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WASSIm.

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Everything posted by WASSIm.

  1. WASSIm.

    help

    aa thx but Rectangle dont change color
  2. WASSIm.

    question

    1- how make if player have nitro show icon 2- how make if lights on show icon like this: addEventHandler( "onClientRender", root, function light () local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( isVehicleLocked( theVehicle ) ) then dxDrawImage(0,0,0,0,"images/lock.png",0.0,20,20,tocolor(250,255,255,255),false) else dxDrawImage(0,0,0,0,"images/lock.png",0.0,20,20,tocolor(0,0,0,170),false) end
  3. WASSIm.

    help

    local sx,sy = guiGetScreenSize() local playerHealth = getElementHealth ( getLocalPlayer() ) local playerArmor = getPlayerArmor (getLocalPlayer()) local hour, minutes = getTime(getLocalPlayer()) local money = getPlayerMoney(getLocalPlayer() ) local wanted = getPlayerWantedLevel ( getLocalPlayer() ) addEventHandler( "onClientRender", getRootElement(), function () -------------------- health hx1, hy1, hx2, hy2 = sx*(1205.0/1440),sy*(157.0/900),sx*(232.0/1440),sy*(27.0/900) hx3, hy3, hx4, hy4 = sx*(1209.0/1440),sy*(161.0/900),playerHealth*sx*(224.0/1440)/100,sy*(19.0/900) hx5, hy5, hx6, hy6 = sx*(1302.0/1440),sy*(150.0/900),sx*(40.0/1440),sy*(40.0/900) -------------------- Armor ax1, ay1, ax2, ay2 = sx*(1205.0/1440),sy*(197.0/900),sx*(232.0/1440),sy*(27.0/900) ax3, ay3, ax4, ay4 = sx*(1209.0/1440),sy*(201.0/900),playerArmor*sx*(224.0/1440)/100,sy*(19.0/900) ax5, ay5, ax6, ay6 = sx*(1310.0/1440),sy*(202.0/900),sx*(23.0/1440),sy*(20.0/900) --------------------time tx1, ty1, tx2, ty2 = sx*(1205.0/1440),sy*(235.0/900),sx*(232.0/1440),sy*(27.0/900) tx5, ty5, tx6, ty6 = sx*(1310.0/1440),sy*(238.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------money mx1, my1, mx2, my2 = sx*(1205.0/1440),sy*(275.0/900),sx*(232.0/1440),sy*(27.0/900) mx5, my5, mx6, my6 = sx*(1310.0/1440),sy*(278.0/900),sx*(20.0/1440),sy*(20.0/900) --------------------wanted wx1, wy1, wx2, wy2 = sx*(1205.0/1440),sy*(315.0/900),sx*(232.0/1440),sy*(27.0/900) wx5, wy5, wx6, wy6 = sx*(1310.0/1440),sy*(314.0/900),sx*(20.0/1440),sy*(20.0/900) local currenthealth = math.floor(playerHealth) local currentarmor = math.floor(playerArmor) if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerArmorcolor ) then ArmorColor = math.max(playerArmor - 250, 0)/750 ArmorColorMath = -510*(ArmorColor^2) ra, ga = math.max(math.min(ArmorColorMath + 255*ArmorColor + 255, 255), 0), math.max(math.min(ArmorColorMath + 765*ArmorColor, 255), 0) end if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( playerArmor ) then dxDrawRectangle(ax1, ay1, ax2, ay2,tocolor(0,0,0,150),false) dxDrawRectangle(ax3, ay3, ax4, ay4,tocolor(ra,ga,0,170),false) dxDrawImage(ax5-150, ay5+1, ax6, ay6,"images/armor.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currentarmor).."%",ax3+100, ay3-2, ax4, ay4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( hour ) then dxDrawRectangle(tx1, ty1, tx2, ty2,tocolor(0,0,0,150),false) dxDrawImage(tx5-150, ty5+1, tx6, ty6,"images/time.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(hour)..":"..tostring(minutes).."",tx1+100, ty1+2, tx2, ty4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( money ) then dxDrawRectangle(mx1, my1, mx2, my2,tocolor(0,0,0,150),false) dxDrawImage(mx5-150, my5+1, mx6, my6,"images/money.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("$"..tostring(money).."",mx1+100, my1+2, mx2, my4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end if ( wanted ) then dxDrawRectangle(wx1, wy1, wx2, wy2,tocolor(0,0,0,150),false) dxDrawImage(wx5-150, wy5+1, wx6, wy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(wanted).."",wx1+100, wy1+2, wx2, wy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end )
  4. WASSIm.

