Как говорится своими руками) Не знал про это.
Я так понял евент вызывается после функции?
Вот как то так не судите 1 раз своей рукой пишу.
function CreatePed
ped1=createPed(45,x,y,z)
setPedAnimation(ped1,"ped","KILL_PARTIAL")
end
addEventHandlier("OnPlayerWasted",root,CreatePed)
Я не знаю только как вычислять координаты игрока который умер. Сейчас у меня бот не будет создаватся. Так как координат у него нету.
Прошлый вопрос с регистрацией остался в силе. Наконец то на компьютере
--[[ Basic Roleplay Gamemode ~ Server-side functions for login Created by Socialz ]]-- -- Miniatures local cRoot = getRootElement() local cThis = getThisResource() local cThisRoot = getResourceRootElement(cThis) -- Configurations (modifyable) local cx1, cy1, cz1 = 1262, -1154, 96 -- Camera slider part 1 position local cpx1, cpy1, cpz1 = 1190, -1195, 58 -- Camera slider part 1 point local cx2, cy2, cz2 = 512.2, -1263.57, 32.53 -- Camera slider part 2 position local cpx2, cpy2, cpz2 = 542.16, -1287.07, 17.24 -- Camera slider part 2 point local cx3, cy3, cz3 = 1818.96, -1678.42, 17.77 -- Camera slider part 3 position local cpx3, cpy3, cpz3 = 1831.63, -1679.9, 13.54 -- Camera slider part 3 point local cx4, cy4, cz4 = 1517.72, -1724.66, 38.05 -- Camera slider part 4 position local cpx4, cpy4, cpz4 = 1471.68, -1750.05, 15.44 -- Camera slider part 4 point local cx5, cy5, cz5 = 951.71, -1122.66, 44.24 -- Camera slider part 5 position local cpx5, cpy5, cpz5 = 890.43, -1092.08, 24.3 -- Camera slider part 5 point local cx6, cy6, cz6 = 1051.84, -1157.98, 35.98 -- Camera slider part 6 position local cpx6, cpy6, cpz6 = 1028.54, -1121.54, 28.4 -- Camera slider part 6 point local cx7, cy7, cz7 = 1924.13, -1767.91, 88.08 -- Camera slider part 7 position local cpx7, cpy7, cpz7 = 1765.62, -1864.89, 13.57 -- Camera slider part 7 point local sx, sy, sz = 1743, -1861, 14 -- Original spawnpoint local rx, ry, rz = 1183, -1323, 14 -- Respawnpoint local rp_startcash = 500 -- Starting wallet cash local rp_startbankcash = 1000 -- Starting bank cash local regR, regG, regB = 255, 255, 255 -- Regular nametag color local admR, admG, admB = 255, 255, 0 -- Admin nametag color local notification_welcome = "Добро пожаловать на Playground Roleplay." -- Notification: welcometext local notification_regular = "Удачно залогинились." -- Notification: ACL group note on log in, regular account local notification_trialadmin = "Вы залогинились как модератор." -- Notification: ACL group note on log in, trial administrator local notification_gameadmin = "Вы залогинились как игровой администратор." -- Notification: ACL group note on log in, game administrator local notification_leadadmin = "Вы залогинились как супермодератор." -- Notification: ACL group note on log in, lead administrator local notification_owner = "Вы залогинились как главный администратор." -- Notification: ACL group note on log in, server owner local notification_password = "Если вы хотите сменить свой пароль нажмите /changepass" -- Notification: how to change password local notification_loggedout = "Вы вышли. Пожалуйста зайдите снова." -- Notification: forced logged out local warning_password_notloggedin = "Вы должны войти прежде чем менять свой пароль." -- Warning: not logged in when changing password local warning_password_invalidlenght = "Ваш новый пароль должен быть больше 5 символов!" -- Warning: invalid lenght when changing password local warning_password_invalid = "Пароль неверен." -- Warning: invalid password local warning_logout = "Выйти сейчас невозможно." -- Warning: logging out disabled local rp_hospitalMoney = 75 -- Hospital treatment's payment local rp_notification_hospital_01 = "Вас спасли медики.." -- Treatment info after respawn local rp_notification_hospital_02 = "Вы заплатили $" .. rp_hospitalMoney .. " за лечение." -- Treatment info after respawn local releasepoint_x = 0 local releasepoint_y = 0 local releasepoint_z = 0 local releasepoint_interior = 0 local releasepoint_dimension = 0 -- Functions addEventHandler("onPlayerJoin", cRoot, function() for i=1,50 do outputChatBox(" ", source) end outputChatBox(notification_welcome, source, 255, 255, 0, true) outputChatBox("Что бы продолжить зайдите.", source, 255, 255, 255, true) outputChatBox(" ", source, 255, 255, 255, true) showPlayerHudComponent(source, "radar", false) showPlayerHudComponent(source, "area_name", false) setElementData(source, "slider", 0) firstSlider(source) end ) function firstSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx1, cy1, cz1, cpx1, cpy1, cpz1) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(secondSlider, 4000, 1, source) end end function secondSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx2, cy2, cz2, cpx2, cpy2, cpz2) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(thirdSlider, 4000, 1, source) end end function thirdSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx3, cy3, cz3, cpx3, cpy3, cpz3) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(fourthSlider, 