Anderl
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Everything posted by Anderl
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That depends on the company.
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Server-related bugs should be reported to server's administrators, not MTA developers. They have nothing to do with servers made by users unless it is a MTA client ( the client's software )-related bug.
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Nothing . . . I've tried another way , but not working either. server addEvent("playyer",true) addEventHandler("settingtextz",root, function(player,vehicle,state,speed,model,vname) guiSetText(PlayerName,"Player name: " .. getPlayerName(player)) outputChatBox("dada") if(state==true)then guiSetText("Vehicle : " .. vname .. "\nModel : " .. model .. "\nSpeed : " .. speed .. "\nState : ON") else guiSetText("Vehicle : " .. vname .. "\nModel : " .. model .. "\nSpeed : " .. speed .. "\nState : OFF") end end) client function GridlistStuff() local row, column = guiGridListGetSelectedItem(The_players) if(row ~= -1)then local player=getPlayerFromName(guiGridListGetItemText(The_players,guiGridListGetSelectedItem(The_players),1)) triggerServerEvent("playyer",localPlayer,player) else guiSetText(PlayerName,"Player name: N/A") guiSetText(VehicleOptions,"Vehicle : N/A \nModel : N/A \nSpeed : N/A \nState : N/A") end end addEventHandler("onClientGUIClick",The_players,GridlistStuff) addEvent("settingtextz",true) addEventHandler("settingtextz",root, function(player,vehicle,state,speed,model,vname) guiSetText(PlayerName,"Player name: " .. getPlayerName(player)) outputChatBox("dada") if(state==true)then guiSetText("Vehicle : " .. vname .. "\nModel : " .. model .. "\nSpeed : " .. speed .. "\nState : ON") else guiSetText("Vehicle : " .. vname .. "\nModel : " .. model .. "\nSpeed : " .. speed .. "\nState : OFF") end end) guiSetText's first parameter is the GUI-element, not the text.
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I don't get it, why do you need to get the text after _? Don't you just want to get attributes from the nodes? If you want this, use xmlNodeGetAttributes.
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Files must be exactly the same name, format and size(?) in both servers.
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Drawing just the pictures isn't a good idea at all. What do you propose then..? Pictures aren't magic, you obviously will need a script that will control the HUD. You can't just tell him to draw the pictures and expect them to work as a HUD, magically
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Drawing just the pictures isn't a good idea at all.
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Can you add files from a script into the .img file?
Anderl replied to DanChrisGM's topic in Scripting
I guess he can add objects to unused model IDs but no more than that. -
Google Translate is not the way to go, worse writing the words bad ( it won't translate them ). Learn English and then explain your problem.
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If you want to change the whole player's rotation, just use setElementRotation.
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Exactly.
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Yesterday I only record my intention nor are the sands end I go much further, I just want a scripter you can put multiple gamemodes on a single server. The purpose of this is not relevant. No one will copy FFS/TG for you, learn the damn language ( English and Lua ).
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And even if they were, we would not help because you're most likely trying to steal them.
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He also requested in the FFS forums for help with Trial's script that he wanted to add in his server ( lool? ).
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i don't have any of those , but i dont get it You don't have what?
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Oh my god, another one. That isn't really useful anymore as there are lots of compilers already, as you said. Good job, anyway.
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McDejan24? No one will make a damn arena script for you.
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Open it with Notepad and check if it isn't some shader file/xml/lua. I've never heard of such extension.
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http://en.wikipedia.org/wiki/Backdoor_%28computing%29
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What do you mean? I didn't understand you at all.
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Because I sent you working code and you changed it for some non-sense shit.
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Add: if isElement( radio ) then stopSound( radio ) end After line 6.
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[REL] Unix' LUA Compiler (Can compile multiple files)
Anderl replied to Syntex's topic in Open Source Contributors
Looks good, nice job -
It won't work because what he copied is a library, not a magic code that does what he want. I'm requesting that this topic gets locked unless this guy stops making questions instead of learning Lua ( idk if that is a reason for locking a post, but that's the way for him to see that he must learn ).
