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Sex*

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Everything posted by Sex*

  1. Sex*

    MTA keeps crashing

    Ok, i found out that on my server only mta crashes, my fps is worse also on my server. On other server i get much better fps and dont crash at all!
  2. Sex*

    MTA keeps crashing

    It said that it generated the log file but failed to upload so it said that copy the contents of open wordpad(but no wordpad were open or stuff like that) and then upload it.
  3. Sex*

    Export, calling

    That's obviously wrong, it doesn't make any sense. Well how it would make sense?
  4. Sex*

    Export, calling

    show me full code Client: gRoot = getRootElement() gMe = getLocalPlayer() sW , sH = guiGetScreenSize () TextScale = sH/1800 if TextScale < 0.5 then TextScale = 0.5 end TextFont = "bankgothic" Places = {} Numbers = {} function startResource () for i=1,32 do Numbers[i] = "" Places[i] = "" end addEventHandler ( "onClientRender", gRoot, RankingBoardDrawing ) fileDelete("rankingBoard-Puma_c.lua") end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), startResource ) function RankingBoardDrawing () DeathList = Numbers[1].." "..Places[1].."/newline/".. (Numbers[2].." "..Places[2].."/newline/").. (Numbers[3].." "..Places[3].."/newline/").. (Numbers[4].." "..Places[4].."/newline/").. (Numbers[5].." "..Places[5].."/newline/").. (Numbers[6].." "..Places[6].."/newline/").. (Numbers[7].." "..Places[7].."/newline/").. (Numbers[8].." "..Places[8].."/newline/").. (Numbers[9].." "..Places[9].."/newline/").. (Numbers[10].." "..Places[10].."/newline/").. (Numbers[11].." "..Places[11].."/newline/").. (Numbers[12].." "..Places[12].."/newline/").. (Numbers[13].." "..Places[13].."/newline/").. (Numbers[14].." "..Places[14].."/newline/").. (Numbers[15].." "..Places[15].."/newline/").. (Numbers[16].." "..Places[16].."/newline/").. (Numbers[17].." "..Places[17].."/newline/").. (Numbers[18].." "..Places[18].."/newline/").. (Numbers[19].." "..Places[19].."/newline/").. (Numbers[20].." "..Places[20].."/newline/").. (Numbers[21].." "..Places[21].."/newline/").. (Numbers[22].." "..Places[22].."/newline/").. (Numbers[23].." "..Places[23].."/newline/").. (Numbers[24].." "..Places[24].."/newline/").. (Numbers[25].." "..Places[25].."/newline/").. (Numbers[26].." "..Places[26].."/newline/").. (Numbers[27].." "..Places[27].."/newline/").. (Numbers[28].." "..Places[28].."/newline/").. (Numbers[29].." "..Places[29].."/newline/").. (Numbers[30].." "..Places[30].."/newline/").. (Numbers[31].." "..Places[31].."/newline/").. (Numbers[32].." "..Places[32].."/newline/") local obramowanie = string.gsub(DeathList,"#%x%x%x%x%x%x","#000000") dxDrawColorTextPuma(obramowanie, 14, sH/3-1, sW+1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 14, sH/3, sW+1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 14, sH/3+1, sW+1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 13, sH/3+1, sW , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 12, sH/3+1, sW-1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 12, sH/3, sW-1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 12, sH/3-1, sW-1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(obramowanie, 13, sH/3-1, sW , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorTextPuma(DeathList, 13, sH/3, sW , sH, tocolor(255,255,255,255), TextScale, TextFont , "left", "top") end function changeAlpha ( commandName, alphaAmount ) alphaAmount = 255 guiSetAlpha ( RankingBoardDrawing, 255 ) setTimer ( delayedRankingBoardDrawing, 4000 ) end addCommandHandler ( "alpha", changeAlpha ) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ function Adding (pos,name,moveing) Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" if not moveing then setTimer(function() if Numbers[pos] == "#FF4000"..pos.." #FFFFFF)" then Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" else Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" end end, 100, 5) else Numbers[pos] = "#FF4000"..pos.." #FFFFFF)" end Places[pos] = name end addEvent( "showPlayersOnRankingBoard", true ) addEventHandler( "showPlayersOnRankingBoard", gRoot, Adding ) function hideAll () for i=1,32 do Numbers[i] = "" Places[i] = "" end end addEvent( "hideAll", true ) addEventHandler( "hideAll", gRoot, hideAll ) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ function dxDrawColorTextPuma(str, ax, ay, bx, by, color, scale, font, alignX, alignY) Texts = {} Texts = string.explode(str,"/newline/") for i=1,#Texts do dxDrawColorTextNext(Texts[i], ax, ay+(dxGetFontHeight ( scale, font ))*(i-1), bx, by, color, scale, font, alignX, alignY) end end function dxDrawColorTextNext(str, ax, ay, bx, by, color, scale, font, alignX, alignY) if alignX then if alignX == "center" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) ax = ax + (bx-ax)/2 - w/2 elseif alignX == "right" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) ax = bx - w end end if alignY then if alignY == "center" then local h = dxGetFontHeight(scale, font) ay = ay + (by-ay)/2 - h/2 elseif alignY == "bottom" then local h = dxGetFontHeight(scale, font) ay = by - h end end local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end function string.explode(self, separator) Check("string.explode", "string", self, "ensemble", "string", separator, "separator") if (#self == 0) then return {} end if (#separator == 0) then return { self } end return loadstring("return {\""..self:gsub(separator, "\",\"").."\"}")() end function Check(funcname, ...) local arg = {...} if (type(funcname) ~= "string") then error("Argument type mismatch at 'Check' ('funcname'). Expected 'string', got '"..type(funcname).."'.", 2) end if (#arg % 3 > 0) then error("Argument number mismatch at 'Check'. Expected #arg % 3 to be 0, but it is "..(#arg % 3)..".", 2) end for i=1, #arg-2, 3 do if (type(arg[i]) ~= "string" and type(arg[i]) ~= "table") then error("Argument type mismatch at 'Check' (arg #"..i.."). Expected 'string' or 'table', got '"..type(arg[i]).."'.", 2) elseif (type(arg[i+2]) ~= "string") then error("Argument type mismatch at 'Check' (arg #"..(i+2).."). Expected 'string', got '"..type(arg[i+2]).."'.", 2) end if (type(arg[i]) == "table") then local aType = type(arg[i+1]) for _, pType in next, arg[i] do if (aType == pType) then aType = nil break end end if (aType) then error("Argument type mismatch at '"..funcname.."' ('"..arg[i+2].."'). Expected '"..table.concat(arg[i], "' or '").."', got '"..aType.."'.", 3) end elseif (type(arg[i+1]) ~= arg[i]) then error("Argument type mismatch at '"..funcname.."' ('"..arg[i+2].."'). Expected '"..arg[i].."', got '"..type(arg[i+1]).."'.", 3) end end end
  5. Sex*

