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ertlflorian1

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Everything posted by ertlflorian1

  1. function tie(thePlayer,cmd,target) if getPedOccupiedVehicleSeat(thePlayer) == 0 then local fac = getElementData (thePlayer, "Fraktion") if (fac == 1) or (fac == 5) or (fac == 4) then local target = getPlayerFromName (target) if target then if getPedOccupiedVehicle(target) == getPedOccupiedVehicle(thePlayer) then if getElementData(target,"tied") == false then setElementFrozen(target,true) toggleAllControls(target,false,true,false) setElementData(target,"tied",true) outputChatBox("Du hast "..target.." gefesselt", thePlayer, 0, 0, 255) outputChatBox("Du wurdest von "..thePlayer.." gefesselt", target, 0, 0, 255) elseif getElementData(target,"tied") == true then setElementFrozen(target,false) toggleAllControls(target,true,true,false) setElementData(target,"tied",false) outputChatBox("Du hast "..target.." entfesselt", thePlayer, 0, 0, 255) outputChatBox("Du wurdest von "..thePlayer.." entfesselt", target, 0, 0, 255) else end end end end end end addCommandHandler("tie",tie) Hi this is the script it works but i get no outputchatbox?? [2012-09-12 20:06:31] WARNING: Godmother\Fraktionen\LVPD\Cops.lua:14: Bad argument @ 'getPlayerFromName' [2012-09-12 20:06:31] ERROR: Godmother\Fraktionen\LVPD\Cops.lua:22: attempt to concatenate local 'thePlayer' (a userdata value) [2012-09-12 20:06:50] WARNING: Godmother\Fraktionen\LVPD\Cops.lua:14: Bad argument @ 'getPlayerFromName' [2012-09-12 20:06:50] ERROR: Godmother\Fraktionen\LVPD\Cops.lua:27: attempt to concatenate local 'target' (a userdata value)
  2. I already have a bug fixed but now everything is working, but if the time is up and you are out side and make reconnect the wanteds back? (Its from Godmother) function portjail(thePlayer) takeAllWeapons(thePlayer) local rnd = math.random(1,2) if rnd == 1 then setElementInterior(thePlayer,3, 193.7802734375, 174.71875, 1003.0234375) elseif rnd == 2 then setElementInterior(thePlayer,3,197.900390625, 174.5732421875, 1003.0234375) end end function portoutjail(thePlayer) setElementInterior(thePlayer,0, 2289.52734375, 2423.654296875, 10.8203125) setElementRotation (thePlayer, 0, 0, 180) end Zelle1 = createColCuboid ( 2278.166015625, 2424.8486328125, 3.0, 6.799804685, 10.05, 4.08400478363 ) function arrest(theCop, Command, target) local skinID = getElementModel ( theCop ) local targetplayer = getPlayerFromName(target) local wantedlevel = getPlayerWantedLevel(targetplayer) if getElementData(theCop, "Fraktion") == 1 or (getElementData(theCop,"Fraktion") == 5) or (getElementData(theCop,"Fraktion") == 4) then if wantedlevel >= 1 then if (isElementWithinColShape(theCop, Zelle1) == true) and (isElementWithinColShape(targetplayer, Zelle1) == true) then local knastzeit = wantedlevel*8 setElementData(targetplayer, "Jailtime", knastzeit) portjail(targetplayer) setPlayerWantedLevel(targetplayer,0) outputChatBox("Du wurdest für "..tostring(knastzeit).." Minuten eingesperrt!", targetplayer,255,0,0) outputChatBox("Der Spieler wurde für "..tostring(knastzeit).." Minuten eingesperrt!", theCop,0,255,0) else outputChatBox("Fehler!", theCop,255,0,0) end else outputChatBox("Dieser