
BieHDC
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Everything posted by BieHDC
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best would be the full script
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yep he did try: local accountSource = getPlayerAccount(getVehicleOccupant(car))
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You have to use onClientVehicleCollision(https://wiki.multitheftauto.com/wiki/On ... eCollision) and then trigger this to a Server event
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i think this script is complimed
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Its the best to leave uncomplimed, because of adaptility
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ok the first one would work but i wanna DISABLE the 3,2,1 that only GO got showed (shortering the countdown)
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hello, befer i destroy my race resource, i ask here. I wanna remove 2 things: 1.> I wanna remove: "Vote for next Map starts in X..." so that the poll starts imidelty after map finish(is dd server) 2.> I wanna remove at countdown the 3,2,1 so that only GO is visible and the race starts. I thing removing this saves time and players dont get bored. If somebody could help me finding the strings to remove, would be great Thx
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ok and how to find the fxp file? edit: i found effects.fxp and in there i found the name of the spark "prt_spark" and "prt_spark_2" but where to find this two now?
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have this, with this i found the name "sphere", but there should be another way through .dff files i found this one witch edits some other effects: https://community.multitheftauto.com/index.php?p= ... ls&id=1292 thats why i think there have to be such a file
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hello, i wanna edit the Sparks from fxAddSparks (https://wiki.multitheftauto.com/wiki/FxAddSparks), but i cant find the file containing the effect. If i search for shader i find "sphere", but this is applied to other efects too. If somebody could tell me the file name, this would be great. Thanks.
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Mr. Prestege is a good scripter and helped me often, so dont insult him!
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no laggs anymore
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Hmmm no help :c do you think i can fix this with no-ip ?
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Hello, i set up a MTA Server at home and ALL PORTS ARE OPEN and users can connect through ip adress. i waited now 5 days for showing up in Browser, but nothing is coming And now i wanna know how to get it shown up? I am looking forward for any help PS: There is no "naughy" content on Server
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This works for me: --server side addEventHandler ("onPlayerChat",getRootElement(), function(message,type) local nick = getPlayerName(source) if (string.find(message,"!cash")) and not (string.find(message," !cash")) then outputChatBox("#191970* " .. nick .. " #8bbae9 has #FFFFFF" .. getPlayerMoney(source) .. "$#8bbae9 money ", getRootElement(), 255, 255, 255, true) end end)
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i never got MTA run in PlayOnLinux BUT in standart wine. I installed Wine 1.4.1(from synaptic) and MTA 1.3.3 i also set wine to emulate a desktop which makes it easyer to get out and in and before you install mta you should install dx full package if you dont get this managed you can write me a pm
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what is exacly to do?
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have had the same issue, then i learned scripting but maybe this helps you: for vehicle https://community.multitheftauto.com/in ... ls&id=7688 for player : https://community.multitheftauto.com/in ... ls&id=7703 not tested but should work^
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sieh mal nach welche version deine .exe datei ist du brauchst version 1.0 damit mta richtig funktioniert edit: downgrade patch: http://m0001.gamecopyworld.com/games/pc ... %20v1.0%20[ALL]%20No-CD/Fixed%20EXE GTA: San Andreas v1.0 [ALL] No-CD/Fixed EXE IST NUR LEGAL WENN DU SA GEKAUFT HAST!
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Wie hast du das problem gelöst? villeicht hat ja irgentwann irgentjemand das selbe problem
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Ist die cd schon "etwas" beschädigt? oder kommen die probleme beim starten von mta?
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thx for this info i have an 8mbit / 1mbyte connection but i would be interested how you know this? edit: do you know what is the best way to start the server automaticually on Ubuntu Server / Debian?
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SD 16 is a protection against local anti cheat protections the server has turned it on to dont have problems with that. if you have for example bf3 installed then maybe punkbuster is running as anti cheat. if you turn off local anti cheat protections from other games, then it could be solved
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Hello, first i dont know where to ask this so i choose server section so how can i find out how many users my server can handle? I have an old IP4 2x3.2 ghz with 2 gb ram and an ~1 MegaBYTE inet connection so how i find out how many users i can handle?