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Everything posted by فاّرس
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الي انا اشوفه انه كاتب يبي مود في عالم وهمي محدد فـ عطيته المطلوب , ما اشوف انه كاتب انه يبي اللاعبين في عالم وهمي
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ما اشوف شيء صعب ؟ سوي حاول لا تقول ما عرفت ذذ
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ليه يحط كود فتح باب كلنت مرح يفتح للكل وش يستفيد يمكن ما يبيه للكل , وانا وش يعرفني عنه ._.
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اذا ماني غلطان ان هذا يخلي البيد يلحقك انت ويضربك, مو يلحق الي تحدد عليه ذذ انتبهت عليه يوم قالي الكتراز ذذ
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getElementDimension -- return false #
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شيل الكوماند ذذ, وحط بداله, bindKey('tab','down',moveGate) + القسم خطأ ,
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حزر فزر, وش تتوقع يعني؟
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جرب كذا, local GroupS = "[saW]" markerskinHouse = createMarker ( 3270.7998046875 , 1434.599609375 , 47.5 , " cylinder " , 2 , 253 , 1 , 2 , 255 ) markeroutofbase = createMarker ( 3277.19921875 , 1464.8994140625 , 47.5 , " cylinder " , 2 , 52 , 215 , 39 , 255 ) markerjointospar = createMarker ( 3215.599609375 , 1516 , 49.799999237061 , " arrow " , 2 , 0 , 0 , 255 , 255 ) markerenergiebase = createMarker ( 3144.69921875 , 1488.5 , 47.799999237061 , " cylinder " , 2 , 248 , 5 , 5 , 255 ) markerjoinbase2 = createMarker ( 3159.19921875 , 1475.2998046875 , 47.799999237061 , " cylinder " , 3 , 205 , 34 , 220 , 255 ) markerjoinbase1 = createMarker ( 3205.69921875 , 1475.8994140625 , 47.799999237061 , " cylinder " , 3 , 205 , 34 , 220 , 255 ) markerFixV = createMarker ( 3201.19921875 , 1383.8994140625 , 47.799999237061 , " cylinder " , 3 , 131 , 125 , 123 , 255 ) markerFixV2 = createMarker ( 3210.69921875 , 1384 , 47.799999237061 , " cylinder " , 3 , 131 , 125 , 123 , 255 ) markerjoinToHouse = createMarker ( 3259.19921875 , 1423.3994140625 , 51.099998474121 , " arrow " , 235 , 232 , 19 , 255 ) markerjoinofbase = createMarker ( 3254.6000976563 , 1514.0999755859 , 111.19999694824 , " cylinder " , 3 , 0 , 0 , 255 , 255 ) markeroutofspar = createMarker( -977.87841796875, 1053.0025634766, 1345.9, 'arrow', 2, 0, 0, 255, 255 ) setElementInterior ( markeroutofspar, 10 ) setElementDimension ( markeroutofspar, 5725 ) markeroutofHouse = createMarker(225.68779,1022.16730,1084.01563,"arrow",2,0,255,0,255) setElementInterior ( markeroutofHouse, 7 ) setElementDimension ( markeroutofHouse, 7523 ) createBlip ( 3043.45581 , 1474.17310 , 48.81903 , 23 ) allSkins = {230,137,124,217} addEventHandler("onMarkerHit", root, function(player) local team = getPlayerTeam(player) if source == markerskinHouse and getElementType(player)== " player " and getElementData ( player , "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementModel ( player , unpack(allSkins[math.random(#allSkins)] )) setPedArmor ( player , 100 ) fixVehicle(getPedOccupiedVehicle(player)) elseif source == markerenergiebase and getElementData ( player , "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementHealth ( player , 100 ) setPedArmor ( player , 100 ) giveWeapon ( player , 46 ) fixVehicle( getPedOccupiedVehicle( player ) ) elseif source == markeroutofbase and getElementData ( player , " Group " ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3169.8000488281 , 1471.6999511719 , 111.19999694824 ) elseif source == markerjoinofbase and getElementData ( player , " Group " ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3302 , 1452.6999511719 , 48.5 ) elseif source == markerjointospar and getElementType(player) == " player " and getElementData( player, 'Group' ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition( player, -973.55010986328, 1061.3986816406, 1345.6706542969 ) setElementInterior ( player, 10 ) setElementDimension ( player, 5725 ) outputChatBox( getPlayerName( player ) .. ' Welcome at SparGrounD ' .. GroupS, player, 0, 255, 0, false ) removeElementData ( player , "Group" ) elseif source == markeroutofspar and getElementType( player ) == "player" then setElementData ( player , "Group" , true ) elseif source == markerjointoHouse and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition( player, 227.92116,1030.71863,1084.01599 ) setElementInterior ( player, 7 ) setElementDimension ( player, 7523 ) elseif source == markeroutofHouse and getElementType ( player ) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3258.8000488281 , 1434.3000488281 , 48.5 ) outputChatBox('GooD Bye '..getPlayerName( player )..' !',player,0,255,0) elseif source == markerFixV or source == markerFixV2 and getElementType ( player ) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' and isPedInVehicle( player ) then fixVehicle( getPedOccupiedVehicle( player ) ) addVehicleUpgrade ( getPedOccupiedVehicle( player ), 1010 ) addVehicleUpgrade ( getPedOccupiedVehicle( player ), 1087 ) elseif source == markerjoinbase1 and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' and isPedInVehicle( player ) then setElementPosition ( player , 3148 , 1475.5 , 47.799999237061 ) elseif source == markerjoinbase2 and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3231 , 1462.4000244141 , 47.799999237061 ) end end end end end end end end end end end end )
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خليته في كود واحد ذذ, ماركزت فيه زين ذذ, local GroupS = "[saW]" markerskinHouse = createMarker ( 3270.7998046875 , 1434.599609375 , 47.5 , " cylinder " , 2 , 253 , 1 , 2 , 255 ) markeroutofbase = createMarker ( 3277.19921875 , 1464.8994140625 , 47.5 , " cylinder " , 2 , 52 , 215 , 39 , 255 ) markerjointospar = createMarker ( 3215.599609375 , 1516 , 49.799999237061 , " arrow " , 2 , 0 , 0 , 255 , 255 ) markerenergiebase = createMarker ( 3144.69921875 , 1488.5 , 47.799999237061 , " cylinder " , 2 , 248 , 5 , 5 , 255 ) markerjoinbase2 = createMarker ( 3159.19921875 , 1475.2998046875 , 47.799999237061 , " cylinder " , 3 , 205 , 34 , 220 , 255 ) markerjoinbase1 = createMarker ( 3205.69921875 , 1475.8994140625 , 47.799999237061 , " cylinder " , 3 , 205 , 34 , 220 , 255 ) markerFixV = createMarker ( 3201.19921875 , 1383.8994140625 , 47.799999237061 , " cylinder " , 3 , 131 , 125 , 123 , 255 ) markerFixV2 = createMarker ( 3210.69921875 , 1384 , 47.799999237061 , " cylinder " , 3 , 131 , 125 , 123 , 255 ) markerjoinToHouse = createMarker ( 3259.19921875 , 1423.3994140625 , 51.099998474121 , " arrow " , 235 , 232 , 19 , 255 ) markerjoinofbase = createMarker ( 3254.6000976563 , 1514.0999755859 , 111.19999694824 , " cylinder " , 3 , 0 , 0 , 255 , 255 ) markeroutofspar = createMarker( -977.87841796875, 1053.0025634766, 1345.9, 'arrow', 2, 0, 0, 255, 255 ) setElementInterior ( markeroutofspar, 10 ) setElementDimension ( markeroutofspar, 5725 ) markeroutofHouse = createMarker(225.68779,1022.16730,1084.01563,"arrow",2,0,255,0,255) setElementInterior ( markeroutofHouse, 7 ) setElementDimension ( markeroutofHouse, 7523 ) createBlip ( 3043.45581 , 1474.17310 , 48.81903 , 23 ) allSkins = {230,137,124,217} addEventHandler("onMarkerHit", root, function(player) local team = getPlayerTeam(player) if source == markerskinHouse and getElementType(player)== " player " and getElementData ( player , "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementModel ( player , unpack(allSkins[math.random(#allSkins)] )) setPedArmor ( player , 100 ) fixVehicle(getPedOccupiedVehicle(player)) elseif source == markerenergiebase and getElementData ( player , "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementHealth ( player , 100 ) setPedArmor ( player , 100 ) giveWeapon ( player , 46 ) fixVehicle( getPedOccupiedVehicle( player ) ) elseif source == markeroutofbase and getElementData ( player , " Group " ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3169.8000488281 , 1471.6999511719 , 111.19999694824 ) elseif source == markerjoinofbase and getElementData ( player , " Group " ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3302 , 1452.6999511719 , 48.5 ) else return outputChatBox( ' Only '..GroupS..' !', player, 255, 0, 255 ) elseif source == markerjointospar and getElementType(player) == " player " and getElementData( player, 'Group' ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition( player, -973.55010986328, 1061.3986816406, 1345.6706542969 ) setElementInterior ( player, 10 ) setElementDimension ( player, 5725 ) outputChatBox( getPlayerName( player ) .. ' Welcome at SparGrounD ' .. GroupS, player, 0, 255, 0, false ) removeElementData ( player , "Group" ) elseif source == markeroutofspar and getElementType( player ) == "player" then setElementData ( player , "Group" , true ) elseif source == markerjointoHouse and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition( player, 227.92116,1030.71863,1084.01599 ) setElementInterior ( player, 7 ) setElementDimension ( player, 7523 ) elseif source == markeroutofHouse and getElementType ( player ) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3258.8000488281 , 1434.3000488281 , 48.5 ) outputChatBox('GooD Bye '..getPlayerName( player )..' !',player,0,255,0) else return outputChatBox( ' Only '..GroupS..' !', player, 255, 0, 255 ) elseif source == markerFixV or source == markerFixV2 and getElementType ( player ) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' and isPedInVehicle( player ) then fixVehicle( getPedOccupiedVehicle( player ) ) addVehicleUpgrade ( getPedOccupiedVehicle( player ), 1010 ) addVehicleUpgrade ( getPedOccupiedVehicle( player ), 1087 ) elseif source == markerjoinbase1 and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' and isPedInVehicle( player ) then setElementPosition ( player , 3148 , 1475.5 , 47.799999237061 ) elseif source == markerjoinbase2 and getElementType(player) == "player" and getElementData( player, "Group" ) == GroupS then if team and getTeamName(team) == 'No Team' then setElementPosition ( player , 3231 , 1462.4000244141 , 47.799999237061 ) end end end end end end end end end end end end )
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^ مدري عن وضعه يبيها سرعه ثابته ولا يبيها لوقت محدد,
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-- Meta # > gamemodes="play" type="map" name="1S4MuEL" author="Ziven" version="1" description="mhm" /> src="The-S.map" dimension="0" /> > name="#minplayers" value="[ 0 ]" /> name="#maxplayers" value="[ 128 ]" /> name="#gravity" value="[ 0.008000 ]" /> name="#weather" value="[ 0 ]" /> name="#time" value="1:0" /> name="#locked_time" value="[ false ]" /> name="#waveheight" value="[ 0 ]" /> name="#gamespeed" value="[ 1 ]" /> >> + روح ملف, mtaserver.conf انزل تحت قبل الاخير بشوي تقريبا, بيجيك كذا, <resource src="admin" startup="1" protected="0" /> انزل تحتها سطر وحط هذا, <resource src="map" startup="1" protected="0" /> map هو اسم المجلد حقك ذذ
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setElementSpeed getElementSpeed ولو تبي اكثر من سياره سوي جدول ذذ, مثال, table = { [id] = true, [id] = true, [id] = true } -- getElementModel لو تدخل هنا بتلقى مثال على الجدول ذذ, onVehicleStartEnter
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weapon_range = اظن حتى مايضبط ذذ, لأني جربت على البازوكا مسافه ابعد ما تغيرت ذذ
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اظن ان الزوم من نفس صنع السلاح اذا ماني غلطان , + انا مع طلال ذذ اظن ما تقدر,
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تأكد انك بقروب الادمن , يمكن انك بقروب الكونسل ذذ, هو متغير النافذه ذذ GUIEditor.window[1] وتأكد ان واذا ما ننفع هات الديبوق , debugscript 3
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اكيد ما بيضبط اسم القروب غلط ذذ الزبده خليه كذا ذذ, if isObjectInACLGroup("user."..accName, aclGetGroup("Admin")) then
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من النوم الزايد ما شفت الارقومنت +- setWeaponProperty(34, "pro","target_range", 500)
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مو فاهم وش تبي بالضبط ذذ تقصد لو ضغط الزر يقعد ثانيتين ويشتغل الحدث ؟ وبعدين تبيه يطفي ؟ وكذا؟
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تأكد انك معرف الجدول, marker[defined]
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اذا ماني غلطان ان هذا يخلي البيد يلحقك انت ويضربك, مو يلحق الي تحدد عليه ذذ
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كيف اذا كان الشرطه عليه نجوم ما تختار شرطه ? + بالنسبه لـ ما يقدر يضرب الا الي عليه نجوم, onClientPlayerDamage getPlayerWantedLevel cancelEvent + الشرطه ما يجي عليه نجوم انت سوي للشرطه تيم او قروب وسوي لهم شرط ما يجي نجوم , + لازم تحدد ان الشرطي في اي تيم او قروب ذذ -- Team # getPlayerTeam getTeamName -- Group # isObjectInACLGroup getPlayerAccount getAccountName aclGetGroup triggerServerEvent
