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Posts
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Everything posted by boro
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ah yes now it work ty function quitPlayer ( ) for k, vehicle in pairs(getElementsByType("vehicle")) do if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) end end end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
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hmm i repair it and still dont work function removeHelmetOnExit ( vehicle, seat ) if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) outputChatBox ( "#FF0000Your car has been #00FF00Destroyed, use f4 or go to the safe zone for new car", source, 255, 255, 255, true ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) function checkEmpty( vehicle ) local passengers = getVehicleMaxPassengers( vehicle ) if type( passengers ) == 'number' then for seat = 0, passengers do if getVehicleOccupant( vehicle, seat ) then return false end end end return true end function quitPlayer ( ) if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) end end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
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yes i try this too but it still dont work function removeHelmetOnExit ( vehicle, seat ) if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) outputChatBox ( "#FF0000Your car has been #00FF00Destroyed, use f4 or go to the safe zone for new car", source, 255, 255, 255, true ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) function checkEmpty( vehicle ) local passengers = getVehicleMaxPassengers( vehicle ) if type( passengers ) == 'number' then for seat = 0, passengers do if getVehicleOccupant( vehicle, seat ) then return false end end end return true end function quitPlayer ( vehicle, seat ) if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) end end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
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Hi all i have script for destroy vehicle when player leave vehicle .. It work fine but when player quit from server and is in car then car dont be destroyed or if is player in car and is killed then car still dont are deleted why ? Please help function removeHelmetOnExit ( vehicle, seat ) if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then if checkEmpty( vehicle ) then local seats = getVehicleMaxPassengers(vehicle) destroyElement(vehicle) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) function checkEmpty( vehicle ) local passengers = getVehicleMaxPassengers( vehicle ) if type( passengers ) == 'number' then for seat = 0, passengers do if getVehicleOccupant( vehicle, seat ) then return false end end end return true end
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and is possible stop heli killing ?
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Pres[T]ege this dont work and this dont work too weapon = { [36] = true, [37] = true, [38] = true } addEventHandler("onClientPlayerDamage",getRootElement(), function ( attacker,weapon ) if weapon[id] then cancelEvent () end end )
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function DamageStop ( attacker, attackerweapon, bodypart, loss ) if (attackerweapon == 1 or attackerweapon == 2 or attackerweapon == 3 or attackerweapon == 4 or attackerweapon == 5 or attackerweapon == 6 or attackerweapon == 7 or attackerweapon == 8 or attackerweapon == 9 or attackerweapon == 23 or attackerweapon == 35 or attackerweapon == 36 or attackerweapon == 37 or attackerweapon == 38 or attackerweapon == 16 or attackerweapon == 17 or attackerweapon == 18 or attackerweapon == 39 or attackerweapon == 42 ) then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", getRootElement (), DamageStop ) hmm this dont work too and i dont want cancel damage for all weapons but only for this selected
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Hi i have script for cancel player damage when is shot but this dont work please help me function DamageStop ( attacker, attackerweapon, bodypart, loss ) if (attackerweapon == 1 or attackerweapon == 2 or attackerweapon == 3 or attackerweapon == 4 or attackerweapon == 5 or attackerweapon == 6 or attackerweapon == 7 or attackerweapon == 8 or attackerweapon == 9 or attackerweapon == 22 or attackerweapon == 23 or attackerweapon == 33 or attackerweapon == 34 or attackerweapon == 35 or attackerweapon == 36 or attackerweapon == 37 or attackerweapon == 38 or attackerweapon == 16 or attackerweapon == 17 or attackerweapon == 18 or attackerweapon == 39 or attackerweapon == 42 ) then cancelEvent() end end addEventHandler ( "onPlayerDamage", getRootElement (), DamageStop )
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function takeheavy ( player ) takeWeapon(player,38) end It's do not have handler / Why handler ? its settimer
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--HEAVY SHOP marker1 = createMarker (213.39999,1878.90002,16.6,"cylinder",1.5,0,0,225,100) pedammusf = createPed (179,290.187,-111.514,1001.51) setElementInterior(pedammusf,6) setElementFrozen(pedammusf,true) function showGUI (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) function giveminigun () giveWeapon (source,38,999,true) setTimer ( takeheavy, 10000, 1 ) end addEvent("giveminigun",true) addEventHandler("giveminigun",getRootElement(),giveminigun) function giverocket () giveWeapon (source,35,999,true) setTimer ( takeheavy, 10000, 1 ) end addEvent("giverocket",true) addEventHandler("giverocket",getRootElement(),giverocket) function takeheavy ( player ) takeWeapon(player,38) end --HEAVY SHOP
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now show it only this [2013-04-13 23:20:41] WARNING: [MODS]\anti\sv.lua:207: Bad argument @ 'takeWeapon' [Expected element at argument 1, got nil]
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Please help me i make script for take minigun but it show me this . [2013-04-13 23:20:41] WARNING: [MODS]\anti\sv.lua:207: Bad argument @ 'getPedWeapon' [2013-04-13 23:20:41] WARNING: [MODS]\anti\sv.lua:207: Bad argument @ 'takeWeapon' [Expected element at argument 1, got nil] this is bad line function takeheavy ( player ) takeWeapon(player,getPedWeapon(player,38)) end
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and how set explosion damage ??
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Hi all please why this don't work if i use grenade for zombie kill so grenade still take -80% health but i have set it to -1 how is problem ? addEventHandler("onResourceStart",resourceRoot, function ( ) setWeaponProperty(16, "pro", "damage", 1) setWeaponProperty(16, "std", "damage", 1) setWeaponProperty(16, "poor", "damage", 1) end end )
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Please help i have in log this error [2013-04-17 02:04:47] ERROR: [admin]/admin/server/admin_server.lua:1418: Admin security - Client/player mismatch from 190.68.48.233 (onElementDataChange Zombie Kills) What is it ?
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Don't work, other lua scripts it compiled good but this my script nothing
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All is good encoding isn't utf-8 all work but i don't know what is bad , and you know any next lua compiler please ?
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yes all work good and without warnings or errors
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Error compiling LUA file - Error #1. Probably your file contains syntax errors! Fix them before uploading LUA file. this text show me DZEK lua compiler How to fix syntax errors or how to find .TY