Spieler hat keine Wanteds!", theCop) end else outputChatBox("Du bist kein Beamter oder nicht im Dienst!", theCop,255,0,0) end end addCommandHandler("arrest", arrest) function wantedout(thePlayer,command) local faction = getElementData(thePlayer, "Fraktion") local skinID = getElementModel ( thePlayer ) if (dutySkins[skinID]) or (getElementData(thePlayer,"Fraktion") == 5) or (getElementData(thePlayer,"Fraktion") == 4) then outputChatBox("Polizeibericht:",thePlayer,0,255,0) for index, cPlayer in pairs(getElementsByType( "player" )) do local wanteds = getPlayerWantedLevel(cPlayer) if wanteds >= 1 then outputChatBox(""..getPlayerName(cPlayer).." wird mit Fahndungslevel "..tostring(wanteds).." gesucht!",thePlayer,255,0,0) end end outputChatBox("______________________",thePlayer,0,255,0) end end addCommandHandler("wanteds", wantedout) function Jailtime() for theKey,thePlayer in ipairs(getElementsByType ( "player" )) do if ( getElementData(thePlayer, "Jailtime") ) then local Jailtime = getElementData ( thePlayer, "Jailtime" ) if Jailtime ~= 0 then setElementData ( thePlayer, "Jailtime", Jailtime - 1 ) if getElementData(thePlayer,"Jailtime") == 0 then portoutjail(thePlayer) setPlayerWantedLevel(thePlayer,0) end end end end end setTimer ( Jailtime, 60000, 0 ) function showtime(thePlayer) local time = getElementData(thePlayer, "Jailtime") outputChatBox("Du musst noch "..time.." Minuten im Gefängnis bleiben!", thePlayer,255,0,0) end addCommandHandler("jailtime", showtime) and function onQuit ( quitType, reason, responsibleElement ) setElementData( source, "Money", getPlayerMoney( source ) ) setElementData( source, "Wantedlevel", getPlayerWantedLevel( source ) ) if getElementData( source, "LoggedIn" ) then local result = mysql_query(sqlcon, "UPDATE user_data SET Fraktion='"..getElementData(source,"Fraktion").."', Skin='"..getElementData(source,"Skin").."', Rank='"..getElementData(source,"Rank").."', \ Spawn='"..getElementData(source,"Spawn").."', Job='"..getElementData(source,"Job").."', Materials='"..getElementData(source,"Materials").."', Drugs='"..getElementData(source,"Drugs").."', \ LicA='"..getElementData(source,"LicA").."', LicB='"..getElementData(source,"LicB").."', LicC='"..getElementData(source,"LicC").."', Money='"..getElementData(source,"Money").."', Bank='"..getElementData(source,"Bank").."', \ Adminlevel='"..getElementData(source,"Adminlevel").."', PlayedM='"..getElementData(source,"PlayedM").."', PlayedH='"..getElementData(source,"PlayedH").."', \ Wanted='"..getElementData(source,"Wanted").."', Jailtime='"..getElementData(source,"Jailtime").."', \ Slot1='"..getElementData(source,"Slot1").."', Slot2='"..getElementData(source,"Slot2").."', Slot3='"..getElementData(source,"Slot3").."', Slot4='"..getElementData(source,"Slot4").."', Slot5='"..getElementData(source,"Slot5").."', \ Slot6='"..getElementData(source,"Slot6").."', Slot7='"..getElementData(source,"Slot7").."', Slot8='"..getElementData(source,"Slot8").."', Slot9='"..getElementData(source,"Slot9").."', Slot10='"..getElementData(source,"Slot10").."', \ Housekey='255' WHERE Username='"..getElementData(source,"Username").."';") mysql_free_result( result ) end end addEventHandler ( "onPlayerQuit", getRootElement(), onQuit ) Can somebody help me?