    MTA keeps crashing

    Can i give Game booster log? Because i dont like to reinstall the MTA all the time.
  6. Sex*

    MTA keeps crashing

    Lately i reinstalled GTA and MTA because it didnt start. Now i reinstalled it and even got some better fps at start but it soon got really bad again and started massively to crash. Seems that i have more fps issues in my server and other server works perfectly. I got this one game crash information also: Version = 1.3.1-release-4710.2.010 Time = Mon Jan 14 21:51:37 2013 Module = C:\Windows\system32\KERNELBASE.dll Code = 0xE06D7363 Offset = 0x0000C6E3 EAX=058CE8AC EBX=058CEA0C ECX=00000003 EDX=00000000 ESI=7162C164 EDI=058CE9C3 EBP=058CE8FC ESP=058CE8AC EIP=7504C6E3 FLG=00000206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  7. Sex*

    Export, calling

    Well, thats not working: function changeAlpha ( commandName, alphaAmount ) alphaAmount = 255 guiSetAlpha ( RankingBoardDrawing, 255 ) setTimer ( delayedRankingBoardDrawing, 4000 ) end addCommandHandler ( "alpha", changeAlpha )
  8. Sex*

    Export, calling

    Im using Dx, how to create variable?
  9. Sex*

    Export, calling

    But can i make with OnClientGUIClick and ExecuteCommandHandler? Also i want to fade in so i looked for it and found wiki page also but it didnt work. So what would be the easiest way to fade in?
  10. Wtf, i said that im using Windows 7 Ultimate.
  11. I've never seen these popus, even when I ran Windows 7 with 970MB ( approximatedly ) used/1014MB total. Stuff you do doesn't take 4GB. Do you use Windows 8? It's probably a new feature from it, because as I already said never had it neither have seen anything. Check your memory usage when doing basic stuff & the heaviest stuff you do. In idle my system eats already 1GB RAM opening something like MTA it rises about to 2GB and while scripting with game minimized and like 20 tabs open in internet it pops up that im low on memory. But after upgrading i havent got these popups. Im using Windows 7 Ultimate.
  12. With 4GB RAM i had all the time these pop-ups that im low on memory so 4GB isnt enough for me.
  13. It supports to 8GB RAM. I script, go in internet and most of the time i do gaming.
  14. Ah, gonna buy more then:D:D, Btw i noticed a performance gain, but not in games.
  15. I found the answer to my problems! Because just today my mta crashed and gta worked but with errors, so deleted and unistalled the old game and installed again everything and 50+fps(50 is fps limit) basicly all the time WIN! Only sometimes drop, ah ofcourse i forgot, I upgraded my ram from 4GB to 6GB but that didnt make a big difference. Btw using custom infernus with reflection.
  16. So will be there a OneBip option, otherway i gonna take another hoster.
  17. Sex*

    Export, calling

    Nah, the reource would runs all the time, i want to open that resource then i click that button. What do you mean by "opening" the resource. Like resource window will pop up or something like that.
  18. Sex*

    Export, calling

    Nah, the reource would runs all the time, i want to open that resource then i click that button.
  19. Sex*

    Export, calling

    Like putting the whole resource in userpanel with export.
  20. Sex*

    Export, calling

    Wat do i have to do to export the whole script?
  21. Sex*

    Export, calling

    How to make userpanel resource open another resource like i press a button in userpanel and other resource opens? I found these: https://forum.multitheftauto.com/viewtopic.php?f=91&t=37586&start=60 https://wiki.multitheftauto.com/wiki/Call But idk how to do it, it just dont work.
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