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Posts
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Everything posted by uhm
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Yeah, good attempt at trying to protect your work. But naturally a thief will just wreck those things out. You may want to look at this solution. The LUA is "injected straight into the client", without the files being saved anywhere or something like that. You could of course still use your method alongside, but I recommend changing the text to "SWIPER NO SWIPING" That always seems to work in Dora the Explorer.
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Ok, I'll leave it to the hosting representatives to do an offer. I do advise to look into other methods such as PayPal/Creditcard/Bank wiring though, because those methods you named are very expensive. If you can't find a suitable option, I'll be willing to middle man it if it's at least a 30 slot server. My company is authorised to accept either method (Paysafe preferred). In that case, choose any host you want, add a 50% surcharge and I will pay the server after you pay me. Hope you can find one though
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that should be alright? Do you want to host an old MTA Race server? "MTA:DM" is the name of the MTA version since 2008 or so, before that there was MTA:Race. On MTA:DM you can also host race gamemode, RPG gamemode, DM, anything. I don't think there are a lot of hosts who offer that feature, since the transaction costs of either method are at least 25%...
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For example, using a tool like Currports.
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Good question. I don't know. First I click the tiny login link, And then I couldn't find the button to add an issue. I am a "viewer". I did create two issues in 2009. Can someone add this bug about the bug tracker to the bug tracker?
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nah its just fun to bandwagon see if you can somehow incorporate aexec
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Are you making an admin area and if they enter a wrong PIN, they're bullied into restarting their game? Sheeiiiit. Why not format their entire PCs? But seriously, you should probably just ban them so they can't accidentally join your server again. addBan
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Hello, FPS limits are server controlled and 36 is the default setting. It's because GTASA bases some things like swimming speed and parachuting and reloading on how often the screen has been drawn. Which was no problem on consoles, because every PS2 would get the same FPS. In multiplayer it could give an unfair advantage (slower PCs swim faster, faster PCs would parachute slower and therefore further). That's why the FPS has been artificially limited.
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Hi, based on the discussion on this issue (Steam Version of GTA:SA), this is what your friend should do: In his game directory, he'd simply have to paste a non-steam gta_sa.exe file. So if you could email a copy of yours to him, he'd be good to go. No overwriting is needed, because Steam renamed their version gta-sa.exe (dash instead of underscore). C:\Program Files (x86)\Rockstar Games\GTA San Andreas C:\Program Files (x86)\Steam\steamapps\common\ For further information, please refer to the other topic.
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check out http://www.online-image-editor.com/ you can add quite some moving effects there, like Because it rains a lot in the UK, you see? Upload the image by URL and then click Wizards > Floaties
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Hello, My first creation is called "British Chap" [img]http://s14.postimage.org/qy7r6qa5t/jay_E.jpg[/img ] I like to think of this artwork as a portrayal of the old values and Johnny English really carries out that role indeed. A signature connoisseur would recognize that this piece was made during a particularly boring web development class. The second creation ("GSTQ") is a commentary on the old beliefs and are put into contrast by neologistic contractions in one hand, and sexuality in the other, as a way of expressing the decaying of the taboo on that matter. [img]http://s9.postimage.org/6yv9wl0gv/Jay_R_britmin.jpg[/img ] Name attribution will not be necessary, but I do expect you to make lots of contributions to this community. If the signature is used on a different website, a link to these boards would be most welcome.
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oh but you have vz-base now, did you try yum install ncurses.i386
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I think it's an issue with the module rather than MTA. That runs fine. The module somehow just doesn't like Windows server... (It also doesn't function on Windows 2008 R2) I highly doubt it's related to processor type. Try using the Windows Error Log to track the issue, that usually provides nice info on where it goes wrong.
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Well if it doesn't give a reply, then it means that you're logged in and that it probably executed alright (it does say 'refreshall completed' in console. But is doesn't say anyting in in chat). Try /report again?
