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Posts
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Everything posted by uhm
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Eh... but you did actually also forward port 22126 UDP?
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nice! brace for breaking the recently broken "concurrent online players" record of last week
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Could you explain that? What does it mean that he first activated it, but then "tried" to turn it off? Also I assume you are you carrying weapons when you're trying this?
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Oh, but your internal.db file is also corrupt... You can attempt trying the fix: https://wiki.multitheftauto.com/wiki/Fixdb#Easy_way If it doesn't work, try reinstalling the server into a different directory. Check if you can use the console. If you can, move your server files to the new installation (the "resources" directory, the conf and xml files in your "deathmatch" directory and, if applicable, your "modules" directory). The only things that might have been lost are things like statistics and possibly account data.
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Sure. Okay, so if you help in the window and hit enter, does it show you any response? If it doesn't, is the dash in the top left corner animated?
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does it show these yellow things? are you running it by terminal/putty or just on a local windows pc?
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aaaaaargh I'm terribly sorry that this is such a messy topic. I am on CentOS 5, you are on CentOS 6. In the vz.repo file, change the fives (5) to sixes (6): [vz-base] name=vz-base mirrorlist=[url=http://vzdownload.swsoft.com/download/mirrors/centos]http://vzdownload.swsoft.com/download/mirrors/centos[/url]-6 gpgcheck=0 [vz-updates] name=vz-updates mirrorlist=[url=http://vzdownload.swsoft.com/download/mirrors/updates-released-ce6]http://vzdownload.swsoft.com/download/m ... leased-ce6[/url] gpgcheck=0
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Issue solved over PM. The problem was that baricz had a dynamic internal IP address with a lease time of about a day. This means that the next day, his internal IP address would likely change and therefore the forwarding was undone. This resolves the off issue that the console "sometimes" says that all the ports are forwarded. Also he had been providing that very same local IP address to his friends. Using the steps on the following page, he had assigned himself a static IP address: http://blog.mclaughlinsoftware.com/2009 ... static-ip/ In his case, he had to change the settings (in step 5) to: IP address 192.168.0.124 Default gateway 192.168.0.1 Preferred DNS: 8.8.8.8 Then, he had forwarded the ports again to the local IP address used in the configuration (in this case 192.168.0.124). After, by visiting http://whatismyip.com/, he was able to retrieve his external IP-address for exchange with friends.
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The standard in MTA is clicking the left mouse button. Not all servers allow driveby though...
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Hi, looks like you can just add the file vz.repo with the content of my previous post to /yum.repos.d/ Per this source: http://easevps.eu/knowledgebase.php?act ... ticle&id=5 Please run the following commands: yum clean all yum --noplugins check-update then create that vz.repo file in etc/yum.repos.d/ then yum update then try again yum install ncurses.i386
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Heh, he means Original Poster, not operator ;D As I said, this issue was solved in another topic Bless you
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Yeah, when they're attached the the bones the object moves smooth as Jagger and will always be right on top of the nose, as you would want glasses to be. Mel, if you had gotten a short answer to your initial question, it would not have helped you. I had to suggest an alternative and walking that path we found out the goal was actually far from the solution you had first in mind. That's the nice thing of these forums, people helping people. Sometimes the wiki provides answers, sometimes human insight provides answers. Let's not make a bigger deal out of this than it is. Also, for that matter, those objects are not even listed on the MTA wiki. I found them at the SAMP wiki.
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Sadly, no, only CJ can wear clothes. The clothes will always fit CJ's body, regardless of fat and muscle levels. I believe other peds can wear additional accessories like sunglasses, hats and watches, but that might use the attachElements (or similar, something about bone position?) function. You would also need to rip those objects out of the SAMP.img file
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Hi guy, at the same moment there is another topic about someone else who is doing the same: Multiple TXD'S and DFF'S? Use the addPedClothes function instead of the engineModelReplace function. No object IDs are needed with this method. The clothes object ID's for editing and modding are probably within the range of 384-393, but this is pretty poorly documented
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I think that the following episode of FOP is extremely relevant to your case So uh.. does this happen on a particular server? Can you provide a screenshot of the issue?
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the info wasnt in that file for me, it was in a file called vz.repo [vz-base] name=vz-base mirrorlist=[url=http://vzdownload.swsoft.com/download/mirrors/centos]http://vzdownload.swsoft.com/download/mirrors/centos[/url]-5 gpgcheck=0 [vz-updates] name=vz-updates mirrorlist=[url=http://vzdownload.swsoft.com/download/mirrors/updates-released-ce5]http://vzdownload.swsoft.com/download/m ... leased-ce5[/url] gpgcheck=0
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That is weird, it is in my yum repository but I have two more repos though. yum list ncurses.i386 Loaded plugins: fastestmirror base | 1.1 kB 00:00 epel | 3.7 kB 00:00 extras | 2.1 kB 00:00 updates | 1.9 kB 00:00 [b]vz-base | 951 B 00:00 vz-updates | 951 B 00:00[/b] Excluding Packages in global exclude list Finished Installed Packages ncurses.i386 5.5-24.20060715 installed Good luck. Maybe you can get the ncurses.i386 package a different way or you can add a repo to yum that does have this package. If all else fails install CentOS as x86.
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Wait, what does the server window say when you type openports? Because I believe the traffic is UDP, not TCP Port 22003 UDP is the most important one, that allows your friends to connect. Is that one forwarded and allowed in firewall?
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oh, you are talking about CJ clothes, I didn't quite realise in that case you should use this function addPedClothes so no (engine) model replacement is involved then
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If it says ports are open, but they still can't join, then it's probably your firewall. Do you know how to allow the connections?
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Ok, try this: yum install ncurses.i386
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Can request feature at http://bugs.multitheftauto.com/main_page.php But is developer's choice to disallow and give more control using setVehicleHandling functions. But it is also true that it would not take effort to make handling.cfg restriction based on server config.
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The COL file should contain the collision data for just one object, so it should not be a library that contains collision data for multiple objects. Using Collision File Editor II, which you are probably using, you can split the library into multiple COL files. CST files aren't allowed directly into MTA.
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Sorry, is not possible to use your own data/handling.cfg Can allow other mod files, example: Put in mtaserver.conf <client_file name="data/carmods.dat" verify="0"/> But client (guest) handling.cfg will never be used. Always uses default GTA handling and changes made by functions I posted.