TimJ
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Everything posted by TimJ
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Try looking on the wiki at the gui functions, might help... https://wiki.multitheftauto.com/wiki/Client_Scrip ... _functions Just read through what each function does, its not as hard as it looks.
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If your having trouble with gui maybe rather than jumping in at the deep end, just get accustomed to the functions and events of gui in more simple ways, e.g a welcome message when you join the server with a close button. Thats how i started any way
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Or, alternatively, you could just download the one that XX3 modified to be compatible with 1.0.x which can be found here: https://community.multitheftauto.com/index.html?p ... ils&id=535 Happy new year btw
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Did you remember to add yourself to the admin acl?
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Just out of interest, anybody know how much bandwidth an MTA 1.0.X server uses?
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{TJT}Tim killed BrophY (Flying midgets)
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A: NO Q: Wtb MTA Server?
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OM NOM NOM NOM
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I guess you could write an ID for the objects then use getElementByID ( string Name/ID ) in a seperate lua script file. thats what i did in my server with markers anyway
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pickup = createPickup ( x, y, z, theType, amount/weapon/model) -- your pickup your making setElementInterior ( pickup, 1 ) -- set its interior to 1 or whatever interior you need. First interior is 0 That should do the trick
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You are within that sphere
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Im trying to make the cursor show but it wont and im getting: Bad argument @ 'showCursor' in the console. im typing: showCursor(source, true) help EDIT: Scrap That- Fixed
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Thank you that works great and thanks robhol too
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i thought about that then thought it might just trigger the event on the client resource start, so i just tried it and it made no difference just triggered the event on resource start
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i just added a command handler to the spawner function... which worked which means ive done something wrong with the button i guess...
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Theres no error messages. It simply doesnt work
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Im confused with GUI triggering server events I tried a couple of times, i tried to use the wiki to help, What i got was: Server: function greetingHandler ( message ) outputChatBox ( "lalala:", source ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", getRootElement(), greetingHandler ) Client: button = guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Test", true ) function spawner ( commandName ) triggerServerEvent ( "onGreeting", getLocalPlayer(), " wowow" ) end addEventHandler ( "onClientGUIClick", button, spawner ) Help would be very kindly appreciated
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Well basicly the first part gets the car your in and saves it in a meta file like this: car name e.g <{TJT}Tim>Police{TJT}Tim> I've done that and it works fine, but what i want it to do now is retrieve the information so that it will give you the car saved with your name. And i didnt really understand this:
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Thanks all, ive got it working. Now im on the next bit of the script, which "co-incidently" im having trouble with too lol: function getcar ( source ) local name = getPlayerNametagText(source) local xmlFile=xmlLoadFile("xmlfile.xml") if xmlFile then --If it's indeed opened: local node=xmlFindSubNode(xmlFile,"somesubnode",0) local success=xmlNodeGetValue(node) if success then outputChatBox(tostring(success)) end end outputChatBox( "done", source ) warpPlayerIntoVehicle ( playerSource, success ) end addCommandHandler("getcar", getcar) i get this error: Bad Argument @ 'warpPlayerIntoVehicle' - Line: 31 Whats wrong with it ?
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Still screwed... Its saying its having probs making the node and editting the content, i dont understand whats wrong there at the moment...
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K ive changed that: function xml ( source ) local name = getPlayerNametagText(source) local vehicle = getPlayerOccupiedVehicle(source) local content = getVehicleName(vehicle) local xmlFile=xmlLoadFile("xmlfile.xml") local node=xmlCreateSubNode(xmlfile, name) local success=xmlNodeSetValue(node, content) if success then xmlSaveFile(xmlFile) end end addCommandHandler("test", xml) but i get these errors: Bad argument @ 'xmlCreateSubNode' - Line: 7 Bad argument @ 'xmlNodeSetValue' -Line: 8