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Posts
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Joined
Everything posted by toptional
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So whats the fix? Must I define thePlayer or something, I'm confused.
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Simple short code not working. (Server Sided) function getInterior ( thePlayer ) if ( getElementInterior( thePlayer ) == 0 ) then outputChatBox ( "Yes you are outside ", thePlayer ) else outputChatBox ( "No you aren't outside ", thePlayer ) end end addEventHandler("onResourceStart",getRootElement(),getInterior)
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I've ordered a rasberry pi! Can't wait I'm sure you can run an MTA server on it just use the linux server.
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toptional replied to iLinx's topic in Hosting solutions
Thats a joke right? SSD RAID? 256GB RAM? 24+ Cores.... You must be having a laugh? Not even google uses these kinds of specs! This would cost you probably $5,000 a month! False advertising much? if this was true i'd love to see some proof... -
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toptional replied to inuvuhost's topic in Hosting solutions
Triple Posting... Seems legit! Dude just get the fudge out of here seriously stop wasting your time -
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toptional replied to inuvuhost's topic in Hosting solutions
Anyone ever noticed, That all of these shitty hosting companies are run by 1 guy? Shuhanker? He runs delighttechworld also known as Tidewave so many nick names. This is just funny seriously dude..... -
Another issue D: It outputs the message 3 times, when you go and get the vehicle fixed. function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth = getElementHealth ( vehicle ) if vehicleHealth <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle, true ) setTimer ( function ( ) fixVehicle ( vehicle ) --toggleAllControls ( true ) setElementFrozen ( vehicle, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) function fixUSA ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle2 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle2 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth2 = getElementHealth ( vehicle2 ) if vehicleHealth2 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle2, true ) setTimer ( function ( ) fixVehicle ( vehicle2 ) --toggleAllControls ( true ) setElementFrozen ( vehicle2, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", USAMarker, fixUSA ) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle3 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle3 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth3 = getElementHealth ( vehicle3 ) if vehicleHealth3 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle3, true ) setTimer ( function ( ) fixVehicle ( vehicle3 ) --toggleAllControls ( true ) setElementFrozen ( vehicle3, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle4 = getPedOccupiedVehicle ( hitPlayer ) if not ( vehicle4 ) then outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) return end local vehicleHealth4 = getElementHealth ( vehicle4 ) if vehicleHealth4 <= 950 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle4, true ) setTimer ( function ( ) fixVehicle ( vehicle4 ) --toggleAllControls ( true ) setElementFrozen ( vehicle4, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK ) P.S The markers are created before the script don't worry
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I changed that Pre[T]ege, but now it says I need to be in a vehicle when i go through the marker
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I get this debug error ERROR: line 18: attempt to compare boolean with number It's supposed to when you enter the marker see if your vehicle health is below 100% if it is, it fixes it, if not it does nothing. UKMarker = createMarker ( -2079.88, 2099.58, 15.5,"cylinder",6.0,255,255,0,125) USAMarker = createMarker (349.18, 2540.00, 15.5,"cylinder",6.0,255,255,0,125) RUSMarker = createMarker ( 2205.92, -219.31, 16.5,"cylinder",6.0,255,255,0,125) GERMarker = createMarker ( -1088.41, -1036.57, 128.25,"cylinder",6.0,255,255,0,125) UKBlip = createBlipAttachedTo ( UKMarker,63, 1,0,0,0,255,0,3000,getRootElement()) USABlip = createBlipAttachedTo ( USAMarker,63, 1,0,0,0,255,0,3000,getRootElement()) RUSBlip = createBlipAttachedTo ( RUSMarker,63, 1,0,0,0,255,0,3000,getRootElement()) GERBlip = createBlipAttachedTo ( GERMarker,63, 1,0,0,0,255,0,3000,getRootElement()) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then if ( getElementType ( hitPlayer ) == "player" ) then local vehicle = getPedOccupiedVehicle ( hitPlayer ) if ( vehicle ) then local vehicleHealth = getElementHealth ( playerVehicle ) if vehicleHealth <= 100 then fadeCamera ( false ) --toggleAllControls ( false ) setElementFrozen ( vehicle, true ) setTimer ( function ( ) fixVehicle ( vehicle ) --toggleAllControls ( true ) setElementFrozen ( vehicle, false ) fadeCamera ( true ) takePlayerMoney(250) outputChatBox ( "Your vehicle was fixed for $250!", 255, 0, 0 ) end , 2000, 1 ) else outputChatBox ( "You need to be in a vehicle!", 255, 0, 0 ) end end end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK )