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Are you editing while the server is running? Then type refreshall into the server console window and it'll reload the changed scripts
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It triggers a server event, check line 1264 of MTA San Andreas 1.3\server\mods\deathmatch\resources\[admin]\admin\server\admin_server.lua -- PM all admins to say a new message has arrived for _, p in ipairs ( getElementsByType ( "player" ) ) do if ( hasObjectPermissionTo ( p, "general.adminpanel" ) ) then outputChatBox( "New Admin message from " .. aReports[id].author .. " (" .. aReports[id].subject .. ")", p, 255, 0, 0 ) end end
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Ah, Windows server! Good on you! Windows doesn't care about stuff being compiled for architectures. (the only exception is XP64) I tested and attempted fixing your issue on my W2K8R2, but nothing seemed to work. I thought an install of MySQL would help, that it was a thing like a missing connector type from C++ to MySQL. But that wasn't it. Some browsing learned me that using that module might actually be outdated, since MTA/LUA now just enabled dbConnect to be used on a MySQL database. If it's not a big deal, I'd just change to that "native" MTA feature instead of a module.
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Yes, MTA San Andreas 1.3\server\mods\deathmatch\resources\[admin]\admin\client\gui\admin_report.lua -- Line 42: addCommandHandler ( "report", aReport )
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Ok, can you remove those two entries? This is what your screen looks like: Add Game, name: "MTA Server" Use settings: Protocol = UDP Port range = 22003 to 22003 Translate To ... = your LOCAL IP address (best use a static IP address, best solution) Trigger Protocol = UDP Trigger Port = 22003 Click Add. In the new line, type: Protocol = TCP Port range = 22005 to 22005 Translate To ... = same local IP address Trigger Protocol = TCP Trigger Port = 22005 Click Add. In the new line, type: Protocol = UDP Port range = 22126 to 22126 Translate To ... = same local IP address Trigger Protocol = UDP Trigger Port = 22126 Click Add. Run server and test again https://nightly.multitheftauto.com/ports/
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love everything about this vette shiznit man which server is this?
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Hi, can you post a screenshot of the port forwarding settings? Also, on some routers you must restart your router for the changes to commit
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Oooh! Okay but you must change some scripts then. Go to MTA San Andreas 1.3\server\mods\deathmatch\resources\[gameplay]\freeroam Make fr_client.lua around line 1448: Plz note is comments on script, please read addEventHandler('onClientResourceStart', g_ResRoot, function() ---- (1) CUT (ctrl+x) everything from here fadeCamera(true) setTimer(getPlayers, 1000, 1) bindKey('f1', 'down', toggleFRWindow) createWindow(wndMain) hideAllWindows() guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me)) guiCheckBoxSetSelected(getControl(wndMain, 'falloff'), canPedBeKnockedOffBike(g_Me)) setJetpackMaxHeight ( 9001 ) triggerServerEvent('onLoadedAtClient', g_ResRoot, g_Me) ------ till here ----- !! so if correct this part is empty from function() till end end ) --- (2) paste below it -- (3) add this in front of pasted code: addEvent( "onCanUseFreeroam", true ) addEventHandler( "onCanUseFreeroam", getRootElement(), function () fadeCamera(true) setTimer(getPlayers, 1000, 1) bindKey('f1', 'down', toggleFRWindow) createWindow(wndMain) hideAllWindows() guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me)) guiCheckBoxSetSelected(getControl(wndMain, 'falloff'), canPedBeKnockedOffBike(g_Me)) setJetpackMaxHeight ( 9001 ) triggerServerEvent('onLoadedAtClient', g_ResRoot, g_Me) -- (3) add this after pasted code: end) go into fr_server.lua add at the bottom of script: addCommandHandler ( 'freeroamplx', function(playerSource) accountname = getAccountName (getPlayerAccount(playerSource)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "admin" ) ) then triggerClientEvent (playerSource, 'onCanUseFreeroam') end end ) if admin /logged in and type /freeroamplx, can has not tested lol if if it doesnt work, is a good time to start learning and fix it yerself
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Yes, then you can go into MTA San Andreas 1.3\server\mods\deathmatch\mtaserver.conf Look for line and put the password between like the_admin_pass Restart server Now when someone wants to join, they must type this password (the_admin_pass) first
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Hi I came as soon as possible, would it help if only people with the password could join?
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that is extremely weird, could you show a screenshot of your router settings screen with the forwards? also this youtube video seems to do it alright: just add the port as a new application