addEventHandler( 'onPlayerWasted', root,
function( )
if( getPlayerTeam( source ) ) then
if( getTeamName( getPlayerTeam( source ) ) == 'Ballas' ) then
spawnPlayer( source, 1922.4970703125, -1127.9501953125, 25.042316436768, 0, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) );
elseif( getTeamName( getPlayerTeam( source ) ) == 'Police' ) then
spawnPlayer( source, 1545.6162109375, -1675.33203125, 13.560710906982, 95, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) );
elseif( getTeamName( getPlayerTeam( source ) ) == 'Grove' ) then
spawnPlayer( source, 2495.24609375, -1687.2548828125, 13.515160560608, 0, getElementModel( source ) or 0, 0, 0, getPlayerTeam( source ) );
else
-- spawn player somewhere else
end
else
-- spawn player somewhere else
end
end
)