Anderl
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Everything posted by Anderl
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Another guy is having the same problems with the older version of the Core i3, the M330. So if you're having the same problem it is most likely that the machine can't run MTA properly.
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Loading various models on the same vehicle
Anderl replied to DeletedAccount1111's topic in Scripting
I guess you can just do the same way you load a model for a single player. Load one model for one player and load another for the other player. -
Read his question again: He's asking if the account element that is returned by getPlayerAccount can be re-used after a restart of the server.
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This is not what he wants to know.
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What device are you talking about? Btw, you can see on YouTube that this Core i3 M330 is able to run perfectly GTA:SA. It might not be enough for MTA:SA but running slow at the lowest settings, I doubt.
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Drivers listed in Windows Update aren't ever the best and I guess sometimes they're not the last stable release. "Type of graphics card" - You meant "what graphic card you have?", right? If so, it's listed in Pastebin link - it's an Intel HD ( onboard graphics card from CPU ) and it is able to run GTA:SA. If you really mean type ( onboard/dedicated ) then I already answered above. Better to use discrete graphics card . For such games, no it's not. GTA:SA can run perfectly on any new onboard graphics card but anyway let's keep ontopic.
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Drivers listed in Windows Update aren't ever the best and I guess sometimes they're not the last stable release. "Type of graphics card" - You meant "what graphic card you have?", right? If so, it's listed in Pastebin link - it's an Intel HD ( onboard graphics card from CPU ) and it is able to run GTA:SA. If you really mean type ( onboard/dedicated ) then I already answered above.
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http://forum.mtavc.com/viewtopic.php?f=91&t=50682 local g_50p sure, Was that an answer to me? if it was, then what? Are you talking about "You can make a global table to store that information for every player..."? If so then sure, you can do it but it isn't a global table between clients. The whole script is executed for both clients in the same way so if you create a table, it will be created for all clients. If you add any value there, it will add in all clients too.
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There's no global table between clients, the code is executed for both clients so it will be the same but if you do something like this: if ( localPlayer == somePlayerElement ) then myVar = true; end This will create a "myVar" variable only for that player since the statement will be false for others.
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So what? You need help with how could you do it or are you requesting us to do it for you? If it's the last, no - we ain't going to do it. You'll need to either make your own race gamemode with the modified things or modify race.
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Use toggleControl se você quer desativar controles do jogador do GTA:SA. Se você quer desativar a ação de uma tecla ativado por script, use unbindKey.
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There's no need to make any gamemode.
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No, not that. You create two tables inside ONE table, that's what is a multi dimensional table.
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Create a table which will contain two tables: One with object function's arguments and one with its respective colshape arguments.
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Use multi dimensional tables to store objects & its respective colshape arguments.
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You must either know the exact index ( number ) or create the objects with indexes as strings for easily get it, but then I don't know why would there be a table.
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Is present a table? You can't use a table as if it was an element, you must either call the object element by index or doing a for loop.
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You can save object elements in a table and get their position with getElementPosition. E.g. local pObjects = {}; local pTable = { { 2289, 2494.0295410156, -1674.1334228516, 12.335947036743 }; }; for key, value in ipairs( pTable ) do pObjects[key] = createObject( unpack( value ) ); end -- local string = string.format( "Object's X: %d, Y: %d, Z: %d", getElementPosition( pObjects[1] ) ); outputChatBox( string, root, 255, 255, 255, false ); An easier way is: create the object inside the table. local pTable = { createObject( 2289, 2494.0295410156, -1674.1334228516, 12.335947036743 ); };
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string.find String: "#%x%x%x%x%x%x"
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for key, value in ipairs( lol ) do createObject( unpack( value ) ); end
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Search for "guiCreateColorLabel" and "guiCreateColoredLabel".
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Thanks No You can do whatever you want but I won't get angry because a kid. If you don't want to post what you want in the Bug Tracker, MTA team won't do it.
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Post the idea in Bug Tracker then.