    help

    hi guys i have problem idk why show me my helth if restart script and Rectangle move and dont change color and if change dxDrawText in center show me in center screen local playerHealth = getElementHealth ( getLocalPlayer() ) addEventHandler( "onClientRender", getRootElement(), function () local currenthealth = math.floor(playerHealth) if ( playerHealthcolor ) then HealthColor = math.max(playerHealth - 250, 0)/750 HealthColorMath = -510*(HealthColor^2) rh, gh = math.max(math.min(HealthColorMath + 255*HealthColor + 255, 255), 0), math.max(math.min(HealthColorMath + 765*HealthColor, 255), 0) end if ( playerHealth ) then dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(rh,gh,0,170),false) dxDrawImage(hx5-150, hy5+1, hx6, hy6,"images/health.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText(""..tostring(currenthealth).."%",hx3+100, hy3-2, hx4, hy4,tocolor(255,255,255,255),1.6,"sans","left","top",false,false,false) end end )
  5. local x, y, z = 1289.0939941406, -1647.5231933594, 12.546875 mar = createMarker(x, y, z, "Cylinder", 1.8, 0, 0, 57, 150) exports.customblips:createCustomBlip ( x, y, 10, 10, "icon.png" )
  6. WASSIm.

    ID'S

    setWorldSoundEnabled( ID, false ) --you need ID sound thunder
  7. you need this for auto open/close gate createMarker or createColCircle
  8. tar9 jma3a ili fi board mta3hom kifou
  9. local myGate1 = createObject ( 980, 1278.5, -1651.8000488281, 15.300000190735, 0, 0, 270 ) local marker = createMarker( -713.90002441406, 973.20001220703, 14, "cylinder", 10, 255, 255, 255, 0) function openMyGate ( ) if (getElementData(source, "gang") == "SWAT") then moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 9.8000001907349 ) end end addEventHandler("onMarkerHit", marker, openMyGate) function movingMyGateBack () if (getElementData(source, "gang") == "SWAT") then moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 15.300000190735 ) end end addEventHandler("onMarkerLeave", marker, movingMyGateBack)
  10. try this: local myGate1 = createObject ( 980, 1278.5, -1651.8000488281, 15.300000190735, 0, 0, 270 ) function openMyGate ( ) if (getElementData(source, "gang") == "SWAT") then moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 9.8000001907349 ) end end addCommandHandler("openadm",openMyGate) function movingMyGateBack () if (getElementData(source, "gang") == "SWAT") then moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 15.300000190735 ) end end addCommandHandler("closeadm",movingMyGateBack)
  11. WASSIm.

    help

    plis how fix ?
  12. WASSIm.

    help

    yes this client side and nothing error
  13. WASSIm.

    help

    hi guys plis help idk what problem CLIENT function skinstaffoff ( ) local skin1 = dxCreateTexture ( "images/wfyclotoff.jpg", "dxt5" ) local skin2 = dxCreateTexture ( "images/wmyclotoff.jpg", "dxt5" ) local shader1 = dxCreateShader ( "texture.fx" ) local shader2 = dxCreateShader ( "texture.fx" ) dxSetShaderValue ( shader1, "gTexture", skin1 ) dxSetShaderValue ( shader2, "gTexture", skin2 ) engineApplyShaderToWorldTexture ( shader1, "wfyclot" ) engineApplyShaderToWorldTexture ( shader2, "wmyclot" ) end addEventHandler ( "onClientResourceStart", resourceRoot, skinstaffoff) function skinstaff ( ) triggerEvent ("onserverteam", source, onserverteam) local skin1 = dxCreateTexture ( "images/wfyclot.jpg", "dxt5" ) local skin2 = dxCreateTexture ( "images/wmyclot.jpg", "dxt5" ) local shader1 = dxCreateShader ( "texture.fx" ) local shader2 = dxCreateShader ( "texture.fx" ) dxSetShaderValue ( shader1, "gTexture", skin1 ) dxSetShaderValue ( shader2, "gTexture", skin2 ) engineApplyShaderToWorldTexture ( shader1, "wfyclot" ) engineApplyShaderToWorldTexture ( shader2, "wmyclot" ) end addEventHandler ( "onClientResourceStart", resourceRoot, skinstaff) function onserverteam ( ) if ( getTeamName(getPlayerTeam(source)) == "STAFF" ) then end end addEvent("onserverteam",true) addEventHandler("onserverteam", resourceRoot, onserverteam)
  14. i cant host server my from tunisia
  15. hi guys and mta team plis can make MTA to gta iv i like server rpg to gta iv its very cool
  16. HI Guys If who want can host server zombie i have scripts very good and forum very nice Loading Scripts: 89% Name Server: GTA Zombie Attack http://gtazombieattack.tk ZA Team: WASSIm. Hight Staff: Etho STAFF None Trial Staff: None
  17. if want make 3 server change ports like this SERVER 1 22002 22005 22125 SERVER 2 22003 22006 22126 SERVER 2 22004 22007 22127
  18. WASSIm.

    help

    plis tell me how fix ?
  19. WASSIm.

    help

    i want rotation getCameraMatrix not rotation car
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