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boro

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  1. boro

    error please help

    players 0 gamemode don't work now and map is sth maps
  2. boro

    error please help

    [lua]local spectators = {} local getPlayerSpectatee = {} resourceRoot = getResourceRootElement(getThisResource()) thecurrentrunningmaplidu = "" myskin = {} function teamstealthgamestart() killmessageRes = getResourceFromName"killmessages" call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Score") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Status") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "FPS") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "deaths") playingaround = 0 team1 = createTeam("RED",255,0,0) team2 = createTeam("BLUE",0,0,255) team3 = createTeam("Waiting",0,255,0) teamprotect = get("stealth.teamdamage") if teamprotect == 1 then setTeamFriendlyFire( team1, false ) setTeamFriendlyFire( team2, false ) elseif teamprotect == 0 then setTeamFriendlyFire( team1, true ) setTeamFriendlyFire( team2, true ) end setElementData ( team1, "Score", 0 ) setElementData ( team2, "Score", 0 ) teamswap = 0 for k,v in ipairs(getElementsByType("player")) do killPed(v) fadeCamera(v,true) thisplayer = v setTimer(triggerClientEvent,2000,1,v,"swaptoggle",getRootElement(), thisplayer, teamswap) setElementData ( v, "Status", "IDLE" ) setElementData ( v, "kills", 0 ) setElementData ( v, "deaths", 0 ) setPlayerNametagShowing ( v, false ) spectators[v] = true bindKey ( v, "F3", "down", selectTeamKey ) bindKey ( v, "r", "down", spectateNext ) setElementData(v, "yourarmror", 0) end --Enable laser sight setElementData(getRootElement(),"lasersight",get("stealth.lasersight")) end addEventHandler( "onGamemodeStart", resourceRoot, teamstealthgamestart ) function joinTeam( player, team ) setPlayerTeam(player, team) if team == team1 then setPlayerNametagColor ( player, 255, 0, 0 ) outputChatBox("You select Team 1 RED", source, 255, 69, 0) outputChatBox("Counter Strike mode started", source, 255, 69, 0) outputChatBox("For started new map use command /votemap", source, 255, 69, 0) outputChatBox("!!Loading map started!!", source, 255, 69, 0) outputChatBox("!!Loading please Wait +-40 SECONDS for start MAP!!", source, 255, 69, 0) elseif team == team2 then setPlayerNametagColor ( player, 0, 0, 255 ) outputChatBox("You select Team 2 BLUE", source, 255, 69, 0) outputChatBox("Counter Strike mode started", source, 255, 69, 0) outputChatBox("For started new map use command /votemap", source, 255, 69, 0) outputChatBox("!!Loading map started!!", source, 255, 69, 0) outputChatBox("!!Loading please Wait +-40 SECONDS for start MAP!!", source, 255, 69, 0) waitDisplay = textCreateDisplay() end end addEvent("dojoinTeam1",true ) function joinTeam1( source,theskin ) if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then outputChatBox("Can't join RED too many players", source, 255, 69, 0) triggerClientEvent(source,"doshowTeamWindow",source) else joinTeam(source, team1) myskin[source] = theskin end end addEventHandler ( "dojoinTeam1", getRootElement(), joinTeam1 ) addEvent("toScore", true) function addToScore(pla, cmd,cmds) setElementData ( source, "FPS", cmd) triggerClientEvent("onClientGamemodeMapStart", source, getMapName () ) end addEventHandler("toScore", getRootElement(), addToScore) addEvent("dojoinTeam2",true ) function joinTeam2( source, theskin ) if (countPlayersInTeam(team2) - countPlayersInTeam(team1) > balanceamount) then outputChatBox("Can't join BLUE too many players", source, 255, 69, 0) triggerClientEvent(source,"doshowTeamWindow",source) else joinTeam(source, team2) myskin[source] = theskin end end addEventHandler ( "dojoinTeam2", getRootElement(), joinTeam2 ) function selectTeam( player ) setPlayerTeam(player, team3) local thisplayer = player triggerClientEvent(player,"doshowTeamWindow",getRootElement()) setCameraFixed(player,"cameramode",getRootElement(), thisplayer) balanceamount = get("stealth.teambalance") tonumber(balanceamount) end function selectTeamKey(source) ishespawning = getElementData ( source, "cantchangespawns" ) if ( isPedDead ( source ) ) and (ishespawning == 0) then selectTeam( source ) getPlayerSpectatee[source] = nil triggerClientEvent(source,"showSpectateText",source,"",false,"none") unbindKey ( source, "r", "down", spectateNext ) setPlayerTeam(source, team3) else outputChatBox("You can only change teams when your dead.", source, 255, 69, 0) end end function onStealthPlayerJoin () playersin = getPlayerCount() if playersin < 3 then if playingaround == 1 then outputChatBox("Not enough active players, restarting round.", source, 255, 69, 0) roundend = setTimer ( stealthroundended, 10000, 1, roundfinish, source ) destroyMissionTimer ( roundfinish ) end end setElementData(source, "yourarmror", 0) selectTeam (source) setElementHealth(source,0) setPlayerNametagShowing ( source, false ) spectators[source] = true bindKey ( source, "F3", "down", selectTeamKey ) bindKey ( source, "r", "down", spectateNext ) thisplayer = source setCameraFixed(source,"cameramode",getRootElement(), source) destroyshield = setTimer ( destroyElement, 3000, 1, dummyshield ) setCameraFixed(source,"cameramode",getRootElement(), source) triggerClientEvent(source,"swaptoggle",getRootElement(), source, teamswap) textDisplayAddObserver ( waitDisplay, source ) fadeCamera(source,true) setElementData ( source, "kills", 0 ) setTimer(setElementData,5000,1,source, "deaths", 0 ) setElementData ( source, "Status", "JOINING" ) end
  3. boro

    error please help

    Delete chatbox line ?
  4. boro

    error please help

    hmm still error ERROR: [gamemodes]/[stealth]/stealth/stealthmain_server.lua:69: attempt to compare boolean with number
  5. Hi all i have problem i play stealth but map won't start and in log is this error ERROR: [gamemodes]/[stealth]/stealth/stealthmain_server.lua:69: attempt to compare boolean with number and this is stealthmain_server.lua 67 addEvent("dojoinTeam1",true ) 68 function joinTeam1( source,theskin ) 69 if (countPlayersInTeam(team2) - countPlayersInTeam(team1) > balanceamount) then 70 outputChatBox("Can't join RED too many players", source, 255, 69, 0) 71 triggerClientEvent(source,"doshowTeamWindow",source) 72 else 73 joinTeam(source, team1) 74 myskin[source] = theskin 75 end 76 end 77 addEventHandler ( "dojoinTeam1", getRootElement(), joinTeam1 ) 78 addEvent("toScore", true) 79 function addToScore(pla, cmd,cmds) 80 setElementData ( source, "FPS", cmd) 81 triggerClientEvent("onClientGamemodeMapStart", source, getMapName () ) 82 end 83 addEventHandler("toScore", getRootElement(), addToScore) 84 addEvent("dojoinTeam2",true ) 85 function joinTeam2( source, theskin ) 86 if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then 87 outputChatBox("Can't join BLUE too many players", source, 255, 69, 0) 88 triggerClientEvent(source,"doshowTeamWindow",source) 89 else 90 joinTeam(source, team2) 91 myskin[source] = theskin 92 end 93 end this is line 69 if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then what is bad ? please help thx.
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