BieHDC
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Everything posted by BieHDC
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I getting again the same mesage is i told The water should start to raise after 30sec and then always getting a bit higher until reach maxLevel This script worked without water creation, but it looked shitty see screenshots
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First one works THX^ But i miss the "You have not enouth money" message
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Ok will try and the godmode script doesnt work pls look again
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Doesnt work if normal player tryes to buy nothng happens no money no message and if admin buy work but with warning: WARNING: userpanel\server.lua:78 Bad 'vehicle' pointer @ 'setVehicleDamageProof'(1)
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LOL negativ money i dont thought about this but good idea THX man and maybe you can help me also there? viewtopic.php?f=91&t=62015&p=590871#p590871
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Yes and player should see chat message: Only for Admins, but you loose money for trying to buy
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This takes normal players money if not admin? > I want normal players to loose money And admins get godmode for buy? > admins should get godmode for money
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Like so? Attention: If Player not Admin he should loose the money and if admin he loose money and get ghostmode addEvent("buyGodMode", true) addEventHandler("buyGodMode", rootElement, function() if ( getPlayerMoney (source) >= 70000 ) then takePlayerMoney(source, 70000) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then outputChatBox("Godmode Successfully activated", source, 255, 255, 0, true) setVehicleDamageProof(getPedOccupiedVehicle(source),true) setTimer( setVehicleDamageProof, 60000, 1, getPedOccupiedVehicle(source), false) else outputChatBox("Function only for Admins, but you lost money for try to buy.", source, 255, 0, 0, true) end end )
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Hello, i have this GodModeScript working very well, but i wanna have for working only for Admins and it should write in Chatbox if not Admin: "This is only for Admins" addEvent("buyGodMode", true) addEventHandler("buyGodMode", rootElement, function() if ( getPlayerMoney (source) >= 70000 ) then takePlayerMoney(source, 70000) outputChatBox("Godmode Successfully activated", source, 255, 255, 0, true) setVehicleDamageProof(getPedOccupiedVehicle(source),true) setTimer( setVehicleDamageProof, 60000, 1, getPedOccupiedVehicle(source), false) else outputChatBox("Not enough money.", source, 255, 0, 0, true) end end )
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get this error: WARNING: MAP\waterrise.lua:33: Bad argument @ 'setWaterLevel' [Expected number at argument 1, got nil] setWaterLevel ( water, level, true, true ) -- set the level
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Doesnt work -.- and no errors in debugscript 3 --server side -- Setting water properties. height = 0 SizeVal = 2998 -- Defining variables. southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal -- OnClientResourceStart function that creates the water. function thaResourceStarting( ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( height ) end addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting) local maxLevel = 35 -- max level local untilW = 120 -- sec local raising,level = (maxLevel/untilW)/10,0 untilW = nil local runningTimer function editSomeWater() level = level + raising -- level raising setWaterLevel ( level, true, true ) -- set the level if level >= maxLevel then -- compare values of level and max level setWaterLevel ( maxLevel, true, true ) -- set it back to max level for perfection if isTimer(runningTimer) then -- check if the timer exist killTimer(runningTimer) -- stop the timer end runningTimer,level,maxLevel = nil,nil,nil -- delete data (ram) end end setTimer (function () -- set a timer for 15000 millisec (15 sec), runs one time "1" runningTimer = setTimer ( editSomeWater, 100, 0 ) -- set an invinity timer to set the water level, (0 = invinity) (only stops when you stop him with killTimer) end,30000,1) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true )
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Found Script https://community.multitheftauto.com/ind ... ls&id=7539
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Thx man^
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Hello, in past i have had a recource, which raises water all over map, but in my map this doesnt work. See Screenshots: http://postimg.org/image/bwimlcl4z/ http://postimg.org/image/6dkohvdhf/ http://postimg.org/image/v6tewux29/ http://postimg.org/image/s61g28hxz/ Here is my script: -- server side local maxLevel = 35 -- max level local untilW = 120 -- sec local raising,level = (maxLevel/untilW)/10,0 untilW = nil local runningTimer function editSomeWater() level = level + raising -- level raising setWaterLevel ( level, true, true ) -- set the level if level >= maxLevel then -- compare values of level and max level setWaterLevel ( maxLevel, true, true ) -- set it back to max level for perfection if isTimer(runningTimer) then -- check if the timer exist killTimer(runningTimer) -- stop the timer end runningTimer,level,maxLevel = nil,nil,nil -- delete data (ram) end end setTimer (function () -- set a timer for 15000 millisec (15 sec), runs one time "1" runningTimer = setTimer ( editSomeWater, 100, 0 ) -- set an invinity timer to set the water level, (0 = invinity) (only stops when you stop him with killTimer) end,30000,1) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true )
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I detected if camera is wide enough away from smokeing thing the smoke is not shown. Maybe anyway it is setable to distance 0 to disable smoke?
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but is there really no mta side script for removing? because i wanted this for all players on server and with command Handler. For examle the "FuckN" server has so a resource, when press b every smoke is gone. But i think the admin wont give me script
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Thank you very much and can i change myself so, that there will be no smoke anymore or is that in an other file? And will i have problems with anticheat or so?
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And how to replace though MTA? maybe trough this? https://wiki.multitheftauto.com/wiki/EngineReplaceModel
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Hello, is there an resouce, which can disable every smoke in MTA? I want this for reducing laggs on my server. Or is there a very simple way to an script? Thx
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Works now I set script client side, but i have to set it to no side
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This script should delete a with cursor clicked object(no worldobjects). I extracted it from another script.
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Hello, if have the following problem in the following script: WARNING: objdel\objectdeleter.lua:3 Bad argument @ `showCursor´ function delete(source) show = 1 showCursor ( source, true) end function obscurename(mouseButton, buttonState, playerWhoClicked,clickPosX,clickPosY,clickPosZ) if show == 1 then destroyElement(source) show = 0 showCursor ( playerWhoClicked, false) end end function cursorshow(source) show = 0 showCursor ( source, false) end addCommandHandler( "del", delete) addCommandHandler( "imstupid", cursorshow) addEventHandler( "onElementClicked", getRootElement(), obscurename )
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This resource cant create a bot within a car, which should drive paths