  3. This is the full script Its an download because its to long to post here http://www.mediafire.com/?iy68vcd9648ksn5
  4. At debugscript 3 I get no Error can you help me?
  5. Hello a player wont respan after death can somebody help me? (its from Godmother) function onWasted ( totalAmmo, killer, killerWeapon, bodypart, stealth ) fadeCamera (source, false) local wanteds = getPlayerWantedLevel(source) if killer then local killerskin = getElementModel(killer) end local userskin = getElementModel(source) if (wanteds ~= 0) and (policeKiller[killerskin]) then setPlayerWantedLevel(source,0) setElementData(source, "Wanted",0) local jailtime = wanteds*8 setElementData(source, "Jailtime", jailtime) outputChatBox("Du wurdest für "..tonumber(jailtime).." Minuten ins Gefangniss gesteckt!", source, 255,0,0) outputChatBox("Du hast "..getPlayerName(source).." eingeknastet!", killer, 255,0,0) end local Spawn = getElementData( source, "Spawn" ) if getElementData(source, "Jailtime") ~= 0 then spawnPlayer (source, 193.7802734375, 174.71875, 1003.0234375, 0, userskin, 0, 0, spawnTeam) setElementInterior(source,3, 193.7802734375, 174.71875, 1003.0234375) elseif Spawn == 0 then spawnPlayer (source, 2193.9836425781, 1986.7907714844, 12.296875, 0, userskin, 0, 0, spawnTeam) elseif Spawn == 1 then if getElementData(source, "Fraktion") ~= 0 then if playerFraktion == 1 then spawnPlayer (source, 2289.52734375, 2423.654296875, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 2 then spawnPlayer (source, 1064.5804443359, 2139.6967773438, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 3 then spawnPlayer (source, 1039.01171875, 1013.5325317383, 11, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 4 then spawnPlayer (source, 153.97680664063, 1849.1361083984, 16.54062461853, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 5 then spawnPlayer (source, 2899.501953125, 2198.1945800781, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 6 then spawnPlayer (source, 1709.5311279297, 688.06420898438, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 7 then spawnPlayer (source, -774.70977783203, 2418.2504882813, 157.10034179688, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 8 then spawnPlayer (source, -2346.5776367188, -1633.1787109375, 484.70721435547, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 9 then spawnPlayer (source, 2797.9909667969, 991.68756103516, 10.75, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 10 then spawnPlayer (source, 8, 1374.4063720703, 10.2734375, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 11 then spawnPlayer (source, -308.05072021484, 1538.96484375, 75.5625, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 12 then spawnPlayer (source, 1584.8629150391, 1797.7447509766, 10.828001022339, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 13 then spawnPlayer (source, 1439.0770263672, -2952.7312011719, 4.828001022339, 0, userskin, 0, 0, spawnTeam) end else setElementData( source, "Spawn", 0 ) spawnPlayer (source, 2193.9836425781, 1986.7907714844, 12.296875, 0, userskin, 0, 0, spawnTeam) outputChatBox( "Du hast keine gültige Fraktion!", source ) end end if playerFraktion == 0 then setPlayerTeam(source, Zivilisten) elseif playerFraktion == 1 then setPlayerTeam(source, Cops) elseif playerFraktion == 2 then setPlayerTeam(source, Triaden) elseif playerFraktion == 3 then setPlayerTeam(source, Reporter) elseif playerFraktion == 4 then setPlayerTeam(source, Army) elseif