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Sex*

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Everything posted by Sex*

  1. Sex*

    Font changing

    And what i have to modify there??
  2. Sex*

    Font changing

    And where i can modify the dxText library then?
  3. Nope in the right of the screen...i want to put.
  4. So i made a script works good in 800x600 (im using this because i own shit pc), but then i got that finished i checked in other resoulutions. And in different places..what could i expect. So i used guiGetSreenSize but i was using the script normally with 800x600 so i divided the cordinates with them but it didnt work! It messed even more up. This was before and working good on 800x600: function renderPlayerLogin ( ) dxDrawColorText("#ffffff".. messageLogin,525.0,300.0,y/550,40.0,tocolor(200,0,0,255),1.1,"default-bold","right","top",false,false,false) dxDrawImage (500.0,300.0,y/40,17,"icon/login.png",0,-120) end And after modding it with GuiGetScreenSize and dividing numbers with 800x600: function renderPlayerLogin ( ) dxDrawColorText("#ffffff".. messageLogin,y*0.656,x*0.5,y*0.687,x*15.0,tocolor(200,0,0,255),1.1,"default-bold","right","top",false,false,false) dxDrawImage (500.0,300.0,y/40,17,"icon/login.png",0,-120)--image not done yet end addEventHandler ( "onClientRender", getRootElement(), renderPlayerLogin ) ofc i added this on top of the file: x,y = guiGetScreenSize()
  5. You can yeah put a test server, but then with alot of resources because i want to see how it acts under load. Urm sure, you can upload the resources. How about tommorow when your online? Hmm i think if u set one server for test for everyone it would be good.
  6. You can yeah put a test server, but then with alot of resources because i want to see how it acts under load.
  7. Sex*

    Moving the text

    You guys are bullshiting me good , because i just tried random cordinates with dxdrawcolortext and finally i got it working and now basicly some things more and im finished with it
  8. Sex*

    Font changing

    BUT HOW ITS WORKING THEN WITH dxText!?!
  9. Sex*

    Font changing

    But it works at the other text... --mapdisplaytitle = dxText:create('Map: ', 3, screenHeight - dxGetFontHeight(scale, 'bankgothic')/2, false, 'bankgothic', scale, 'left'), dxDrawColorText ('#FF4000Map: #ffffFF' .. g_MapInfo.name, 2, screenHeight - dxGetFontHeight(2.00, font1)/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.48, font1, 0.48, 'left') else dxDrawColorText ('#FF4000Map: #ffffFFNo map is set yet', 2, screenHeight - dxGetFontHeight(2.00, font1)/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.48, font1, 0.48, 'left') end So its got to work with that also! And its in the same file!
  10. Everything is good only that the starting server is pretty hard, because i got 1.1 mtaconfiq and things in it and then GameCP was just fucking(didnt save new file) finally i got server working with support help(support is good). And its good, but other bad thing is that only hosting option is USA and that causes my terrible ping. And that server does a restart in random times, i lose players like this. But its still alot better than the last host was (hostingtime )
  11. Im intrested then you get onebip paying option....
  12. Sex*

    Font changing

    But would this work then?
  13. Sex*

    Font changing

    DxDrawColorText supports then. But how to make so it would be the same height and stuff? Something....But check if im right: g_dxGUI['travelText4'] = dxDrawColorText ('', 2, screenHeight - dxGetFontHeight(2.00, font1)/2, 100, 100, tocolor ( 255, 50, 0, 255 ), 0.70, font1, 0.70, 'center') In this way it would be right and work?
  14. Sex*

    Font changing

    So i got this script and its got another font at mapinfo and stuff but in loadingscreen the font is bankgothic, so i changed font to mine but it still is in bankgothic font... font1 = dxCreateFont("font.ttf", 18) g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, font1, 0.70, 'center' ) In other text the font works like this: dxDrawColorText ('#FF4000FPS: #FFFFFF??', 2, screenHeight - dxGetFontHeight(3.00, font1)/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.48, font1, 0.48, 'left')
  15. Im not replacing anything! Im using custom infernus(modified GTA3.img in GTA installation directory), but the wheels load after vehiclechange only. But FFS and and TFF load my wheels on map start.
  16. Ye they are a part of that mod. But how it would restore slower then?
  17. No these wheels come with custom infernus: http://ffsgaming.net/threads/8367-Str1k ... Edition%29
  18. I put outputchatbox many times... but as you see it puts out a message but my infernus is still with those shit wheels.
  19. Sex*

    Moving the text

    X and y cordinates are for screen resoulution, so i gotta change some numbers in here but idk wich.
  20. Please dont start an argue. So? what should be the best?
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