementVisibleTo(car3Blip1, root, false) setElementVisibleTo(car3Marker, source, true) setElementVisibleTo(car3Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) --s elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) --ss elseif (source == car3Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car3 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car3, 53) end end addEventHandler("onMarkerHit", root, on_Hit_Marker)
  18. متغيرات السيارة كلها car2
  19. ^ الحين احنا نبيه يحاول وانت تعطيه كامل, وش تحس فيه انت؟ كل شغلك فك تشفير وتزرف ,
  20. He want give not get ! addCommandHandler ( "gmoney", function ( player ) if (givePlayerMoney(player,200)) then outputChatBox ( "I've got a $ 200",player, 255, 255, 255, true ) end end)
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