playerFraktion == 5 then setPlayerTeam(source, FBI) elseif playerFraktion == 6 then setPlayerTeam(source, ADAC) elseif playerFraktion == 7 then setPlayerTeam(source, Aztecas) elseif playerFraktion == 8 then setPlayerTeam(source, Terror) elseif playerFraktion == 9 then setPlayerTeam(source, Mafia) elseif playerFraktion == 10 then setPlayerTeam(source, Angels) elseif playerFraktion == 11 then setPlayerTeam(source, Hitman) elseif playerFraktion == 12 then setPlayerTeam(source, Sanitaeter) elseif playerFraktion == 13 then setPlayerTeam(source, Undercover) end setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setElementData (source,"onTruck", 0) end addEventHandler ( "onPlayerWasted", getRootElement(), onWasted )
  6. Hi i have a problem when i go into the marker i got Du bist nicht bei den Los Aztecas can somebody help me? baseteleporterz = createMarker ( -649.082031, 2118.7558, 40.0499, "cylinder", 5.0, 255, 0, 0) function teleporta5 (thePlayer) local fac = getElementData(thePlayer,"Fraktion") local veh = getPedOccupiedVehicle(thePlayer) if (fac == 7) and (veh == true) then setElementPosition ( thePlayer, -801.494, 2255.573, 58.959 ) setElementInterior (thePlayer, 0) else outputChatBox ("Du bist keiner von den Los Aztecas!", thePlayer, 255, 0, 0) end end addEventHandler ("onMarkerHit", baseteleporterz, teleporta5) teleporteraua = createMarker ( -799.587, 2264.027, 57.982, "cylinder", 5.0, 255, 0, 0) function teleporta6 (thePlayer) local fac = getElementData(thePlayer,"Fraktion") if fac == 7 then local veh = getPedOccupiedVehicle(thePlayer) if (veh) then setElementPosition ( thePlayer, -649.082031, 2118.7558, 40.0499 ) setElementInterior (thePlayer, 0) else outputChatBox ("Du bist keiner von den Los Aztecas!", thePlayer, 255, 0, 0) end end end addEventHandler ("onMarkerHit", teleporteraua, teleporta6)
  7. function onWasted ( totalAmmo, killer, killerWeapon, bodypart, stealth ) fadeCamera (source, false) local wanteds = getPlayerWantedLevel(source) if killer then local killerskin = getElementModel(killer) end local userskin = getElementModel(source) if (wanteds ~= 0) and (policeKiller[killerskin]) then setPlayerWantedLevel(source,0) setElementData(source, "Wanted",0) local jailtime = wanteds*8 setElementData(source, "Jailtime", jailtime) outputChatBox("Du wurdest für "..tonumber(jailtime).." Minuten ins Gefangniss gesteckt!", source, 255,0,0) outputChatBox("Du hast "..getPlayerName(source).." eingeknastet!", killer, 255,0,0) end local Spawn = getElementData( source, "Spawn" ) if getElementData(source, "Jailtime") ~= 0 then spawnPlayer (source, 193.7802734375, 174.71875, 1003.0234375, 0, userskin, 0, 0, spawnTeam) setElementInterior(source,3, 193.7802734375, 174.71875, 1003.0234375) elseif Spawn == 0 then spawnPlayer (source, 2193.9836425781, 1986.7907714844, 12.296875, 0, userskin, 0, 0, spawnTeam) elseif Spawn == 1 then if getElementData(source, "Fraktion") ~= 0 then if playerFraktion == 1 then spawnPlayer (source, 2289.52734375, 2423.654296875, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 2 then spawnPlayer (source, 1064.5804443359, 2139.6967773438, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 3 then spawnPlayer (source, 1039.01171875, 1013.5325317383, 11, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 4 then spawnPlayer (source, 153.97680664063, 1849.1361083984, 16.54062461853, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 5 then spawnPlayer (source, 2899.501953125, 2198.1945800781, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 6 then spawnPlayer (source, 1709.5311279297, 688.06420898438, 10.8203125, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 7 then spawnPlayer (source, -774.70977783203, 2418.2504882813, 157.10034179688, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 8 then spawnPlayer (source, -2346.5776367188, -1633.1787109375, 484.70721435547, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 9 then spawnPlayer (source, 2797.9909667969, 991.68756103516, 10.75, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 10 then spawnPlayer (source, 8, 1374.4063720703, 10.2734375, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 11 then spawnPlayer (source, -308.05072021484, 1538.96484375, 75.5625, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 12 then spawnPlayer (source, 1584.8629150391, 1797.7447509766, 10.828001022339, 0, userskin, 0, 0, spawnTeam) elseif playerFraktion == 13 then spawnPlayer (source, 1439.0770263672, -2952.7312011719, 4.828001022339, 0, userskin, 0, 0, spawnTeam) end else setElementData( source, "Spawn", 0 ) spawnPlayer (source, 2193.9836425781, 1986.7907714844, 12.296875, 0, userskin, 0, 0, spawnTeam) outputChatBox( "Du hast keine gültige Fraktion!", source ) end end if playerFraktion == 0 then setPlayerTeam(source, Zivilisten) elseif playerFraktion == 1 then setPlayerTeam(source, Cops) elseif playerFraktion == 2 then setPlayerTeam(source, Triaden) elseif playerFraktion == 3 then setPlayerTeam(source, Reporter) elseif playerFraktion == 4 then setPlayerTeam(source, Army) elseif playerFraktion == 5 then setPlayerTeam(source, FBI) elseif playerFraktion == 6 then setPlayerTeam(source, ADAC) elseif playerFraktion == 7 then setPlayerTeam(source, Aztecas) elseif playerFraktion == 8 then setPlayerTeam(source, Terror) elseif playerFraktion == 9 then setPlayerTeam(source, Mafia) elseif playerFraktion == 10 then setPlayerTeam(source, Angels) elseif playerFraktion == 11 then setPlayerTeam(source, Hitman) elseif playerFraktion == 12 then setPlayerTeam(source, Sanitaeter) elseif playerFraktion == 13 then setPlayerTeam(source, Undercover) end setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setElementData (source,"onTruck", 0) end addEventHandler ( "onPlayerWasted", getRootElement(), onWasted ) This is from the Script but it dont works!
  8. Hey i will make when a people die (onPlayerWasted) that he start at this coordinates Fraktion 0 2193.9836425781, 1986.7907714844, 12.296875 Fraktion 1 2289.52734375, 2423.654296875, 10.8203125 Fraktion 2 1064.5804443359, 2139.6967773438, 10.8203125 Fraktion 3 1039.01171875, 1013.5325317383, 11 Fraktion 4 153.97680664063, 1849.1361083984, 16.54062461853 Fraktion 5 2899.501953125, 2198.1945800781, 10.8203125 Fraktion 6 1709.5311279297, 688.06420898438, 10.8203125 Fraktion 7 -774.70977783203, 2418.2504882813, 157.10034179688 Fraktion 8 -2346.5776367188, -1633.1787109375, 484.70721435547 Fraktion 9 2797.9909667969, 991.68756103516, 10.75 Fraktion 10 8, 1374.4063720703, 10.2734375 Fraktion 11 -308.05072021484, 1538.96484375, 75.5625 Fraktion 12 1584.8629150391, 1797.7447509766, 10.828001022339 Fraktion 13 1439.0770263672, -2952.7312011719, 4.828001022339 This is from Godmother when a people die in Godmother he wouldn´t spawn or does somebody know how to fix this bug? And when a people died that he start with the Skin of the mysql database?