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This script is supposed to bassically, it checks if your in a vehicle and if you are it fixes it, if your not in a vehicle it tells you. Problem is i'm in a vehicle and get the message saying I'm not in a vehicle, no debug errors UKMarker = createMarker ( -2079.88, 2099.58, 15.5,"cylinder",7.0,255,255,0,125) function fixUK ( hitPlayer, matchingDimension ) if ( hitPlayer == localPlayer ) then local vehicle = getPedOccupiedVehicle ( thePlayer ) if vehicle then fixVehicle ( vehicle ) outputChatBox ( "Your vehicle was fixed!", player, 0, 255, 0 ) else outputChatBox ( "You need to be in a vehicle!", player, 255, 0, 0 ) end end end addEventHandler ( "onClientMarkerHit", UKMarker, fixUK )
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I suggest thinking of an idea that has never been made in MTA before! Make an original server
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Look above i fixed it and changed the command to /money
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Try this! function bmoney (thePlayer) getPlayerMoney(thePlayer) takePlayerMoney ( thePlayer, 100) outputChatBox ( "#FFFF00Você gastou 100$ para usar este comando ( /bind )",thePlayer, 255, 255, 255, true ) end addCommandHandler ( "money", bmoney ) (Not tested) I changed the bind to money becuase bind is already handled by MTA, so do /money and it should hopefully take away $100
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Thank you Mr.Pres[T]ege! Your a great helper
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How about this? --/criminal function setCriminal () getPlayerTeam ( source ) = gotTeam if gotTeam == Criminals then outputChatBox ("You are already a Criminal!",source,255,0,0) else setPlayerTeam (source,getTeamFromName(tostring(Criminals))) outputChatBox ("You are now a Criminal!",source,255,0,0) end end addCommandHandler("criminal",setCriminal)
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I have a slight issue, I get a bad argument for setPlayerTeam when the person does /criminal, another issue is who ever does /criminal the chat appears to everyone (This is all server side) On another script the team is created local Criminals = createTeam ("Criminals",220,0,0) Here is a different script where /criminal is made but not working D: function setCriminal () if not Criminals then setPlayerTeam (source,Criminals) outputChatBox ("You are now a Criminal!",source,255,0,0) else outputChatBox ("You are already a Criminal!",source,255,0,0) end end addCommandHandler("criminal",setCriminal)
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My god i'm such a nab thank you
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Having an issue in my testing gamemode, when I die the camera just looks at the body back and forth and does nothing i tried adding this script but nothing changed --respawning function respawn () spawnPlayer (source, 1177.5682373047, -1323.2587890625, 14.077121734619 ) outputChatBox ( getPlayerName ( source ).." died and was transported to All Saints Hospital.") end addEventHandler("onPlayerWated", getRootElement(),respawn)
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Thanks for all this help it worked!
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Eariler in the script here: local Unemployed = createTeam ( "Unemployed",236,92,178)
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I have another issue D: I don't know why but the teams arn't saving Server part - This is triggered when you first join the server and have to choose a skin, once that is done it saves your team as unemployed addEvent("lookSkin",true) addEventHandler("lookSkin",root,function(skin) setAccountData ( getPlayerAccount(source), "CMGRP.team", "Unemployed" ) givePlayerMoney(source,10000) giveWeapon ( source, 22, 90, true ) giveWeapon ( source, 4, 1, false ) setElementModel(source,skin) --setPlayerTeam ( source,Unemployed) end) In the save script here is the server side part addEventHandler("onPlayerQuit",getRootElement(), function ( ) account = getPlayerAccount(source) if not isGuestAccount (account ) then local Team = getPlayerTeam ( source ) setAccountData (account, "CMGRP.team",Team) end end ) addEventHandler("onPlayerLogout",getRootElement(), function ( account ) if not isGuestAccount (account ) then local Team = getPlayerTeam ( source ) setAccountData (account, "CMGRP.team",Team) end end ) function loadStats( _,account ) local team = getAccountData ( source, "CMGRP.team") setPlayerTeam (source,team) if x and y and z then spawnPlayer(source,x,y,z + 0.5,tonumber(skin),0) setCameraTarget(source) fadeCamera(source,true,2.5) else --spawnPlayer(source,0,0,999999) --setCameraTarget(source) --fadeCamera(source,true,2.5) end end addEventHandler("onPlayerLogin",getRootElement(),loadStats) I've took out the unimportant stuff don't worry everything is defined, maybe not at the team part thats where the issue is D: