
BieHDC
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Everything posted by BieHDC
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if you wanna make somebody admin then use Admin Panel because if somebody find out the command then...you know btw: i think you wanna embebbd the code in your scripts and if a server uploads it you can make yourself admin there
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havent had time to try out sry :c will do tomorror
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Like so? carsall = getElementsByType("vehicle", root) for vehicleKey, vehicleValue in ipairs ( carsall ) do if getElementModel == 598 then blowVehicle ( vehicleValue ) end edit: so nothing happens :c
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i want that only ID 598 explodes and no other one and to blow every vehicle you can use root = getRootElement () blowVehicle ( root )
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Why get with this code ALL vehicle blown and not only the ID 598 ? police = getVehiclesOfType ( 598 ) for vehicleKey, vehicleValue in ipairs ( police ) do blowVehicle ( vehicleValue ) end
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ahh ok and it works like i wanted it thx to you my script is now version 0.3.2 instead of 0.3
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ok thx i will try this edit: but i wanna get the vehicle, posx ... from spawnpoint id but what you wrote is only to get all spawnpoints and all data from them
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ok thx i will try is this also for race gamemode?
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Hello, i tryed to find anything, with which i can check the players race state, but i dont found anything. Maybe one of you know it (for sure), but i am too noob to find It is very important to fix a bug in my script, which i provide when its ready for gerneral usuage. Thx for any help^
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And with this i can get the Data out of a map file?
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Hello, i wanted to know how to get the spawnpoint id from a map file the id is given from a string... ...but how to get this string Because if the string is in this example "THEID" i wanna do some sets for this. i have already found !getElementsByType("spawnpoint")! , but i think this wont be neccersary edit: or tell me how to use the full string like... vehicle, x, y, z, rx, ry, rz = ineedsomeinfo ( THEID ) Please help me, thankes
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sry man, but the freeroam also only sets colours on client side but i will try and try until its working ps: i am learing lua now but i have problems
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i found out something interesting... i have had a look at freeroam resource and there is colour also ONLY clientside, BUT the colour is updated with on client render if i simple add an update color handler with on client render maybe it works? edit: function updateColor() if (not colorPicker.isSelectOpen) then return end local r, g, b = colorPicker.updateTempColors() if (editingVehicle and isElement(editingVehicle)) then local r1, g1, b1, r2, g2, b2 = getVehicleColor(editingVehicle, true) if (guiCheckBoxGetSelected(checkColor1)) then r1, g1, b1 = r, g, b end if (guiCheckBoxGetSelected(checkColor2)) then r2, g2, b2 = r, g, b end if (guiCheckBoxGetSelected(checkColor3)) then setVehicleHeadLightColor(editingVehicle, r, g, b) end setVehicleColor(editingVehicle, r1, g1, b1, r2, g2, b2) end end addEventHandler("onClientRender", root, updateColor)
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i already got this working sucsessfully on clientside but there were the colours not synced :c and what if isElement not player? edit: starting at the first part to get colour player isnt element...so not working :C i managed 6 errors with player as element but these i dont get to work do i need a combination of client and server? and if yes how to get the player serverside or how to get colour synced?
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ok so no vehicle table, so we stay at my idea But pls only tell me how to fix this 3 wrong lines please i try since 3 days now and cant get it work :c
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I have read all tut again, but i still cant get these 3 errors out -.- i give it up, pls can someone fix? Edit: Do you think i shouldnt make it over players? can i do all vehicles in the map in a table and set if for thevehicle without players included? [12:54:03] WARNING: [new]/vehcol/vehcolch.lua:25: Bad argument @ 'getPedOccupied Vehicle' [12:54:04] WARNING: [new]/vehcol/vehcolch.lua:40: Bad argument @ 'getPedOccupied Vehicle' [12:54:04] WARNING: [new]/vehcol/vehcolch.lua:41: Bad argument @ 'getElementHeal th' [Expected element at argument 1, got boolean] function checkifcarburn ( thePlayer ) --this works, but only built in to check damage local car2 = getPedOccupiedVehicle ( thePlayer ) local vhealth = getElementHealth ( car2 ) outputChatBox ( "Vehicle Health is " ..vhealth.. "." , thePlayer ) setTimer ( checkifcarburn, 2000, 1, thePlayer) end addCommandHandler ( "fic", checkifcarburn ) --car = getPedOccupiedVehicle( player ) --some parameters i used client side (ignore them) --vhealth = getElementHealth( car ) --d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 = getVehicleColor ( car, true ) isitflickering = "false" function plssavemycolor ( source ) isitflickering = "false" setTimer ( plssavemycolor2, 15000, 1, thePlayer ) outputChatBox ( "try to get color", thePlayer ) end addEventHandler ( "onPlayerSpawn", getRootElement(), plssavemycolor ) function plssavemycolor2 ( thePlayer ) isitflickering = "false" local car = getPedOccupiedVehicle ( player ) if ( car ) then d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 = getVehicleColor ( car, true ) outputChatBox ( "got colour?", thePlayer ) else outputChatBox ( "no colour?", thePlayer ) end end function plsresetmycolor ( thePlayer ) local car = getPedOccupiedVehicle( thePlayer ) setVehicleColor ( car, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 ) isitflickering = "false" end function burningcar ( source ) local car = getPedOccupiedVehicle( thePlayer ) local vhealth = getElementHealth ( car ) if ( car ) then if vhealth <= 300 then if isitflickering == "false" then setTimer ( flickit, 50, 1 ) isitflickering = "true" elseif vhealth >= 1000 then isitflickering = "false" setTimer ( plsresetmycolor, 100, 1, thePlayer ) end end end end addEventHandler("onVehicleDamage", root, burningcar ) function flickit ( thePlayer ) local car = getVehicleOccupant ( thePlayer ) local c = 1 setVehicleColor ( car, c, c, c, c ) setTimer ( burcrd, 100, 1, thePlayer ) end function burcrd ( thePlayer ) local car = getPedOccupiedVehicle( thePlayer ) local vhealth = getElementHealth( car ) if ( car ) then if vhealth <= 300 then local cc = 3 setVehicleColor ( car, cc, cc, cc, cc ) setTimer ( flickit, 100, 1, thePlayer ) elseif vhealth >= 1000 then isitflickering = "false" setTimer ( plsresetmycolor, 100, 1, thePlayer ) end end end
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i already used it but then i removed it because someone wrote it doesnt work serverside
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so only use the "local" thing? that i have hed in client version but i took out -.-
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i already read all of this but i need an example which comes near to my script
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ok can you pls give me a link where i can see an example? and if i use local before?
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Pls decribe a bit exactlier, i dont know why you mean
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Hmmm i stuck now very hard :c i managed some parts to work but the others i cant made. Pls help and thx for help [12:03:35] WARNING: [new]/vehcol/vehcolch.lua:12: Bad argument @ 'getVehicleOccu pant' [12:03:39] WARNING: [new]/vehcol/vehcolch.lua:24: Bad argument @ 'getPedOccupied Vehicle' [12:03:39] WARNING: [new]/vehcol/vehcolch.lua:25: Bad argument @ 'getElementHeal th' [Expected element at argument 1, got boolean] --serverside isitflickering = "false" function plssavemycolor ( thePlayer ) isitflickering = "false" setTimer (plssavemycolor2, 15000, 1, thePlayer) end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), plssavemycolor ) function plssavemycolor2 ( root ) isitflickering = "false" car = getVehicleOccupant ( thePlayer ) if ( car ) then d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 = getVehicleColor (car, true ) end end function plsresetmycolor ( thePlayer ) setVehicleColor ( car, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 ) isitflickering = "false" end function burningcar ( root ) car = getPedOccupiedVehicle( thePlayer ) vhealth = getElementHealth ( car ) if ( car ) then if vhealth <= 300 then if isitflickering == "false" then setTimer ( flickit, 50, 1 ) isitflickering = "true" elseif vhealth >= 1000 then isitflickering = "false" setTimer ( plsresetmycolor, 100, 1, player ) end end end end addEventHandler("onVehicleDamage", root, burningcar ) function flickit ( player ) car = getVehicleOccupant ( player ) c = 1 setVehicleColor ( car, c, c, c, c ) setTimer ( burcrd, 100, 1, thePlayer ) end function burcrd ( thePlayer ) car = getPedOccupiedVehicle( player ) vhealth = getElementHealth( car ) if ( car ) then if vhealth <= 300 then local cc = 3 setVehicleColor ( car, cc, cc, cc, cc ) setTimer ( flickit, 100, 1, thePlayer ) elseif vhealth >= 1000 then isitflickering = "false" setTimer ( plsresetmycolor, 100, 1, player ) end end end
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Cool, wir könnten die wirtschaft auch ins wanken bringen und sehen was passiert