  9. Hello i will make that /fskin only work every 30 minutes, i get no error and i have no function in the Game? function fskin(thePlayer) if isElementWithinMarker ( thePlayer, ausruestung ) then local fac = getElementData(thePlayer,"Fraktion") local rank = getElementData(thePlayer,"Rank") if (fac == 7) then if getElementData( thePlayer, "fskin" ) ~= false then if (rank == 0) then giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 32, 100 ) giveWeapon ( thePlayer, 31, 100 ) giveWeapon ( thePlayer, 34, 50 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 5 ) giveWeapon ( thePlayer, 39, 5 ) giveWeapon ( thePlayer, 40, 5 ) setElementModel(thePlayer, 114) elseif (rank == 1) then giveWeapon ( thePlayer, 24, 200 ) giveWeapon ( thePlayer, 32, 200 ) giveWeapon ( thePlayer, 31, 200 ) giveWeapon ( thePlayer, 34, 75 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 10 ) giveWeapon ( thePlayer, 39, 10 ) giveWeapon ( thePlayer, 40, 10 ) setElementModel(thePlayer, 116) elseif (rank == 2) then giveWeapon ( thePlayer, 24, 300 ) giveWeapon ( thePlayer, 32, 300 ) giveWeapon ( thePlayer, 31, 300 ) giveWeapon ( thePlayer, 34, 100 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 15 ) giveWeapon ( thePlayer, 39, 15 ) giveWeapon ( thePlayer, 40, 15 ) setElementModel(thePlayer,109) elseif (rank == 3) then giveWeapon ( thePlayer, 24, 400 ) giveWeapon ( thePlayer, 32, 400 ) giveWeapon ( thePlayer, 31, 400 ) giveWeapon ( thePlayer, 34, 125 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 20 ) giveWeapon ( thePlayer, 39, 20 ) giveWeapon ( thePlayer, 40, 20 ) setElementModel(thePlayer,108 ) elseif (rank == 4) then giveWeapon ( thePlayer, 24, 500 ) giveWeapon ( thePlayer, 32, 500 ) giveWeapon ( thePlayer, 31, 500 ) giveWeapon ( thePlayer, 34, 150 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 25 ) giveWeapon ( thePlayer, 39, 25 ) giveWeapon ( thePlayer, 40, 25 ) setElementModel(thePlayer,110) elseif (rank == 5) then giveWeapon ( thePlayer, 31, 600 ) giveWeapon ( thePlayer, 32, 600 ) giveWeapon ( thePlayer, 31, 600 ) giveWeapon ( thePlayer, 34, 200 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 30 ) giveWeapon ( thePlayer, 39, 30 ) giveWeapon ( thePlayer, 40, 30 ) setElementModel(thePlayer,115) end setElementData( thePlayer, "fskin", false ) setTimer ( function( thePlayer ) setElementData( thePlayer, "fskin", true ) end, 1800000, 1, thePlayer ) end end end end addCommandHandler("fskin", fskin ) Please help me?
  10. Kenix can you edit it for me?
  11. Thank you and how I can make that this command can only used every 30 minutes?
  12. Hello I have a problem, this marker does not appear in the game, I would also like that when you go to the marker you must enter fskin and that this command can only do every 30 minutes. [16:15:50] SCRIPT ERROR: Godmother\Fraktionen\Los Aztecas\Aztecas.lua:1: '=' exp ected near 'Ã' [16:15:50] WARNING: Loading script failed: Godmother\Fraktionen\Los Aztecas\Azte cas.lua:1: '=' expected near 'Ã' ausrüstung = createMarker ( -768.149, 2413.324, 157.320, "corona", 1.5, 0, 255, 0) function fskin(thePlayer) local fac = getElementData(thePlayer,"Fraktion") local rank = getElementData(thePlayer,"Rank") if (fac == 7) then if (rank == 0) then giveWeapon ( thePlayer, 24, 100 ) giveWeapon ( thePlayer, 32, 100 ) giveWeapon ( thePlayer, 31, 100 ) giveWeapon ( thePlayer, 34, 50 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 5 ) giveWeapon ( thePlayer, 39, 5 ) giveWeapon ( thePlayer, 40, 5 ) setElementModel(thePlayer, 114) elseif (rank == 1) then giveWeapon ( thePlayer, 24, 200 ) giveWeapon ( thePlayer, 32, 200 ) giveWeapon ( thePlayer, 31, 200 ) giveWeapon ( thePlayer, 34, 75 