4000, 1, source) end end function fourthSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx4, cy4, cz4, cpx4, cpy4, cpz4) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(fifthSlider, 4000, 1, source) end end function fifthSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx5, cy5, cz5, cpx5, cpy5, cpz5) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(sixthSlider, 4000, 1, source) end end function sixthSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx6, cy6, cz6, cpx6, cpy6, cpz6) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(seventhSlider, 4000, 1, source) end end function seventhSlider(source) if getElementData(source, "slider") ~= 1 then fadeCamera(source, false, 1.0) setTimer(function() setCameraMatrix(source, cx7, cy7, cz7, cpx7, cpy7, cpz7) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(firstSlider, 4000, 1, source) end end function brpLogin(player, username, password) local account = getAccount(username, password) if account ~= false then if logIn(player, account, password) == true then local acc = getPlayerAccount(player) if isObjectInACLGroup("user." .. getAccountName(acc), aclGetGroup("Trial Administrator")) then outputChatBox(notification_trialadmin, player, 200, 200, 0, false) setElementData(player, "admin.level", 1) setPlayerNametagColor(player, admR, admG, admB) elseif isObjectInACLGroup("user." .. getAccountName(acc), aclGetGroup("Game Administrator")) then outputChatBox(notification_gameadmin, player, 200, 200, 0, false) setElementData(player, "admin.level", 2) setPlayerNametagColor(player, admR, admG, admB) elseif isObjectInACLGroup("user." .. getAccountName(acc), aclGetGroup("Lead Administrator")) then outputChatBox(notification_leadadmin, player, 200, 200, 0, false) setElementData(player, "admin.level", 3) setPlayerNametagColor(player, admR, admG, admB) elseif isObjectInACLGroup("user." .. getAccountName(acc), aclGetGroup("Server Owner")) then outputChatBox(notification_owner, player, 200, 200, 0, false) setElementData(player, "admin.level", 4) setPlayerNametagColor(player, admR, admG, admB) else outputChatBox(notification_regular, player, 220, 220, 0, false) setElementData(player, "admin.level", 0) setPlayerNametagColor(player, regR, regG, regB) end setElementData(player, "accountname", getAccountName(acc)) setElementData(player, "player.loggedin", 1) outputChatBox(notification_password, player, 255, 255, 255, false) triggerClientEvent(player, "hideLoginWindow", cRoot) setElementData(player, "slider", 1) fadeCamera(player, false, 2.0) if isElementFrozen(player) then setElementFrozen(player, false) end setTimer(function() local money = getAccountData(acc, "money") local bank = getAccountData(acc, "bank") local faction = getAccountData(acc, "faction") local fname = getAccountData(acc, "fname") local factionleader = getAccountData(acc, "factionleader") local health = getAccountData(acc, "health") local armor = getAccountData(acc, "armor") local model = getAccountData(acc, "model") local points = getAccountData(acc, "points") local interior = getAccountData(acc, "interior") local dimension = getAccountData(acc, "dimension") local x = getAccountData(acc, "posx") local y = getAccountData(acc, "posy") local z = getAccountData(acc, "posz") local rx = getAccountData(acc, "rotx") local ry = getAccountData(acc, "roty") local rz = getAccountData(acc, "rotz") local cuffed = getAccountData(acc, "cuffed") local arrested = getAccountData(acc, "arrested") local arrestedtime = getAccountData(acc, "arrested-remainingtime") local materials = getAccountData(acc, "materials") if cuffed == true then setElementData(player, "police.cuffed", true) toggleControl(player, "fire", false) toggleControl(player, "next_weapon", false) toggleControl(player, "previous_weapon", false) toggleControl(player, "sprint", false) toggleControl(player, "aim_weapon", false) toggleControl(player, "handbrake", false) toggleControl(player, "vehicle_fire", false) toggleControl(player, "vehicle_secondary_fire", false) toggleControl(player, "vehicle_left", false) toggleControl(player, "vehicle_right", false) toggleControl(player, "steer_forward", false) toggleControl(player, "steer_back", false) end if arrested == true then setElementData(player, "police.arrested", true) outputChatBox("Твой аррест ещё не окончен.", player, 120, 120, 255, false) setTimer(function(player) if getElementData(player, "police.arrested") then setElementPosition(player, releasepoint_x, releasepoint_y, releasepoint_z) setElementInterior(player, releasepoint_interior) setElementDimension(player, releasepoint_dimension) outputChatBox("Вас отпустили - пожалуйста не нарушайте закон.", player, 120, 120, 255, false) outputServerLog("[FACTIONS] [AUTO/RELEASE]: " .. getPlayerName(player) .. " был отпущен из тюрьмы автоматически.") removeElementData(player, "police.arrested") setAccountData(acc, "arrested", false) setAccountData(acc, "arrested-remainingtime", 0) end end, arrestedtime, 1,