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Posts
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Everything posted by فاّرس
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الحين كود بآين صحيح, وش تبي بعد؟
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سوي مآركر مخفي واذا دخل هالمكان سو شرط if (weapon = ID ) then عرف weapon في الفنكشن وسوي كآنسل آيفنت cancelEvent
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وش تبي بالضبط؟
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الحين, انت تبي اول ماركر يكون ظاهر والسيارة الاولى, واذا دخل الماركر الاول تنسحب السيارة الاولى ويختفي الماركر الاول ويظهر الماركر الثاني والسيارة الثآنيه؟
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مازبط .. addEventHandler("onClientGUIClick",root, function () if source == btn then local text = guiGetText(Edit) guiSetText(Memo,text) end end,false)
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addEventHandler("onClientGUIClick", btn, function() local text = guiGetText(GUIEditor.edit[1]) guiSetText(GUIEditor.memo[1], text) end, false ) مزبوط ؟ ايه مزبوط, addEventHandler("onClientGUIClick", btn, -- اذا ضغط على زر btn function() -- وظيفة local text = guiGetText(gui_edit) -- نجيب الاديت guiSetText(gui_memo, text) -- نربط الميمو بالاديت end, false -- اغلاق ) -- اغلاق
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كيف يجي الكلام تحته.؟
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Lol = setTimer( function () outputChatBox("#ff0000x|#ffff00 Welcome To Server ^^#ff0000|x",root,0,0,0,true) if isTimer(Lol) then killTimer(Lol) end end,10000,0)
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تقدر, 'onPlayerWasted' -- اذا مات يطلع الوظيفه بالشآت outputChatBox -- نربطها بالموت 'onPlayerDamage' -- اذا تدمج اللاعب
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اصلا انا مو فاهم وش تبي بالاصل,
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مشكلته ما يحاول يبي كل شيء جاهز,
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حاول ع الاقل تسوي شيء,,
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يعني انت تبي السيارة الاولى تكون ظاهره هي والماركر الاول , واذا لمس الماركر الاول تختفي السيارة وتطلع سيارة ثانيه ويطلع الماركر الثآني وكذآ ؟ جرب, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[1] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Vehicle[3], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then if Vehicle[2] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) end end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then if Vehicle[3] then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Vehicle[2], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
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جرب كذآ , Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then setElementVisibleTo(Marker[2], root, true) setElementVisibleTo(Vehicle[2], root, true) setElementVisibleTo(Vehicle[3], root, false) givePlayerMoney(hitElement, 46000) elseif (source == Marker[2]) then setElementVisibleTo(Marker[3], root, true) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[3], root, true) givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) elseif (source == Marker[3]) then setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Vehicle[1], root, false) setElementVisibleTo(Vehicle[2], root, false) givePlayerMoney(hitElement, 46000) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
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مم الكود ملخبط, جرب كذآ, Marker = {} Blip = {} Vehicle = {} Marker[1] = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Marker[3] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) Blip[1] = createBlip(14.14, 14.7, 3.1, 51) Blip[2] = createBlip(25.24, -48.5, 2.11, 51) Blip[3] = createBlip(25.24, -48.5, 2.11, 51) Blip[4] = createBlipAttachedTo(Vehicle[1], 53) Blip[5] = createBlipAttachedTo(Vehicle[2], 53) Blip[6] = createBlipAttachedTo(Vehicle[3], 53) Vehicle[1] = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) Vehicle[2] = createVehicle(402, 29.2, 18.35, 3.1) Vehicle[3] = createVehicle(402, 29.2, 18.35, 3.1) function onEnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[1], root, false) setElementVisibleTo(Blip[1], root, false) setElementVisibleTo(Marker[1], source, true) setElementVisibleTo(Blip[1], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) Marker[2] = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) function OnEnterCar(player) if (getElementType(vehicle) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[2], root, false) setElementVisibleTo(Blip[2], root, false) setElementVisibleTo(Marker[2], source, true) setElementVisibleTo(Blip[2], source, true) end end addEventHandler("onPlayerVehicleEnter",root,onEnterCar) function On_EnterCar(player) if (getElementType(player) == 'player' ) then setPlayerWantedLevel(source, 1) setElementVisibleTo(Marker[3], root, false) setElementVisibleTo(Blip[3], root, false) setElementVisibleTo(Marker[3], source, true) setElementVisibleTo(Blip[3], source, true) end end addEventHandler("onPlayerVehicleEnter", root, On_EnterCar) function on_Hit_Marker(hitElement) if (getElementType(hitElement) == 'player' ) then if (source == Marker[1]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[1]) destroyElement(Marker[1]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[2]) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(Vehicle[2]) destroyElement(Marker[2]) destroyElement(Blip[5]) destroyElement(Blip[6]) elseif (source == Marker[3]) then givePlayerMoney(hitElement, 46000) destroyElement(Vehicle[3]) destroyElement(Marker[3]) destroyElement(Blip[5]) destroyElement(Blip[6]) end end end addEventHandler("onMarkerHit", root, on_Hit_Marker) setTimer(function() outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(Vehicle[1], true) end, 5000, 1)
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طيب متى تبيه يسوي السيارات؟ اذا لمس الماركر؟
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موو هذا اللي صاير يَ خيييه بسس مو زابط وش صاير معك الحين؟ اشرح لنا وش بتسوي ؟
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في وحده اسمها car2 والثانيه car2 خل الثانيه car3 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) -- s elseif (vehicle == car2) and not car2Marker then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) -- s elseif (vehicle == car3) and not car3Marker then car3Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car3Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car3Marker, root, false) setElementVisibleTo(car3Blip1, root, false) setElementVisibleTo(car3Marker, source, true) setElementVisibleTo(car3Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) --s elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) --ss elseif (source == car3Marker) then givePlayerMoney(hitElement, 46000) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car3 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car3, 53) end end addEventHandler("onMarkerHit", root, on_Hit_Marker)
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^ الحين احنا نبيه يحاول وانت تعطيه كامل, وش تحس فيه انت؟ كل شغلك فك تشفير وتزرف ,
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setAccountData
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He want give not get ! addCommandHandler ( "gmoney", function ( player ) if (givePlayerMoney(player,200)) then outputChatBox ( "I've got a $ 200",player, 255, 255, 255, true ) end end)