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 10 ) giveWeapon ( thePlayer, 39, 10 ) giveWeapon ( thePlayer, 40, 10 ) setElementModel(thePlayer, 116) elseif (rank == 2) then giveWeapon ( thePlayer, 24, 300 ) giveWeapon ( thePlayer, 32, 300 ) giveWeapon ( thePlayer, 31, 300 ) giveWeapon ( thePlayer, 34, 100 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 15 ) giveWeapon ( thePlayer, 39, 15 ) giveWeapon ( thePlayer, 40, 15 ) setElementModel(thePlayer,109) elseif (rank == 3) then giveWeapon ( thePlayer, 24, 400 ) giveWeapon ( thePlayer, 32, 400 ) giveWeapon ( thePlayer, 31, 400 ) giveWeapon ( thePlayer, 34, 125 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 20 ) giveWeapon ( thePlayer, 39, 20 ) giveWeapon ( thePlayer, 40, 20 ) setElementModel(thePlayer,108) elseif (rank == 4) then giveWeapon ( thePlayer, 24, 500 ) giveWeapon ( thePlayer, 32, 500 ) giveWeapon ( thePlayer, 31, 500 ) giveWeapon ( thePlayer, 34, 150 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 25 ) giveWeapon ( thePlayer, 39, 25 ) giveWeapon ( thePlayer, 40, 25 ) setElementModel(thePlayer,110) elseif (rank == 5) then giveWeapon ( thePlayer, 31, 600 ) giveWeapon ( thePlayer, 32, 600 ) giveWeapon ( thePlayer, 31, 600 ) giveWeapon ( thePlayer, 34, 200 ) giveWeapon ( thePlayer, 46, 1 ) giveWeapon ( thePlayer, 36, 30 ) giveWeapon ( thePlayer, 39, 30 ) giveWeapon ( thePlayer, 40, 30 ) setElementModel(thePlayer,115) end end end addEventHandler("onMarkerHit", ausrüstung, fskin) Sorry for my bad English, i have it translated.
  13. Hello i will make that this gates only can opened from members of the fraction 9 (It´s from the Godmother Script) -- In LV gate11 = createObject ( 975, 2777.140625, 908.86840820313, 11.432487487793, 0, 0, 270 ) gate12 = createObject ( 975, 2777.1591796875, 917.720703125, 11.432487487793, 0, 0, 90 ) function Gate_down (theplayer) moveObject (gate11, 3500, 2777.1298828125, 900.64880371094, 11.432487487793, 0, 0, 0 ) moveObject (gate12, 3500, 2777.1584472656, 925.73876953125, 11.432487487793, 0, 0, 0 ) outputChatBox ("Das Tor schließt sich nach 10 Sekunden automatisch" ,theplayer) setTimer ( Gate_Up , 10000,1 ) end addCommandHandler ("mg", Gate_down) function Gate_Up (theplayer) moveObject (gate11, 3500, 2777.140625, 908.86840820313, 11.432487487793, 0, 0, 0 ) moveObject (gate12, 3500, 2777.1591796875, 917.720703125, 11.432487487793, 0, 0, 0 ) end -- In Sf gate = createObject ( 8229, -1044.3414306641, -588.05322265625, 33.709041595459, 0 , 0 , 358.5) function Gate_Down (theplayer) moveObject (gate, 3000, -1044.3414306641, -588.05322265625, 29.309051513672) setTimer ( Gate_up , 12000,1) end addCommandHandler ("mg", Gate_Down) function Gate_up (theplayer) moveObject (gate, 3000, -1044.3414306641, -588.05322265625, 33.709041595459) end Please help me! Sorry for my bad English
  14. Where you see giveplayer? Please post it with the errors corrected
  15. I would when i make /fskin that i get weapons! (It´s from the Godmother script) Error [10:26:10] WARNING: Godmother\Fraktionen\Mafia\russia.lua:17: Bad argument @ 'gi veWeapon' function fskin(thePlayer) local fac = getElementData(thePlayer,"Fraktion") local rank = getElementData(thePlayer,"Rank") if (fac == 9) then if (rank == 0) then setElementModel(thePlayer, 125) elseif (rank == 1) then setElementModel(thePlayer, 127) elseif (rank == 2) then setElementModel(thePlayer,126) elseif (rank == 3) then setElementModel(thePlayer,126) elseif (rank == 4) then setElementModel(thePlayer,120) elseif (rank == 5) then setElementModel(thePlayer,124) giveWeapon ( theplayer, 31, 200 ) end end end addCommandHandler("fskin", fskin) Sorry for my bad English, ertlflorian1
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