Anderl
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Everything posted by Anderl
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@Cadu12, that won't do the job, I guess. I think that what is happening is that the gamemode is killing the ped when he enters and it calls onPlayerWasted then.
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Didn't I just tell you million times that it's not: pixels .. ".png" But: "file.png" ? Is it that hard to understand that?
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You're welcome
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The statement with "not varArgs" condition is not needed, it was just to show you that it would not work outside of the scope ( in this case, out of the if statement ). So: A local variable out of anything -> not shared with other files; A local variable in a function -> not shared with the rest of the script, it's only shared in the function and ONLY if it's out of a statement or any function inside of that one. A local variable in a statement/function inside function -> not shared with its "main function" neither with the rest of the script.
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Just read one? Everybody reads whatever he wants, so you read any.
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To be more accurate, a local variable is shared ONLY in the scope it was defined. Example: function myFunction( ... ) --blabla my code if ( ... ) then local varArgs = { ... }; outputChatBox( varArgs[1] == "I like cookies." and "..............................." or varArgs[2] == "I love them." and "No, you don't.", root, 255, 255, 255, false ); end if ( not varArgs ) then outputChatBox( "varArgs not defined in this scope.", root, 255, 255, 255, false ); end end Output: ............................... / No, you don't. varArgs not defined in this scope.
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Tenho estado um pouco ocupado mas se alguém tiver um projeto que pareça interessante e esteja afim de pagar uma quantia justa de dinheiro pelo trabalho realizado, me contacte.
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You wrote "setElementPostition" instead of "setElementPosition" and forgot a '=' after variable names.
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Isso é só para rir, não? Um ficheiro não é mágico para escrever uma linha "isPedDead" e ele vai adivinhar o que você quer. MTA usa Lua e as funções todas estão inbutidas em Lua. Se você não sabe Lua, não pode fazer nada.
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Alternatively, you could also try this dpkg package for CentOS: http://pkgs.org/centos-5-rhel-5/epel-x8 ... 4.rpm.html.
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Without knowing which system you're using it's impossible to tell you the right commands. Check if your system is CentOS, if it is use these commands: yum update; yum install dpkg; The code above that says that is for Debian won't apply for that system, anyway.
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Já lhe falaram os eventos e funções necessárias acima. Se você não consegue entender como fazer, é porque não sabe nada sobre Lua.
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apt-get update; apt-get install dpkg And then run the codes that didn't work.
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É melhor você começar a estudar Lua primeiro.
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Debian is an operation system, lolz. For your problem: You gotta install libreadline over SSH.
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O código apenas não tem nada haver com o que você quer fazer e não faz o menor sentido porque você se limitou a copiar partes de outros códigos.
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Graphic card is only the main thing when the game is GPU bound. There are lots of games that are CPU bound like BF3.
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Use mysql_error to get more details about the error.
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Why the hell do you need an i7 with an old HD6800 series card? Should have came with an i5 and a better graphics card if the machine is for gaming. i7 is waste of money because it gives like 1-2% more performance than i5 and basically everything. Not worth the money unless you do video rendering/image editing.
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You didn't understand what I said.
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If you don't like to wait why even make topics requesting help? People only help if they want, when they want.
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It doesn't take file as a parameter, it takes a string with a code. http://pgl.yoyo.org/luai/i/loadstring Example ( this example only works in any software with default Lua package ( e.g. Lua interpreter that comes with Lua for Windows ): local luaf = io.open( "file.lua", "r" ); -- this opens a file with read permissions assert( luaf, "blabla lua file not loaded" ); loadstring( luaf:read( "*all" ) )(); -- loads the code that is read from the file --now tries to call a function from that file if (initSomethingElse()) then print( "Yes, it did work." ) end And for MTA:SA, no, you don't need any download function. Just use file functions. Of course, to do that you need to make sure everything that everything the client-side file needs is already downloaded ( all that can be easily programmed not to be downloaded, and I mean it gets loaded/the client receives the file but without actually downloading the file ).
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Alternatively, you could make a custom "downloader" and use loadstring to load your code instantly so you don't need neither to wait download to end or to have to do all that with server-side text functions.
